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What is the game of "driving the boat" that has recently become popular in the anchor circle?

Have the game streamers you usually follow recently played a game called "driving a boat"?

Recently, many anchors who have paid attention to Uncle Monsters have begun to "drive the boat" in the middle of the night and enjoy it.

Game background

The game is officially titled Dread Hunger, and the overall backdrop is brilliantly framed, with the entire game revolving around a ship that disappeared on February 8, 1845.

It was a voyage through the permafrost, and there were 8 people of different identities on board: captain, cook, hunter, engineer, priest, navigator, marine, doctor.

The ship is temporarily stuck in a difficult glacier, at this time the ship is very scarce, and everyone needs to make the ship re-operate according to their own professional division of labor;

But what awaits them are the wreckage of wrecked boats scattered around, broken dinghies, boxes of supplies, and wandering nearby wolves, polar bears, rabbits, and ogres that don't know where to come from.

At the end of the day, you won't be able to dig out the secrets of this story even in the game.

Compared with the desktop reasoning dialectical game of "Werewolf Kill" and "Who Is Undercover", "Driving the Boat" is a kind of "human nature test" that combines "disguise", "secret calculation", "suspicion" and the sacrifice of life after tearing the skin.

Gameplay

"Driving the Ship" consists of 8 players, divided into two factions of "Explorers" and "Werewolves", each player has two lives, will lose all their belongings after the first death, and can only continue watching the game in "Soul State" after the second death.

The werewolf's victory condition is to solve all the explorers, or to make the ship unable to reach the end in 4 days; the explorer will do everything possible to drive the ship to the end (even if he kills all the werewolves, he will have to drive the ship out).

Players are teleported to the ship's prison after their first death, werewolves can actively use their skills to escape from prison after their first death, and explorers have to wait for others to find key items to release.

The 8 classes on the ship all have their own initial props and passive talents, such as the captain has a saber and a cup of tea at the beginning of the game, and it is easier to operate than others when driving the ship.

Explorers generally have three states: hunger, blood, and body temperature, while werewolves have an extra totem energy value.

Werewolves need to prevent explorers from collecting supplies or collecting them for their own use. (For example, lead blocks, iron, wooden boards and other materials can be used to make various props)

(Poisoning .jpg)

In order to increase the power of the skill and release the skill, the werewolf needs to collect the bone rod from the corpse as soon as possible to build the "totem".

The hunger value of both sides needs different props to replenish, and good people will eat rabbit meat, wolf meat, and bear meat first, and will choose "crooked door evil way" in the case of lack of materials;

Werewolves are ineffective in eating ordinary meat and can only eat "special meat".

Once all the items are dropped into the water, they cannot be retrieved, and the character will die instantly if they fall into the water in the "knocked down" state.

Player spoof clips

You are an aristocratic captain of the "Empire with Babies", piloting a steam engine sailing ship and seven other crew members and passengers from the frozen soil, with only a saber and a cup of tea still warm in your hand.

Your henchman engineer slipped a few buckets of coal into the water while burning the boiler, your left-hand navigator kept the telescope in your face, and your right-arm chef often made stews that would make people spit green juice;

The imperial doctor always took the syringe and looked eager to try, the Marines' marksmanship was not as accurate as your stone throwing, the hunter said he was going to fight the bear and never came back, as for the priest, you never knew what he was for.

The next day, you meet a hunter in the cave while you are out looking for supplies, and when you are ready to ask for warmth, a cold scissor is inserted into your knee, and you finally fall into a coma in the water next to the boat with a strong will, and when you wake up, you find yourself in prison;

"Bastard!"

However, your anger does not arouse the concern of the crew, because everyone else is "waiting to be fed" around the chef.

Suddenly, a commotion alerts you, and from the noisy conversation you vaguely know that the cabin is in the water, but no one is looking for planks and scrap iron.

When the cook appears at the prison gate with the New Love Gun of the Marines and the hunter, you find that you are tired, as if the whole ship is the only one who wants to go back to London, and at this time, the ship has just driven out 3 meters...

In fact, this "boat drive" game is adapted from a novel of the same name, and this novel is based on real events; the ultimate meaning behind the game is nothing more than extreme egoistic human considerations, and the process of the game that I guess but sometimes have funny events is also very attractive.

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