laitimes

Chocobo GP: Well done, don't do it next time

Click on the "core" above to follow us, here is more than just the game

The other day I wrote a review article about Strangers in Paradise, Final Fantasy Origins. As a commemorative work for the 35th anniversary of the FF series, although the performance on the screen is not satisfactory, the excellent game system still leaves me with a little "not bad" impression. At such a special time point as the 35th anniversary, SE is obviously not satisfied with a game to attract everyone's attention, so as the most famous mascot of the series, chocobo, it has naturally become the theme of another new work they launched.

Throughout the history of the series, works with Chocobo as the protagonist are actually not uncommon, among which "Chocobo's Incredible Labyrinth" has won millions of sales on the PS platform. Since the game is developed around the mascot, there is no restriction on the theme, so from "Monopoly" to "Farm Cultivation", from "Platform Host" to "Mobile Phone", in a sense, it can also be regarded as paving the way and trying for the expansion of IP.

Chocobo GP: Well done, don't do it next time

And another new work celebrating the 35th anniversary, the announcement of the racing game Chocobo GP, can be said to be a dream fulfilled by many fans - 1999's Chocobo Racing received praise from players as soon as it was launched, but the cancellation of Chocobo Racing 3D announced in 2010 put the series into silence. As one of the classic mounts of the series, the Chocobo has a unique good relationship with the racing car, and it would be a pity to give up like this.

As a fan of the FF series, I naturally did not fall behind in this game. After all, the racing game is a relaxing and enjoyable game, taking the NS to take time to play a lap on the way to and from work, thinking that it should also give me a relaxing dessert-level experience.

Chocobo GP: Well done, don't do it next time

But as it turned out, I thought too much.

- Overall

One word: service.

To be honest, I didn't have too high expectations for Chocobo GP, and for series players, as long as the game is almost playable, a little bit of sentimental stuff is enough. But it's so crude that the tagline "No one can predict the outcome until the last moment" becomes a negative experience that only makes the player feel "what the hell is this designed" into a negative experience.

The only thing that made me feel a little comforted was the classic theme of the remixes of the past and the picture performance that did not fall out of frame, and nothing more.

Chocobo GP: Well done, don't do it next time

It's hard not to compare this game to Mario Racing — they follow the same genre, the same gameplay, and even the similarities in detail. But I really have a hard time finding the joy of playing Carriage in Chocobo GP, because it's bland from gameplay to design, and even "counterintuitive" in some designs.

In addition, I don't know which se is the wrong one to design the game into this ghost - this is an NS game that needs to be purchased, which can make me feel like playing a free scam Kr mobile game from beginning to end, SE Do you really think that the name of "mobile game manufacturer" is very good?

Chocobo GP: Well done, don't do it next time

The 35th anniversary is the whole thing out, chocobo if you are kidnapped to blink okay?

Outrageous home

I had heard the game's name on Twitter before I opened the game: "The game is still counting down the fast people have rushed out first", "The bug of the fan caused the three-lap race to become a lap to run", "A buyout game with perimeter and daily force you to go online"... Just looking at the bug animations recorded by those players can make you feel that this game is really outrageous.

But when I found out I opened the game, what I saw was an outrageous rocket ride — outrageously heavenly.

You should know that the price of this game on the official website is 6578 yen (tax included), and the Hong Kong dollar is 399. But I really didn't expect that the first picture that would appear after watching the OP would be "Buy a Reward Pass!". Then open the game and the word "shop" shows that the game requires a lot of new content that you need to buy separately, from cars to stickers.

Chocobo GP: Well done, don't do it next time

So you tell me, what did I buy for this money?

It's easy to figure out what you bought for 6,000 yen – SE cleverly launched a free version of Chocobo GP Lite, which can be downloaded directly from the NS shop. "GP Lite" does not have a story mode, can only use three characters, can not build a room online, can not krypton gold, but can play the series of "GP competition mode", which means that the official version of "Chocobo GP" of three hundred dollars correspondingly more than these Lite editions do not have. It's not worth the money, we sat down and said.

Can I play story mode? The whole chocobo GP story mode is straightforward like boiling water boiled over and over again without half a bit of nutrition, and the performance effect is also awkward for me to cut out a Barum Academy, you know that at least 60% of the people who play your game are fans, but you can't treat your fans as children, right?

Chocobo GP: Well done, don't do it next time

I read two chapters, I couldn't help it, all jumped...

Isn't it true that more characters can be used in Chocobo GP — I've only been playing four chapters of the story and have unlocked ten new characters that can be used immediately. But there are only five differences in attributes among these ten characters (that is, two of them are consistent in numerical display), and even if there are differences in large skills, the balance is extremely poor (this is explained later).

A few more characters such as the Ram Titan even need to be unlocked with a "ticket roll" in the game store, forcing me to repeatedly collect crystal progress to unlock it - the problem is that the protagonists of the series are so attractive, who wants to drive with summon beasts?

Not to mention the two limited characters added in this first season, Squall and Claude, one requires in-game gold gills to unlock, and one can only (note that it can only be) spent magic crystals to buy passes to unlock. A simple racing game can design three numerical systems out of thin air, ticket rolls, GIL and magic crystals, are you doing mobile games on NS?

Chocobo GP: Well done, don't do it next time

3000 gold coins can only unlock people + initial cars, 9000 gold coins can unlock other cars, the problem is that the speed of gold coins comes very slowly...

In addition, to unlock Crowder, players need a pass to reach level 60 to unlock it. The question is how long does Pass Level 60 take? The pass upgrade experience must be obtained in the "GP Grand Prix" mode (where 64 are divided into eight groups of people to compete to the end).

Chocobo GP: Well done, don't do it next time

It takes about 1,000 experience to upgrade to the next level, but you can get an average of 100-200 points in a game, and if you want 60 less to say, you can grind for 20 hours, the progress is extremely slow, not to mention that you can't connect to the server or drop the line when you play, which makes the process more boiling, and I can even take the time to brush up on two multiplayer copies of the cantata.

In the past few days, the players on Twitter have directly scolded the official, and the official has responded particularly quickly, saying that it will greatly reduce the experience used for upgrading, and also sent 500 magic crystals. But these days from the level of game experience I did not feel a reason, apologized very quickly, but the game is still rotten.

You can insult my personality, but not my gaming experience

Okay, your basic design is unreasonable, I can't stand it, and the rest of the driving part is acceptable if it's fun. But the problem is that it is full of slots even in terms of driving.

Overall, the operation mode of "Chocobo GP" is the same as that of ordinary racing cars, acceleration brakes aside, and drifting by R is also a routine operation, but for the handle of the NS, why can't you replace the tail flick with a more handy ZR? (There is no way to customize the buttons in the game).

Chocobo GP: Well done, don't do it next time

Drifting with R key is really uncomfortable

Another particularly interesting thing is that the big skill in the game defaults to the Y key, but when actually driving, it is very painful to press the throttle A and then press the Y button, and the production team may have thought of this, setting ZL as an alternative key, but the game still shows the Y key.

And when your car speed increases, the real problem points of Chocobo GP will be exposed. First of all, the map design is really meticulous, and various elements that are familiar to old players abound - you can even see the old Square logo before se merged. But the problem is that the track is really not obvious enough in the map, and often rushes out of the track without paying attention during the cornering process.

Chocobo GP: Well done, don't do it next time

Rushing out on this kind of track without guardrails is simply commonplace

What is unpleasant is that the penalty for driving out of the track in Chocobo GP is very high, and the speed can be reduced to a level similar to stopping in less than two seconds, which is too annoying in the "fierce" race. There are many tracks in the right angle corner in the game, and if you do not slow down in advance, even if the four-block grip car opens the drift direction and pulls full, it will also rush out. Drifting corners can be so difficult to control is also the first time I've seen so many racing games.

So what's the strongest character for new players? According to a player reaction on Twitter, there is a late character in the game who can be suspended and will not be affected by turf... But I didn't have the patience to play it out anyway.

Compared to the props of "Carriage", "Chocobo GP" is changed to "Magic Stone", bumping into "Magic Stone" in the track can use various abilities, and constantly accumulating Magic Stones can also upgrade abilities, which looks very good but is actually bad to use - various eye-catching special effects make the track that is already difficult to identify more blurred, and the difference in the ability of first-level magic stones and third-level magic stones is like the difference between your three-year-old nephew giving you a punch and your big brother who practices sanda gives you a punch.

What's even more speechless is that once the vehicle behind you uses the skill, the game will keep ringing around your ears with a particularly annoying warning tone. The hard straight hit by the skill is long enough to make you fall directly from the first place to the fifth place, if you want to press ZR to look back, then your car will most likely rush out of the track, the ending is still from the first place to the fifth place, a race you only need to be bad three times such a crime, congratulations, basically there is no hope of winning the championship.

In addition to the magic stone, the player can also use the character's big skills, positioning is the ability to turn the situation around with one shot, but these big skills are really designed to be incomparable: for example, Tina's big skill is to attack the tracking missile in front, but the result is that the missile can't hit a character; the chocobo's big skill is to accelerate itself while releasing a circle that can be accelerated to the rear... Wait a minute? in the future? Do I open a big skill to add buff to others?

Chocobo GP: Well done, don't do it next time

This skill looks pretty good, doesn't it? Try it with practical use, just like getting beaten

A game started so stubbornly, OK, I endured, then I directly interrupted the game to restart a lap can't I? Sorry, the game competition does not have the option of "Retry": either you run the game and start again, or you go straight back to the main interface and enter it again, so there is no basic setting, do you think you will develop the game?

I patiently re-entered the mode to restart the game. Well, now in good shape, starting is a perfect starting acceleration, this should be able to win at the starting line, right? Then I saw the NPC next to me fly away from me with an incredible acceleration, and you tell me, what's the use of my perfect start? Is it used to make the picture look better?!

Chocobo GP: Well done, don't do it next time

Emotional Perfect Start is for yourself

I was stunned, a careless, still accelerating my own vehicle hit the car next to me, so due to a strange BUG, the acceleration disappeared directly...

epilogue

The rarity of the game system, the spooky paid design, and the hard-to-hear explosion of the main menu theme song made me feel like I was not only wasting hours here, but I was also being insulted by carrying my IQ and wallet.

Chocobo GP: Well done, don't do it next time

Even the game's "long loading time", "the performance animation that took the second place but had the first place", etc. lacked technical skills or bugs in front of the gameplay that could not be supported, which was only a "small witch seeing a big witch". I bought Chocobo GP for fun and not to suffer, but the question is that everyone is an adult, what level of development are you developing games, and you still don't count them? You sold twelve thousand copies of the game in its first week, are you worthy of the old players who supported you?

Chocobo GP: Well done, don't do it next time

I suggest you might as well do that

Chocobo GP is a really good game, so I recommend not doing it next time.

Due to the revision of the WeChat public account

If you like it, please take a look

This way you won't miss our pushes

:-)

Read on