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Touch Night Talk: Electronic Car Culture

Touching the night talk, every day nonsense and game-related farts, ghost things, new things.

Touch Night Talk: Electronic Car Culture

Photo/Xiao Luo

I'm a poor guy without a driver's license, and for the past few years I've had almost nothing to do with driving. But I still remember the last time I tried to take my driver's license, I bought a Logitech G25 steering wheel and a PS3 version of Sports Car Romantic 5 (aka GT Racing 5). To practice driving, I drove a Ferrari 488 on the Nürburgring Nordschleife... And crashed.

In the PS3 era, the physical version of the game will also send some pamphlets and other peripherals, unlike most PS4 games, most of which only have plastic boxes and discs. "Sports Car Romance 5" sent a very thick bonus booklet, and it spent a lot of time with me when I was not playing the game.

Touch Night Talk: Electronic Car Culture

The deluxe version also gave away a car model, but could not afford it at the time

But frankly, I don't really enjoy Sports Car Romance 5, driving and speeding can only bring me tension, not pleasure, and I am not very interested in the "car culture" that the "GT" series has always promoted – I do not deny that it is a good game at all, and envy people who really enjoy it. At that time, i had a classmate who bought the G25 and Sports Car Romance 5 with me, but after I gave up, he played deeper and deeper, and then turned to "Divine Kosha" and other more realistic racing games, and now seems to be an amateur racing driver.

In early March, "Sports Car Romance 7" went public, but this time "Sports Car Romantic Travel 7" went a little wrong, and Metacritic user ratings plummeted to 1.7 points - its vehicles were purchased through the in-game currency CR, and CR had two ways to obtain it, "liver" and in-app purchase. The higher price of the car is about 2 million CR, equivalent to 20 US dollars. Of course, there are more expensive ones, such as the McLaren P1 GTR'16, which costs 3.6 million CR in the game, for $36, but only $5 in the previous game "Sports Car Romantic Travel Race".

Touch Night Talk: Electronic Car Culture

In "Sports Car Romantic Travel Racing", this car is still quite cheap

The sharp price increase is not the only reason for the bad reviews, after all, no matter how expensive the in-app purchase is, players can avoid this consumption through "liver". But "Sports Car Romance Brigade 7" has reduced the revenue of several of the hottest "money-making" events through a 24-hour downtime maintenance, and at the same time, as a stand-alone game with an online nature, most of the models of "Sports Car Romantic Brigade 7" need to be played on the server, and during the downtime maintenance, players can't play the "stand-alone game" they bought for $70.

Finally, producer Kazunori Yamauchi also posted: "The pricing of a car is an important factor in conveying its value and rarity, so I think it is important to link it to real-world prices." "I'm a person who's a little far from the car and don't know what people who really love cars think, but I believe that most people who play Sports Car Romantic Brigade 7 come to enjoy driving in the game. It's hard to drive a McLaren P1 GTR'16 in reality, and it's not easy to make a pilgrimage to the Nürburgring North Loop, but in video games, that distance is brought closer. But now, you talk to me about value and rarity?

The pricing of the car is naturally an important factor in conveying its value and rarity, and we will also assume in our minds that the Ferrari 488 is superior to Santana... But this is all brought to us by real life, if we strip away the real world, just a car that sells for $40 and a car that sells for $20, who is superior to whom?

Touch Night Talk: Electronic Car Culture

At the time, it felt like the FFX was really a god-like car

To put it another way, I am very envious of Yamauchi's life of being a pawn racing driver, drinking coffee, and occasionally making games...

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