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Teutonic Knights vs. Arab Mamluks? The Awakening of Nations recreates the four Imperial Knights

Talking about "knight culture" is a point that people cannot ignore when studying Western history and culture. Now many games and literary works in the knight is a pair: iron armor heavy sword, oath of loyalty and justice image.

Teutonic Knights vs. Arab Mamluks? The Awakening of Nations recreates the four Imperial Knights

Due to class appearance limitations, most games set knights as tank positions, and there are also knights like the Fire Emblem series that set knights as high-mobility pure output classes. In the SLG type game, knights assume the main position in the army, and when marching, they will choose cavalry to take precedence over infantry. This positioning makes the cavalry one of the classes that every SLG will focus on designing.

Teutonic Knights vs. Arab Mamluks? The Awakening of Nations recreates the four Imperial Knights

Looking at many domestic SLG mobile games, most of the games do not feature the cavalry unit, like the new game "Return to the Empire", in the design of the cavalry unit, it is only a reproduction of the system similar to the restraint of the soldiers in "Fire Emblem".

Teutonic Knights vs. Arab Mamluks? The Awakening of Nations recreates the four Imperial Knights

To talk about the best combination of the characteristics of "arms" and "multi-civilization SLG", we have to mention the originator of the domestic multi-civilization SLG mobile game "Awakening of All Nations". How well did he do?

Teutonic Knights vs. Arab Mamluks? The Awakening of Nations recreates the four Imperial Knights

What impresses players the most is that "Awakening of Nations" combines its own "multi-civilization" positioning, not only with the strong personality style of each civilization in the building, but also with the customization of exclusive armies for each civilization.

For example, in the selection of as many as 12 civilizations in "Awakening of Nations", the "Four Great Knight Empires" were set up: German Teutonic Knights, Spanish Conquerors, Arab Mamluks, and Byzantine armored cavalry.

Teutonic Knights vs. Arab Mamluks? The Awakening of Nations recreates the four Imperial Knights

(Comparison of the data of the four cavalry regiments)

From the data alone, it is obvious that it is not possible to see the characteristics, because the strength of the special soldiers of the Awakening of All Nations depends on the choice of the main city civilization.

Like the Teutonic Knights, the data is relatively moderate compared to the other three. However, when combined with the German-style civilization [Germanic Eagle] bonus, the cavalry unit directly receives a 5% attack bonus. Coupled with the addition of training speed and action recovery, the German cavalry unit has a very high fault tolerance rate, which is suitable for the use of wild land to earn resources during the wilderness period, which is a very efficient and economical choice.

Teutonic Knights vs. Arab Mamluks? The Awakening of Nations recreates the four Imperial Knights

Look at the Legion of Conquerors. The attack is the highest among the four knights, but neither defense nor health is high.

However, with the blessing of the Spanish civilization [Fighter Fearless], the defensive power has been strengthened by a wave, so that the conquerors also have a certain degree of survivability during the open period, which is more suitable for fighting and pulling, or a wave of explosive streams. The Spanish civilization is very suitable for players who like to cultivate the flow of farming, with the characteristics of 20% increase in production, and the accumulation of resources in the early stage is very advantageous.

Teutonic Knights vs. Arab Mamluks? The Awakening of Nations recreates the four Imperial Knights

Armored cavalry, as the name suggests. Cloaked in armor, he has the highest defensive power of the four knights, but his output is mediocre. With the blessing of the Byzantine civilization, the First Appearance of the Holy Light, life was greatly enhanced, and there was a 15% medical bonus. This makes the positioning of the armored cavalry very clear, that is, the unit that bears the front row of frankness, suitable for acting as a forward in the league attack.

Teutonic Knights vs. Arab Mamluks? The Awakening of Nations recreates the four Imperial Knights

The last one, the Mamluks. The word "Mamluk" is used in Arabic to mean "slave". As history progressed, it evolved into a powerful aristocratic military bloc. The Mamluks in the game have good attack power, and the bonus of the Arab civilization [Boundless Oasis] is also biased towards the offensive output, so that the Arab civilization will inevitably go to a path of killing all sides, suitable for players who love team battles and fight the wild.

Teutonic Knights vs. Arab Mamluks? The Awakening of Nations recreates the four Imperial Knights

I have to say that after watching the personalized shaping of the arms and civilizations in "The Awakening of All Nations", we can deeply understand what is the "multi-civilization SLG pioneer". The style of the 12 major imperial civilizations can be perfectly integrated into the game, and the player can see the details, which is what the multi-civilization SLG should look like. This control and death of the characteristics of civilization has also contributed to the classic of "Awakening of All Nations", which is why after it, many "imitators" have emerged, but the multi-civilization SLG ceiling, "Awakening of All Nations" is still the root cause of death.

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