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Divine super double trouble De Levine Simple molding twin core carrying the banner

With the continuous change of the Genting version, the Genting pattern is also constantly swinging, which is also derived from many new system lineups, or routine system lineups, or special lineups that evolve due to Hex blessing. This issue is also for the current version, bringing you a set of mentors, double trouble Hex simple formation of the DeLevan system lineup, to help everyone quickly understand and master at the same time, can be quickly applied to the ranking Rank.

Double trouble with the Deleving system

Divine super double trouble De Levine Simple molding twin core carrying the banner

Lineup formation is very simple, that is, a large number of 4 fee cards, with a 5 fee pendant, the core is the acquisition of this Hex, at the same time we also want to ensure the quality of the overlapping fee card as much as possible, double trouble Hex's various attribute blessings, with the main C core output package, as well as the main T core Tandu equipment, the lineup system can inadvertently be pulled on a lot of combat points, combat strength we just eat chicken points.

Pre-mid-term transition

Divine super double trouble De Levine Simple molding twin core carrying the banner

The pre-mid-term transition system recommends the 3 Yodel system, where our fikas only have Bobby, Bomberman and Vigus, if we pull up to 7 people, not yet open D, you can give priority to the bodyguard bondage, the Japanese woman or the low-cost bodyguard fee card.

The premise of the above system lineup is that we can get the double trouble hex, or the first stage Of Hex draft, or the second stage Of Hex draft. Here we trigger the premise of double trouble Hex, and at the same time we can also match our core equipment to further consolidate the combat performance of our system.

Core equipment

Divine super double trouble De Levine Simple molding twin core carrying the banner

As the absolute core of our system lineup, Delevingne recommends Endless, Hand of Justice and Mercury, Endless provides additional critical hit damage blessings, and with De Levine's armor-piercing gains, it can quickly kill the enemy crisp. The Hand of Justice then not only has additional skill damage blessings, but also attack recovery gains, and finally Mercury gives DeLevin the opening immune control to help us start the game.

Divine super double trouble De Levine Simple molding twin core carrying the banner

Bloom as the core of our lineup T, the core equipment is not fixed, here we can choose anti-armor, Titans, etc., here Bloom as the core of our lineup T, with bodyguard bondage and double trouble Hex, as well as the core Tandu equipment, personal endurance full, with skill control, to ensure the output space of our rear row.

Excess equipment can be distributed as needed, excess output can be considered to give a second Delevingfyka or ember or Zeli, and excess Tandu equipment can be given directly to the Japanese woman. Of course, the functional equipment can be reasonably given according to the position, and it is still possible for us to benefit from the main C and auxiliary output points.

Gameplay ideas

The focus of this system lineup is still in our 7 population, although the lineup is perfectly formed required 9 population, but can be replaced by a transfer to reduce the population pressure, as long as the protection of 3 deacons can be, here the early recommendation of the Yodel system, both can be white feika to improve the quality, while bomberman or Vigus, are adapted to the main C and the main T core equipment, stable transition at the same time quickly pull the population, still 4-1 stage we directly pull to 7 population.

Divine super double trouble De Levine Simple molding twin core carrying the banner

Then we directly started the stud D card, here we need the necessary 4 fee cards are DeLevin and Bron, ember is just an auxiliary pendant, you can also give priority to the deacon fee card according to the battle situation, to ensure that the Deacon 3 deacon bondage, of course, these are the afterwords, the key is still the necessary 4 fee card, and to ensure that two fee cards are played at the same time, and to ensure the quality of the fee card.

The follow-up is based on whether there is a transfer, considering whether to pull 9 or card 8 population, the key to the lineup is not the perfect formation of the 9 population, but whether we can chase De Levine out of Tianhu, after all, the double trouble will be given a 2-star same fee card after the three of the fiqa, in case Hex continues to maintain the income.

Recommend Hex

The first two Hexes promoted here are deacon transfer Hex, and double trouble Hex, the former can reduce our demographic pressure and stabilize the core bondage of the lineup, the latter is the premise of our system formation, if the first two stages are not double trouble Hex, then we can consider directly transferring, can not force the pursuit of this system lineup.

Divine super double trouble De Levine Simple molding twin core carrying the banner

Then the recommended Hex is not fixed, we can choose other transfers to Hex, make up other auxiliary constraints, but also can choose other functions Hex, such as direct attack weakness, back row speed or astral blessing, etc., are feasible choices, everyone can choose reasonably according to the battle situation.

summary

This issue ends here, this system lineup is based on Hex and derived a set of routine system lineup, the system lineup after the formation of the combat strength is very outstanding, of course, especially when De Levine can chase three, the combat strength far exceeds 5 fee cards, a knife a child is simply not too cool. Partners can try and use more, of course, still have to remember the premise, we must be able to get a double from trouble Hex to chase this system lineup!

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