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At that time, I thought that FC Journey to the West was just a gimmick, but in fact, it was still very content!

Remember this cross-section journey to the West?

At that time, I thought that FC Journey to the West was just a gimmick, but in fact, it was still very content!

At that time, because it was the Japanese version, it was just a blind play, and I felt that this game was "just like that", the action was not dazzling, the monsters were stupid, and there was nothing fun.

In fact, this game is still "a bit of a thing", not exactly "rubbing traffic" works.

To exaggerate a little, even if there is a Chinese version now, if you don't look at the raiders, you may not be able to pass the customs smoothly, if you don't recognize the pattern of the twelve constellations...

Journey to the West is an ACT+RPG game released in 1988 based on some character material from the novel Journey to the West.

Although it was released very early, it gradually appeared in the field of vision of players around 2000 in China.

Remember that at that time, many players bought this cassette because of the arcade game "Journey to the West Shi'er", after all, there was no trial of anything at that time, most of them only had a copycat yellow cassette, many players thought that this cassette might be related to "Journey to the West Shi'er", so... It was pitted!

So at that time, many friends around had complained about this game, saying that it was not fun, very pit, waste of money...

But they have all been bought, do not play white do not play, so the cassette is spread among the friends, you play for a few days, I play for a few days...

That's really a blind play, I don't know what to say, I only know how to fight monsters, buy equipment, have skills, and kill bosses to pass the level.

Of course, playing blindly can also play something.

For example:

The game starts with screen input [up and down AB] As soon as the game starts, there are 99 lightning + the strongest equipment...

In the game [upper left AB] four keys pressed at the same time, is to jump off...

But I can really understand the content of the game and know what I am "playing", I really don't.

So the game slowly disappeared from our field of vision.

It wasn't until many years later, after the Chinese version came out, that I knew that I really blamed this game...

Knives, shields, armor, shoes, invisibility suits, banana fans, lightning spells...

There are even side quests, which are really small and complete.

In fact, the game is like this:

At that time, I thought that FC Journey to the West was just a gimmick, but in fact, it was still very content!

The story takes place after Tang Sanzang's Western Heavenly Scriptures.

One day, the monks were listening to the old master of Rulai's sermon, and suddenly a black shadow appeared in the sky, and the Bull Devil King used his magic to snatch away the Tang monk and 10 unknown monks, and by the way, he took the scriptures of the Buddha of Rulai along with them.

So, it's time for the little hero Goku to appear...

There are many houses in the game, in front of the house press the arrow key [up] to enter, the types of houses are roughly divided into: prop shop, intelligence shop, blood room, plot trigger, boss battle, these five categories.

The "Intelligence Shop" and "Story Trigger" make this side-scrolling game look like an RPG, with intelligence-gathering...

Intelligence shops are run by monsters and usually sell useful information and occasionally provide some nonsense.

There are also a large number of hidden houses in the game, generally as follows, and when passing through this point, the "?" number appears:

At that time, I thought that FC Journey to the West was just a gimmick, but in fact, it was still very content!

In one of the hidden houses, there will be an old man who asks the player to send a letter to the Eight Precepts of the Pig, and here is a hidden side quest, first sending a letter to the Eight Precepts, and then the Eight Precepts will make the player play the flute to the sand monk, and the sand monk will let the player return the scripture to Rulai, and Rulai will also let the player change a crystal ball.

At that time, I thought that FC Journey to the West was just a gimmick, but in fact, it was still very content!

Send a letter to the Eight Precepts

At that time, I thought that FC Journey to the West was just a gimmick, but in fact, it was still very content!

The whistle finds the sand monk

At that time, I thought that FC Journey to the West was just a gimmick, but in fact, it was still very content!

Find the Buddha in the underwater temple (it takes two in and out to appear)

The final reward of this side line is the Crystal Ball, which has a great weakening effect on the final boss, the Bull Demon King...

At that time, I thought that FC Journey to the West was just a gimmick, but in fact, it was still very content!

Monster intelligence learns the role of the crystal ball

There is also some intelligence that looks useless and thinks it is nonsense, but it is actually top-secret information that quickly "defeats" the boss.

That's enough RPG!!

Let's talk about the game's horizontal version of the game's passing gameplay.

The game is also very simple, using sword blowing, shield blocking, jumping, dodging, nothing special.

There is a spell slot that can be equipped with skills such as "Banana Fan", "Lightning Magic", etc.,

Basho fan can play an invincible small whirlwind of sticking to the ground, playing boss is very good to use, putting basic will kill boss in seconds...

Lightning Bolt is a full-screen attack, and when there are many monsters, the screen clearing is very effective...

There is also a resident "bottle" prop, which will be triggered when the character's life is cleared, replenishing a large number of lives, which is equal to one more life.

And of course, there's also the hidden weapon "Golden Hoop Stick" that players can brag about.

The other props don't seem to have much effect...

At that time, I thought that FC Journey to the West was just a gimmick, but in fact, it was still very content!

Although the game has more than ten levels, each level is very short, really short and thin, and the boss is basically very weak-minded, standing in some position to locate the attack can be defeated.

In the end, it cannot be said that the final level of the game is a maze!!!

This labyrinth is difficult to say, easy to say easy.

The maze has twelve choice forks Each fork has an icon of a constellation as a sign.

How do you get to these intersections? It was based on the monks rescued from the first ten levels, the clues they provided, and if one or two less monks were saved in front, they might be lost.

(Of course, the Japanese version played at that time had no idea what it was talking about and ignored it all...) )

At that time, I thought that FC Journey to the West was just a gimmick, but in fact, it was still very content!

Intersections and constellations

At that time, I thought that FC Journey to the West was just a gimmick, but in fact, it was still very content!

Route information

The key to the walking route of this "maze of twelve constellations" is to recognize the icons of the full zodiac signs, MD, play a game and study the constellations, otherwise you really can't get by...

After passing the labyrinth, there is the final boss, the Bull Demon King.

At that time, I thought that FC Journey to the West was just a gimmick, but in fact, it was still very content!
At that time, I thought that FC Journey to the West was just a gimmick, but in fact, it was still very content!

After finishing the work, he took Master home

There's equipment, there's NPC intelligence, there's hidden shops, side quests, and mazes, but it's an action-like sideboard pass.

How to see, this game is not simple ah ~ ~ ~ ~ ~ ~

You say no.

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