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An "ice-breaking journey" of a domestic game - "Most" made by the lone brave

A year ago, I came across a game called "Most", the interface is very simple, the style of the art looks a bit similar to the top view game "ALTF4" released a few years ago. (Style only)

An "ice-breaking journey" of a domestic game - "Most" made by the lone brave

It is not difficult to see from the game route that this is a work about "feelings", and after a year and a half of development process, the 70% of the content in front of us has been called excellent.

An "ice-breaking journey" of a domestic game - "Most" made by the lone brave

Indie games, simulated survival, realistic themes, when these elements appear on a game, I think it is time for "domestic masterpieces" to take off the hat of "puzzle solving".

More than feelings

First of all, this is a work that is different from the previous "domestic independent" games in all aspects, and before it becomes an excellent "game", it has become a "forerunner" to open up new routes.

An "ice-breaking journey" of a domestic game - "Most" made by the lone brave

Whether it is the recent "Black Sheep" or the veteran independent game author, Shiying Studio's new work "Three Volts", in the past few years, they have not stepped out of the comfort zone of "puzzle games", although it is undeniable that they are equally good.

An "ice-breaking journey" of a domestic game - "Most" made by the lone brave

Isn't this a "majority"?

"Most" seems to be complicated in gameplay, but in fact, because this game is like a tree; this tree takes "survival" as the main gameplay, and adds small games such as "chess" and "slot machines" to form details in it, making the game as a whole more complete.

An "ice-breaking journey" of a domestic game - "Most" made by the lone brave

The plot occupies a lot of weight in the game, and the lack of frequent text prompts is annoying, it is integrated into every place, you can taste it from the street scene or daily life.

An "ice-breaking journey" of a domestic game - "Most" made by the lone brave

The subtlety of the design of "Most" lies in the theme chosen by this game, which directly hits the pain points of almost all young people at the moment.

An "ice-breaking journey" of a domestic game - "Most" made by the lone brave

Employment, survival, life, this heavy "reality triple attack" is a "spiritual torture" that directly penetrates the body.

An "ice-breaking journey" of a domestic game - "Most" made by the lone brave

Perhaps for some hardcore players, the theme of "reality pressure" is just a reproduction of the situation, and they have already produced "antibodies" after being out of the campus for a long time.

An "ice-breaking journey" of a domestic game - "Most" made by the lone brave

Although Uncle Monster can understand this thought, ask yourself, is this a true response to your heart or an excuse that adults can't let go?

Breaking the ice

The story of "Most" is set in an era very close to ours, so it seems that the word "feelings" is not very appropriate, but I really can't think of a suitable word to describe this feeling.

An "ice-breaking journey" of a domestic game - "Most" made by the lone brave

All the things you experience in this game are familiar and not unfamiliar, and the strong sense of déjà vu makes you fall into contemplation, and then suddenly wake up;

An "ice-breaking journey" of a domestic game - "Most" made by the lone brave

"Isn't this a reproduction of today's scene?"

An "ice-breaking journey" of a domestic game - "Most" made by the lone brave

Maybe you have tens of thousands of yuan of foreign debt like the protagonist, which may come from the family or from your personal advance consumption.

An "ice-breaking journey" of a domestic game - "Most" made by the lone brave

I personally prefer the "mentality" setting in the game, which makes the player and the character completely integrated, do you think that this is the game you can just "open the swing"?

An "ice-breaking journey" of a domestic game - "Most" made by the lone brave

Sorry, the cleanliness of the clothes, the cleanliness of the body, and the satisfaction brought by the food will all affect your mentality, once your "mentality explodes" then the game will be directly GG.

An "ice-breaking journey" of a domestic game - "Most" made by the lone brave

Or if you want to learn the magic realism of "Chen Daozai" and "Zhou Mou" to go through the "crooked door and evil way" to make a fortune, I can only say that the end of this is generally "miserable".

An "ice-breaking journey" of a domestic game - "Most" made by the lone brave

For a moment, I couldn't even tell the difference between this game and reality.

After 20 hours of in-depth experience, Uncle Monster found himself exploring only a small part of the game; during those 20 hours, I had starved and frozen to death on the street, and I had also crossed the road and killed under the wheels, and the final summary was only three words: very real.

An "ice-breaking journey" of a domestic game - "Most" made by the lone brave

When I heard that the game was funded by the producers themselves, I thought that it might be a stubbornness that was not willing to be the "majority" and a stubborn stone thrown into the water.

An "ice-breaking journey" of a domestic game - "Most" made by the lone brave

No matter how big a splash "Most" can make in the "most" ocean, at least they have already taken the first step in "no man's land". Uncle Monster does not know how to evaluate this game for the time being, because I know very little about it but feel a lot; Weed (the producer) and the whole team have opened a door that domestic games have never opened in just one and a half years, it does not refer to those "seemingly successful works" to cater to the market, but let all the players and players in China look far and wide through that door...

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