Square Enix's "Final Fantasy Carriage" Chocobo GP, which was released yesterday (March 10), had a lot of magical situations on the first day of its launch, triggering a hot discussion among Twitter netizens. Let's take a look at how Japanese netizens complain.

First of all, as a buyout game with a price of 6500 yen, SE has set up a lot of content in the game that requires kryptonite to unlock, which is really a "mobile game manufacturer" style.
Another system where mobile games are full of feelings is that the game even engages in daily and weekly tasks. It's really the feeling of going to work in a mobile game.
The most common player reaction is that during the network battle, there will be a magical bug that other players rush to run in advance. Netizens speculated that it should be a BUG that belongs to the network connection, and the player with fast network speed loading and fast loading start time of the game is also early, resulting in it being able to start first.
In addition to speeding and running, there are also players who feedback the rule problems caused by the number of laps of the game, the normal game is three laps, and some players run one lap to end the game.
There are also unlucky eggs who ran into the "fourth lap of illusion", and the game is not over.
The official also said on Twitter yesterday that it is aware of the status of various bugs and will announce the response policy today.
In addition, Chocobo GP has launched a free playable version that supports online with genuine users, and interested friends can download and experience these magical bugs for themselves.