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The concept of class upgrade under the guidance of the Qianbao function The novel gameplay created by "Chasing Deer World Innovation"

Today, I recommend a familiar and unfamiliar "Romance of the Three Kingdoms 11" game MOD "Deer World Innovation" version 2.0. Presumably, many players are not unfamiliar with the name of this MOD, because the author Jiang Gongzi has been committed to creating this IP game, starting from the earliest "Chasing Deer World", to last year's "Chasing Deer World Innovation" version 1.0, and then to the current 2.0 version, which can be described as always walking at the forefront of 311 game technology, constantly improving the quality of the game, making the game more interesting and playable.

Recently, this MOD has also completed the update and release of the 2.0 version, and a large amount of content has been added to the game, and even let the game have some RPG game feeling, so this article will take you to understand what new content has been brought to the players by the 2.0 version of "Chasing Deer World Innovation"?

The 2.0 version of "Chasing Deer Heaven and Earth Innovation" shared with you this time, in fact, according to the author's meaning, it is subdivided into three different versions, namely the official version, the single stunt version and the Treasury version, in order to better introduce the game in the follow-up, and to provide you with the most distinctive things to play this game, in these three versions I directly made a choice for you, that is, to share the Treasury version of the game. Well, after confirming this version, we will officially introduce the features and highlights of the game.

The concept of class upgrade under the guidance of the Qianbao function The novel gameplay created by "Chasing Deer World Innovation"

The current MOD game modifies the game map, adds more warriors and other modifications for each force, which is already the most basic operation, and it cannot attract the attention of players at all, so we will not introduce the basic modification operation of this MOD in detail, or let everyone go to the game to view it.

We'll focus on the game's features and highlights, and see what other mods are more appealing to players.

Although the SIRE used in the game is not the latest 2.02 version (battlefield width and remote DEBUFF version), it is the more familiar version 2.01 (city population version), so the cities in the game have their own population, which directly affects the money and food income and expenditure of the player's city, and greatly limits the player's brainless measures of wanton attack. Although it is not too eye-catching content, it is also one of the first MODs to use this feature.

The martial arts stunt setting in the game adopts the five-order stunt method, but in order not to appear too much "Gundam", so most of the martial artists are only basic stunts, and only the top famous generals will have more multi-level stunts.

The concept of class upgrade under the guidance of the Qianbao function The novel gameplay created by "Chasing Deer World Innovation"

In terms of the balance of martial generals, in addition to restricting the multi-skill stunts of a large number of martial generals, adjustments have also been made to the high-level adaptability, that is, the suitability of the warriors can only reach the S level at most, and the suitability of the saint and god levels cannot be obtained through the cumulative experience upgrade (Note: The saint is S + 10%, and the god is S + 20%). Controlling a large number of martial arts through combat to achieve strong combat effectiveness seems to have become a mainstream production method in recent MOD games, returning to the strict control of the number of high-level military generals.

However, players will feel more pleased that the tactics of the troops in this game are not limited by the suitability level of the warrior class, as long as the suitability of the warlord has an S level, then the troop can use all five tactics of this class (the gun and crossbow ride four classes have five tactics, and the number of other classes of tactics is less than five).

The concept of class upgrade under the guidance of the Qianbao function The novel gameplay created by "Chasing Deer World Innovation"

I personally think this change is still very good. Since it is necessary to add new elements and freshness to the game, the injected things must be used by players in the game to the greatest extent, so that players can fully feel these new things. Therefore, since there are new tactics added to the game, it is a very good game experience to let players fully experience in the game. Of course, these new tactics are only set up for some high-level and high-level powerful warriors, which will be able to highlight their outstanding performance in history in the game, but the top warriors who have high ability values, good adaptability, and excellent stunts have received the blessing of the number of tactics on the battlefield, and the overall confrontation in the game has lost its balance. Simply put, the original design will only make the stronger the warrior, the weaker the warrior, and the game is only the concept of competing for the top warrior in the player's mind.

Therefore, in order to achieve a balance between the warriors to a certain extent, the game's treasures have also added stunt learning books from the first order to the fifth order, which can allow some weaker warriors to have strong abilities to a certain extent. However, this is not a key interpretation of our version of the treasury version of "Chasing Deer and World Innovation", but the Thousand Treasure Prop function added on the basis of the Treasury version.

In recent days, I have shared some news released by Vulcan, and one of the more important pieces of information is that the two games "Deer Pursuit Heaven and Earth Innovation" and "Gathering heroes" have adopted the derivative function of Qianbao props in the latest version.

This function is already known from the name of his role, that is, the number of treasures in the game can reach up to thousands, which is a geometric increase compared to the original 42 treasures in the game. Since there are so many treasure bars that can be designed, it is certainly a boring thing to simply look at the author's creativity and how many treasures that can be added to the ability points or stunts can be compiled. But what if you can upgrade the treasure to craft?

In addition to a large number of ordinary treasures with additional ability points and stunts, the game also adds new upgradeable treasures.

The concept of class upgrade under the guidance of the Qianbao function The novel gameplay created by "Chasing Deer World Innovation"

Among the many upgrade treasures, we can see another feature of the game's focus on creating gameplay and concepts, that is, class upgrades. With the addition of the Thousand Treasure function, the upgrade function was brought to the treasure, which made the author's brain open to introduce a new class concept in the game.

The game now has six basic classes (militia, command, vanguard, strategist, warrior, iron guard) and faction characteristic classes (faction characteristic militia). Classes can be upgraded by granting upgrade materials. At this stage, only six basic service upgrade routes have been opened, and the upgrade route of the militia with force characteristics is the same as that of the militia, and the upgrade route of the class with force characteristics will be gradually opened in the follow-up.

The concept of class upgrade under the guidance of the Qianbao function The novel gameplay created by "Chasing Deer World Innovation"
The concept of class upgrade under the guidance of the Qianbao function The novel gameplay created by "Chasing Deer World Innovation"

From the author's design ideas, we can still see what the author is committed to changing, that is, from the game is always just a gun and crossbow riding four arms to fight the world. I wanted to make some big articles on the class, so I had a class concept and a class upgrade idea in this version.

Visually measuring this effect will still be very interesting. Because the search for treasures is a conventional means for everyone to save operations, then you can get more fun and gameplay while searching for treasures, so that the original boring and boring link becomes more vivid and has more research value, greatly expanding the game content and gameplay.

Finally, it has to be mentioned that for the strategy that the military generals can use on the battlefield, the author has also made some changes, and many new powerful strategies have now become treasures, which need to be rewarded to the military generals in order to be able to launch a new strategy, which also greatly changes the ecology of the military division class of military generals. Although divine arithmetic and virtual reality are still the best strategy stunts in the game, if you can't get the good strategy cheats, then the role on the battlefield can still only be contained, and cannot give the enemy more powerful damage ability.

The game has not yet officially started, and a simple game has been opened to see. I feel that although the game is not as refined as some MODs, but this class and class upgrade concept, or more impressed me, I want to study it here, but also fully feel how much new fun the new black technology of "Romance of the Three Kingdoms 11" has brought to the game.

Joint Code: Chasing Deer World Innovation

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