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The original gameplay plot continues, and Horizon: Desperate West once again fights machinery

Developed by Sony's first-party studio guerrillas, Horizon: Dawn of Zero brings players a post-apocalyptic earth, with a mechanically ruled earth posing a great threat to newborn humans. The protagonist, Elloy, is the Chosen One who saves the entire planet, and for the future she must fight against a variety of extremely threatening mechanical life forms and explore secrets from thousands of years ago. As Sony's new IP series, it quickly became one of its signature games. Last year's linkage with "Original God" allowed Eloy to join the journey of the Tivat world, and let more players know about this work. On February 18, the sequel, Horizon: The Desperate Situation of the West, arrives, and Eloy travels to the more sinister Western region to discover the true secrets of the mechanical tyranny of the previous generation.

The plot of the game follows the previous game, in which The finale of The Hades is destroyed by Eroy, but its data is captured by Cyrence, who mentions a mysterious signal that awakens Hades. Six months later, a mysterious blight has swept across the world, and Eloy will embark on a journey to find a way to restart Gaia and save the planet from the imminent mass extinction. The plot development is interlocked, and the direction of the entire plot is developing in an unexpected direction for the player, which is generally more exciting, and it is easy to attract players to actively understand the subsequent plot.

The gameplay basically inherits the previous game, and the UI battle interface is basically the same as the previous game, but because this game has added some new elements, some new icons have been added to the battle interface, but it is still simple and easy to understand. The game's combat weapons are still dominated by cold weapons such as bows and spears, of which bows and crossbows are still divided into various types of weapons, including various types of bows, tripwires and slingshots, in order to cope with different battle situations. Ammunition with different attributes is still added, and players rely on this type of ammunition to play the corresponding attribute status in order to weaken the enemy's armor and increase the damage of the ammo.

Holographic glasses scanning technology is still added, and players can rely on scanning to obtain terrain elements, including climbing points, resource layouts, and creature locations. It is also possible to scan enemy positions, patrol routes, and enemy weakness attributes and resistance during battle, making it easy for players to assassinate or plan corresponding attack tactics. The ability to override machines is still added, and as some new monsters are added to this game, the types of machines that can be super-controlled have also increased. In addition to being able to use it as a mount, players can still let it fight with other machines, but compared with the previous generation, the combat effectiveness of the super-controlled machinery has been greatly weakened.

The equipment elements that can improve hard power are still including weapons, costumes and coils, weapons and costumes can be obtained by picking, advancing the plot or purchasing, weapons and costumes can consume resources to upgrade in the workbench, improve attributes and unlock coil slots, and then insert coils into slots to improve the corresponding attributes. Resource pouches and ammo pouches can also be upgraded, but the resources used for upgrading are often not available in missions, requiring players to collect corresponding resources according to clues.

More traps and medicines are available, more state elements are added to the game, so traps and healing drugs with corresponding attributes are also added, and there are also quality settings, trap high quality will get higher damage and attribute erosion speed, while high quality medicine will increase blood acceleration. However, due to the increase in variety and the operation method basically follows the previous game, the player can only select items through the left and right keys, and switching between several items is extremely troublesome. In particular, in difficult boss battles, players have to switch between purification potions, blood tonic potions, and BUFF potions, while also trying to lay traps in high-paced battles, which often make it impossible to complete these tasks quickly. At the same time, due to the increase in the frequency and number of enemy attacks in this game, the attack range of the skill is greater, making the difficulty of the game higher than that of the previous game.

The player's blood replenishment element is still set to use herbs and medicines, and players can collect herbs to put into the medicine pack while exploring, and then click to eat the medicine to slowly return to the blood when the blood is residual. At the same time, the crafting elements are also added, and after the player collects resources, he can open the weapon wheel and the item interface at any time to make consumables such as ammunition. The game has a stock box setting, if the player reaches the upper limit of backpack resources, then collect resources will be transferred to the inventory box, if the player lacks resources, they can get to collect spilled items in the inventory box in the town or camp.

In addition to retaining the character hierarchy, the game also adds a new bonus point system and adds big move elements. Players have six different skill trees to upgrade, namely Warrior, Catcher, Hunter, Survivor, Infiltrator, and Machine Master. Players will get skill points when upgrading, and then upgrade the corresponding skill points in the skill tree to improve the basic attributes, and each stage of the skill point intersection has a big move, the player can accumulate energy to launch a big move after equipping, because the enemy of this game is stronger, so the use and collocation of big moves is quite important. In addition to improving various attributes, other skill points can also unlock some active skills and attack moves.

The combat operation is also the same as in the previous game, the ranged attack must be aimed to shoot ammunition, and it can also be charged and fired to improve damage and accuracy. In addition to the unlocked skill moves, melee also has the elements of light and heavy hits, of which heavy hits can also charge out strong defensive attacks, and close combat and long-range combat are used together, which is still the feature of the game's combat.

This game has added a lot of special equipment elements, which also makes the game add some special levels. In addition to the climbing that was common in the previous game, hooks and diving equipment allowed Eloy to travel freely through various areas and fight machines in deep water. The featured paraglider allows Elloy to slide straight down from a high place without having to rely on his legs to reach a low place like in the previous game. The size of the map in this game is not much improved compared to the previous game, but although there are many characters from the previous game, there is no area of the previous game that you can explore at will. Only parts of the previous game can be explored during the prologue, and cannot be returned to the official story. And this work still adds some branching options similar to emotional elements, which can cause some plot branches with little impact.

Horizon: Desperate West is a sequel that inherits the classic elements of the previous game, and the addition of some new elements enriches the combat style, and the continuation of the plot of the previous generation also enriches the worldview elements of the series. At present, the game has launched both PS4 and PS5 versions, and players can enjoy this masterpiece together on this generation and next-generation consoles.

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