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Finally understood that the most difficult thing for a mage was not Wan'er, but the general Mo Evil, and the King of The Fa couldn't play well

Hello everyone I am the fingertip, mention the difficulty of the hero, especially the hero of the middle road, the first hero in most players' minds may be Shangguan Wan'er, may be the mink cicada, after so many versions of the certification, I think I was wrong before, the most difficult hero in the middle road may be the dry general Mo Evil.

Why?

Finally understood that the most difficult thing for a mage was not Wan'er, but the general Mo Evil, and the King of The Fa couldn't play well

In the top game peak game in these versions, the appearance rate is counted down, always within 3%, the winning rate is counted down, 41%-4% fluctuates back and forth, because of such a low popularity and an outrageous win rate, I can only say that the hero of Gan General Mo Xie is too difficult, even the god of the top game cannot win.

The downturn of The Gan General Mo Xie has lasted for several seasons, is the hero too weak? As we all know, the weak planners of the heroes have long been adjusted, so it can be seen that the strength of the gan general Mo Evil is reasonable in the internal evaluation, so I can only say that the level of the players is not in place, so that they cannot exert the strongest combat effectiveness of the Gan General Mo Evil.

In the output list, the average output of The Gan general Mo Xie is the third in the full hero, indicating that the damage is enough, so why can't the Gan General Mo Xie win?

Stem will be the reason for Mo Evil's weakness

Finally understood that the most difficult thing for a mage was not Wan'er, but the general Mo Evil, and the King of The Fa couldn't play well

No kidding, the current version of the dry general Mo Evil is indeed a bit weak, but the delay in adjusting can not be understood, the damage to the whole hero third, the output of the play is enough, but there is only the means of consumption, nothing more, the same is the consumption of the powerful Shen Mengxi, he can have a very fast support speed in the first and middle periods, so that the side road can open the rhythm, for the user The operation is simpler, there is acceleration and displacement, the fault tolerance rate is higher, so the dry will Mo Evil and Shen Mengxi than, really nowhere is it.

To say that the beginning of the weakness of the gan general Mo Evil is that when the planners add the cerebral palsy sword qi to him, they force the players to play the original damage with all four arrows, but just ask, let a most bullish general Mo Evil player come, who can guarantee that two consecutive skills can hit the moving target?

Finally understood that the most difficult thing for a mage was not Wan'er, but the general Mo Evil, and the King of The Fa couldn't play well

In the end, the mechanism of sword qi distributes the damage he should have, and there are extreme requirements for the player's hit rate, so that the damage cannot be effectively filled, even the top summoner is the unpredictable hit rate, how to ensure that this hero can become a national hero?

The sense of defense is stronger, and now the player knows better that only alive can there be output, so this half-flesh version appeared, especially when encountering a hero like Mo Xie, the c player will subconsciously produce a witch cloak, making the damage of Mo Evil more difficult to fight.

How can we adjust to save this former king?

Finally understood that the most difficult thing for a mage was not Wan'er, but the general Mo Evil, and the King of The Fa couldn't play well

The weakness of the gan general Mo Evil has its own problems, there are also version of the reason, the middle core decline, the emphasis is on the support efficiency of the first and middle periods, obviously the dry general Mo Evil does not have such attributes, and has a very high demand for the economy, the passers-by bureau are wild cores, and can not touch the blue, coupled with the weakness of their own attributes, the high difficulty of the skill hit rate, so it has achieved the hero who is now a super ghost.

Adjustments should be adjusted from supporting and hurting two enemies, because the large version of the environment cannot be balanced by adjusting the hero, increasing the fixed damage, then the need for AP is relatively low, or let the sword qi attach some spell penetration, so that his damage can at least be full.

Finally understood that the most difficult thing for a mage was not Wan'er, but the general Mo Evil, and the King of The Fa couldn't play well

Unless the support speed is changed, the difficulty is very high, because now the movement speed of the dry general Mo Evil is already 370, and it is impossible to continue to increase it, unless like Yingzheng's 2 skills, a permanent passive movement speed is added to the passive movement speed of the skill, which can solve the problem of support efficiency.

So do you think that the hero of Gan General Mo Xie should be adjusted, and how should it be adjusted? Tell us what you think.

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