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Without these shortcomings, "Eldon's Ring of Law" really has to score 100 points

As the popularity of "Eldon's Ring of Law" continues to ferment, its word-of-mouth evaluation is also like a roller coaster, and producer Hidetaka Miyazaki lies on the "altar" and is pulled by many parties. In the early days of the release, due to the optimization problem of the PC version, it was "mixed", and later reached "special praise" with the high-quality gameplay to support the player's evaluation. In addition, the vast majority of the world's game media have given full evaluations, and recently there are Ubisoft user experience directors, Sony graphics programmers and other industry insiders believe that there are many problems and design flaws in this game.

Without these shortcomings, "Eldon's Ring of Law" really has to score 100 points

This twist and turn series of pulls can be described as very exciting, originally I was also holding the mentality of watching the fun in eating melons, but looking back at the Shanguo editing group, good guys! Hundreds of unread articles on such issues highlight a "hundred schools of thought." Taking this opportunity, we might as well leave aside the consensus on those merits and talk about the suspected problems in the "Ring of Eldon Law".

Without these shortcomings, "Eldon's Ring of Law" really has to score 100 points

>>> old man ring may not be suitable for everything, but task guidance can indeed be done better

Horizon: Desperate West senior mission designer Blake Rebouche believes that everyone has heard the view, he believes that "Eldon's Law Ring" has no mission design at all, the media's collective high score seems to be unfounded, he said that this is very unfair and even feels deceived by life.

It is undeniable that the Eldon Ring of Law is really not detailed enough in terms of guidance mechanism, and the basic operation of the beginner's study cave and the hints after obtaining props can help us understand how to use this product, but there is no detail to teach us to control it. For example, more than one friend around me wondered what keys the weapon had to press to hold in both hands, and it took me a long time to find that some of the ashes had a second movement.

Without these shortcomings, "Eldon's Ring of Law" really has to score 100 points

In addition to the operation, more players are mindful of the lack of mission guidance. The critics' views can be summarized mainly because the NPC position in "Eldon's Ring of Law" is more difficult to find, it is not easy to open the task line, and as the boss is killed to advance the process, some plots will be missed permanently, and the underlying logic of this design makes many friends feel tired. Because not all players will explore the map in a way that is close to the "three lights", and may not be able to attack the boss in the ideal order, but the lack of access to some story missions will obviously bring loss and frustration. The advantage of open world design is that it allows players to be immersed in a virtual continent and gain immersion in the process of exploring the world with free will, but the trigger conditions for the Eldon's Law Ring mission are too obscure, and there are even many behaviors that lead to irreversible plot lack, which is indeed a disadvantage in the perspective of some friends.

Without these shortcomings, "Eldon's Ring of Law" really has to score 100 points

As players with experience in the Soul series, we take the fragmented narrative as a reasonable one and take pleasure in piecing together the plot. First of all, I must admit that in order not to miss the side plot, there are many tasks that I open and advance with the help of other people's strategies. However, the most amazing thing is that I do not regard it as a shortcoming, but as a "DLC" content, and the atmosphere of communicating with people during the process of checking and sharing is a rare warmth on the Internet today. Of course, not everyone can take pleasure in this, and we should not ignore those friends who insist on playing games independently.

If Eldon's Ring of Law is your first soul game, how many plots and missions can you get exposed to on your own? The voice of criticism is very reasonable to look at in this way. Perhaps "Eldon's Circle" can arrange a mission notepad system, when we open a side story, we can easily view the existing clues and hints at any time, which not only solves the drawbacks of forgetting mission hints during exploration, but also does not destroy the unique fragmented narrative atmosphere. At least in this way, an editor of Shanguo does not have to make a dozen pages of task line PPT while playing...

Without these shortcomings, "Eldon's Ring of Law" really has to score 100 points

>>> optimization, mold piercing, card perspective, and physics engine are perhaps the most obvious shortcomings of the old man ring

If the advantages and disadvantages of the Elden Ring guidance system are still a matter of opinion, then the problems of optimization, pattern wear, card perspective, and physics engine should be the disadvantages that most players can agree on.

First of all, it must be mentioned that the Steam version is still difficult to maintain a stable 60FPS in high quality to this day, especially when playing against dragon creatures. Frankly speaking, in today's world of graphics card and CPU performance, it is disappointing that PC optimization has not kept up. Secondly, the traditional wearing model of the FS Society is not absent in the "Eldon's Ring of Law", although many old players do not care, and even develop many "despicable" play styles, but the "wheel rolling" in the hero cemetery when turning the wearing model not only makes people play, but also misleads the position of many players, which really does not bring any happy experience.

Without these shortcomings, "Eldon's Ring of Law" really has to score 100 points

As for the shortcomings of the physics engine, it is actually a model, many branches in the wild map of The Eldon's Law Can Be Landed, so that the player can reach many caves and other areas, which enriches the travel route of the open world is very good, but the physical modeling of the branches is not exquisite, sometimes the edges are virtual, that is to say, it seems to be able to stand but will fall. Although it is not a fatal problem, the process of running and trying to jump over and over again is really not a pleasure. The "jumping music" of the various castle maps compared to them is doing well, and the walls and roofs of areas such as Stoneville City, Red Lion City, etc. have not had similar problems. After all, wearing a mold is a problem that can be solved in the tuning of the physics engine, and it may not be a good thing to make the new continent of the gap land more rigorous.

Without these shortcomings, "Eldon's Ring of Law" really has to score 100 points

Then there's the annoying card perspective problem, which is especially noticeable when locking large enemies in this game, but whenever the locked person quickly displaces the camera lens, it will follow the shaking. Take the two-person version of the hero gargoyle as an example, when locking the perspective of the attack, the camera will continue to follow the monster movement and then try to automatically correct, if you are a melee enemy, you also need to constantly dodge skills and try to melee, after they have died countless times in the crotch, even without 3D vertigo physical discomfort.

Without these shortcomings, "Eldon's Ring of Law" really has to score 100 points

>>> the old man ring's open world design exploration is not driven enough?

In addition, in addition to the discussion on the above issues, some netizens have recently criticized the open world design of "Eldon's Law Ring" is not clever, and the so-called "open" wilderness area is only a passage linking various box-style castles, compared with the "main dish" box court open area is only a foil, resulting in insufficient desire for players to explore.

In this view, it may not be right or wrong, but because the starting point of looking at the game is different. Eldon's Ring of Law is essentially not part of one of the important selling points of the Souls series — combat, and the player's exploration serves the goal of becoming the king of Eldon, rather than experiencing the natural beauty of the continent of Hellaroo and the customs of Hollywood, which prompts the open world to focus on action combat rather than role-playing. The exploration of "Eldon's Ring of Law" is not for equipment and items, but more to help us sort out the build idea, in the traditional open world RPG, less than collecting a set of equipment will have a similar anxiety mood, naturally need more obvious guidance to obtain equipment to alleviate anxiety. "Eldon's Ring of Law" is completely different, after all, the use of opening equipment to clear the level is not uncommon in this game, you will not be anxious because of insufficient equipment values, we do not need to embark on the journey in order to find a stronger artifact, as long as we clarify the missing combat skills, ashes and other props in build, I think the driving force of the desire to explore will also be found.

Without these shortcomings, "Eldon's Ring of Law" really has to score 100 points

In addition, Eldon's Ring of Law, like many of its open-world predecessors, draws on the terrain's height differences and obvious buildings in its large map design. Although it did not jump out of the player's cognition, it did not bring new ideas to the industry. But this is one of the advantages inherited from the past, and perhaps it does not need to be subverted. Overall, Eldon's Ring of Law is not a traditional open-world game, and it's really not good enough to ask for it. But Hidetaka Miyazaki combined the seemingly antonym box court with the open world, and it is clear that it inherits the taste of the past and the open world part has more than average playability, which is not smart but not a drawback.

Without these shortcomings, "Eldon's Ring of Law" really has to score 100 points

>>> melee ranged battles and mobs, reflecting the design flaws of the old ring's combat difficulty?

The relatively poor game experience of friends in the melee level A stream is not a new topic, but in fact, the difficulty of this game is very friendly compared to the "predecessors" made by Hidetaka Miyazaki. Whether you're appropriately leveling up to your level advantage, or using those powerful combat skills and ashes, the game experience that transitions from early to mid-term is at least not defined as bad. There is indeed a gap compared with other gameplay builds, but after all, leaving aside the PVP element "Eldon's Ring of Law" is a pure single-player game, the psychology of "comparing with others" may have been necessary.

Without these shortcomings, "Eldon's Ring of Law" really has to score 100 points

(Melee fighting in the figure is really a bit torturous...) )

Secondly, the stacking of monsters is also a disadvantage that many friends worry about, and the situation of entering the game in the late stage of the game, such as snow fields, sacred trees and other map enemies holding hands, it is not uncommon, and the bosses such as tree guards, god skin messengers, furnace knights, etc. also exist in the double version. This design is not conducive to the player's desire to explore and immerse, but undoubtedly promotes the practicality of the co-op mode, unfortunately, most players do not choose to fight against strong enemies online with friends, and instead the "Other Me in the World" War Ashes Bionic Teardrops become the most practical props. Hidetaka Miyazaki said that the inspiration for the cooperation model was the story of his own experience of being trapped in the mountains on a JOJO-style snowy night and being rescued by strangers, so looking back at the game, it is more of a fable, laughing to death, and saving the narrow land is all up to us.

Without these shortcomings, "Eldon's Ring of Law" really has to score 100 points

Jokes are jokes, back to the phenomenon of heaping monsters. There is nothing wrong with placing more mobs in the process of pushing the map, after all, most areas can be revived quickly from the nearby blessing point after the first sight, and there will be no substantial loss. But the boss room double battle increase is not smart, these enemies have been defeated, I am familiar with his moves, I remember every timing that can be greedy, and finally I win. As a result, a two-person version appears directly after that, which has a negative impact on the player's sense of achievement and positive feedback.

However, there are many people in the editor who hold the opposite opinion, they think that the accumulation of mobs will not only not increase the enthusiasm for exploration, but let many players choose to run the map and take the loot, so that the most exquisite map design has become useless. The existence of the double version of the BOSS is lazy but reasonable, the combat skills and ashes greatly simplify the difficulty of the battle, considering the development duration and cost, although there is a suspicion of laziness, it is always reserved for the old undead to reserve more challenging battles.

Without these shortcomings, "Eldon's Ring of Law" really has to score 100 points

Then again, the phenomenon of the Soul series of monsters is actually not uncommon, but why is it that the player group rarely calls it a "malicious monster"? Like the Black Forest of Soul 1, the Giant Forest of Soul 2, and other areas have plural monsters, but usually the "old thief" will leave a solution for the player, and the placement of the double BOSS is very cautious, this difficulty is not difficult for the sake of difficulty, more responsible for guiding the player to find a solution to the problem, compared to perhaps "Eldon Law Ring" There is room for improvement.

Of course, we are not trying to persuade each other to start a discussion, welcome you to leave your own views in the comment area, we seek common ground while reserving differences.

Without these shortcomings, "Eldon's Ring of Law" really has to score 100 points

>>> the end

Near the end of the article, if you asked after talking so much, do you still like "Eldon's Ring of Law"? I can answer definitively: I like it so much, even in my mind it has been booked for this year's Game of the Year. But as a group of players with no interests, perhaps friends do not have to hold it on the altar or rush to smash the statue.

If there is a problem, it should be admitted that the "Eldon's Law Ring" guide is indeed very small, and perhaps adding some features and props that do not affect the narrative will make it better. The PC version is not optimized well, and the physics engine and wear mold problems have not been able to go further than the past. Open world and difficulty design are controversial, and Soul Open World is not a work for everyone.

But we don't seem to think about it, and if the development cycle and project funding allow Hidetaka Miyazaki to slowly perfect these issues, Eldon's Ring of Law may really be worth 100 points.

Without these shortcomings, "Eldon's Ring of Law" really has to score 100 points

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