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Final Fantasy: Origins Sneak Peek: A slightly off-the-beaten-path masterpiece.

Thanks to the little black box for providing the game

preface

Since its announcement at the E3 show last year, the new Final Fantasy series "Final Fantasy: Origins" has attracted the attention of many players, and now this game is finally going to be released.

The developer handed over the team NINJA under KOEI TECMO, and the famous "Ren Wang", "Ninja Dragon Sword Legend", and "Dead or Alive" are all from their hands, so the basic qualities of this game are still not to be worried.

I was very fortunate to have experienced the full version of the game in advance, and I can't wait to share with you whether it is a thunderstorm or a masterpiece, we can see it.

Controversial images

Since origins released the demo, the player community has been in mourning. Because the picture of the novice tutorial can be described as unbearable, at a glance, it is full of dog teeth. Before playing the official version, I thought the game was still under development, so the graphics were not very good. Who knows, the demo screen is actually the full version.

As can be seen from the picture, the material clarity of the UI and the object is not a grade, and the whole picture is described in one word, that is, paste, a bit like the 720P picture directly stretched into 1080p.

But! There has to be a big twist here, this particularly mushy situation only exists in the beginner's tutorial, everyone can relax. It may be that the production team feels that this part of the novice tutorial is not very important, so they only made a simple scene and did not spend more effort to refine it. Entering the official content of the game, the picture quality is still improved to a certain extent.

Outdoors, the light and shadow of the game are relatively soft, and the sunlight sprinkles on the leaves, reflecting the astral light, making people have a dreamy feeling. The ravines of the trees in the distance and the holes in the mountains all tell the vicissitudes of this world. The weapons depict unique patterns and are full of mystery. Even the grooves in the axe handle are clearly depicted. It can be seen that the production team's grasp of the details still took effort.

However, in the indoor environment, where there is not much light source, the light will be relatively dark. This is a subjective preference. Because this practice will make the environmental portrayal as close as possible to the real, close to the light source, the details can be clearly reflected, in the absence of light source, it is very close to pure black.

However, the environment that is too dark, coupled with the contrast of too dark and too bright, will make me feel tired when I play. Fortunately, the game adds more light sources to the indoor environment, such as glowing coral stones in the cave, and a lot of lampposts are added to the castle, and after getting used to it, the initial discomfort slowly disappears.

The game even does ray tracing effects, when you run past the light source, the back of the leather jacket will change according to the angle, light and shade changes.

Although the picture quality is not satisfactory, it has to be said that the game's special effects are first-class. The gorgeous scene can be described as shocking. The fireball thrown in my hand, after the collision, Spark splashed around, the scorching heat wave swept in, a large amount of steam was emitted in the air, and the original dark cave was instantly illuminated, giving me a great sense of impact.

The boss's skill is full of a powerful sense of oppression, the whole sky is stained, and a huge amount of energy bursts out of the boss's body like a death ray, making me feel that there is nowhere to escape.

Excellent special effects, successfully made up for the lack of picture quality, my eyes gradually did not care about the rough teeth, began to really enjoy the shocking experience brought by the game.

Japanese plot, familiar taste

Japanese-style RPGs generally have a classic theme: the legendary chosen people, follow the guidance of the legend, and save the legendary story of the world. This world is shrouded in a darkness called "Chaos", but the truth of Chaos is unknown.

"As darkness soaks the world, four warriors of light will appear. The warriors will take the Fragments of Light and regain the brilliance of the four crystals shrouded in darkness. "The prophecies that have been circulating for many years have always been the pillar and hope of people's lives. Our protagonist, "Jack", is even more so aimed at focusing on one thing, that is, to destroy Chaos.

Because the prophecy was so old, even the royal family thought that it was nothing more than a lie made up to keep people hopeful. Even so, "Jack" still insists on his goal, because his inner will to destroy "Chaos" has always existed.

In this way, in order to restore the brilliance of the crystal, return the world to normal, and at the same time pursue the truth of "chaos" and retrieve their own memories, the four warriors of light embarked on a journey. And it turns out that "chaos" is real, not even as simple as imagined.

Although the storytelling inevitably falls into the cliché, the script still has many wonderful places, setting up a lot of foreshadowing, so that the development of the plot is full of doubts. For example, the chaos I encountered was really just an illusion. The enemy I think actually wants to destroy Chaos. The princess asks us to look for who is sacred. Even the CG at the beginning of the game has the bridge section where the princess was abducted, which can be said to have satisfied my appetite and made me have the desire to play. Such a beautiful wife who does not want to save ah!

The most important thing about this game: cool!

Finally came to the important part of this article, and at this time my mood was also excited. If Dawn Breaker was released in the same year as Origins, then TGA's crown for Best Role-Playing Game, Dawn Legends, you better go back. With your combat system, I'm really bored. And "Origin", designed by the production team of "Ren Wang", is really cool in terms of combat! arrive! burst! explode!

Full coverage of career design

I really have to admire the patience of the production team, arguably they add almost every profession imaginable in the gaming world. There are 26 classes in this game! Yes, you heard it right, it's 26.

Occupations are divided according to the transfer of jobs, which can be divided into three levels.

Basic classes are: Swordsman, Great Swordsman, Swordsman, Fighter, Axeman, Magician, Short Swordsman, Spearman.

A class is: Knight, Berserker, Warrior, Dragon Knight, Samurai, Thief, Warrior Monk, Dark Demon Daoist, Red Demon Daoist, White Devil Daoist

The second class is: Void Knight, Paladin, Destroyer, Dark Knight, Ninja, Assassin, Sage, Tyrant.

Don't think that so many professions will be boring, I experienced it and found that the career segmentation is really reasonable, and the skill tree of each profession is very distinctive. Thieves can steal enemy skills directly, swordsmen have defensive counterattacks, and so on.

The clever thing about the game class design is that there are some similarities between the classes to a greater or lesser extent, but the core skills and focus on direction are different, giving me the idea of trying it out in every class.

The dexterity of the thief, the popper juju hits the weakness:

The domineering, unreasonable axe:

The samurai's jujutsu, the handsome needless to say:

The shadowless fist of the warrior monk directly hammers the enemy into scrap iron:

Faye's explosive clearance output:

Since there are so many occupations, I will not repeat them here, and you will definitely find a career that you like. But I most likely think that you will be like me, and you will not be able to bear to embark on the path of full cultivation.

There is too much equipment to pick up

If you have a wealth of classes, you need to have a huge amount of equipment to support, otherwise all kinds of classes use a set of equipment, which is definitely no fun. The game's equipment system is well-made and has a class bonus design. Wearing equipment for the corresponding class will have an additional stat bonus.

The game's treasure drop rate is also very high, basically each mob will drop 1-2 pieces of equipment, and in the later stages, golden legends are simply rotten streets, and I have never worried about changing classes without equipment.

Even think that the drop is too frequent, a little annoying, every time after the fight, you have to go into the menu to see if the equipment needs to be replaced, it is torture obsessive-compulsive disorder.

Even if there is a lot of equipment, the production team did not perfunctory in the equipment design, each equipment has a unique style, and even a suit, this set of dragon knights, really handsome explosion.

The battle mechanics are also silky than Dev

If it is only a rich class and equipment system, it cannot be called cool at all, at most it is called a pile. The coolness of this work is reflected in the fact that the battle does not drag mud and water, and the pace is very fast.

First, its own attack is fast-paced.

Although the game has a dodge mechanism, the production team has added a bounce counter mechanic in order to keep the player's passion slot full. But this bullet is much more comfortable than a wolf, a dark soul.

Because bounce is to consume its own BREAK value, as long as there is STILL BREAK value, you can even maintain the bounce state, which greatly increases the player's fault tolerance rate and avoids the unpleasantness of the attack rhythm being forcibly interrupted. As long as there is still BREAK value, I don't even need to dodge, and I continue to pull a set of output full after playing.

And this bullet can also absorb skills, whether it is a creep or a boss, as long as it is an orange level, it can be sucked, and then released, and it can even play a set of combos.

The second is to optimize the disgusting backstabbing mechanism.

After shaking, it has always been the pain of action games, and after playing a set, you can only stand silly in place. This game added a class switching mechanism, when you play a set of general attack plus skill combo, you can instantly switch classes, and then play a set, and the switch does not cool, theoretically can be unlimited output, can not stop at all.

Third, the BOSS has no fast and slow hands!

Speaking of fast and slow hands, I have to think of the recent torture of the boss of "Eldon's Circle of Law", raising his hand and falling into a mysterious way. Here, I don't need to calculate the time difference at all, bosses are straight men in steel, shot cool, and players stand on piles to pick each other up, life and death, all depend on strength.

Fourth, executions! execute!! execute!!!

The game's execution system really filled my brain with the thrill of dopamine. As long as the enemy's BREAK value is empty, no matter how much health is left, it can all be executed.

Executions also have explosive damage, dealing a lot of damage to nearby enemies. Coupled with the game's execution screen, which is quite gorgeous and full of violent aesthetics, it really makes me addicted.

The girl is good-looking, I just feed her body!

Started to say a lot of refreshing content, now calm down and look at the beautiful picture. I don't know why the heroines of Western games now look more and more mediocre, and even use ugliness as beauty. Or Japanese games maintain the fine tradition of pleasing the eye. The scene where the princess ran over and hurt me, my heart melted well.

As the plot progresses, Nion and Sophia, who join in the later stages, a small freshness, and a royal sister, all have their own postures.

The content of the game is a bit monolithic

In fact, the game does not have a large world map, and each mission is switched through a world map. And the game scenes within the mission are basically linear levels, but they have made a little twist and turn and put some treasure chests. It can be said that there is no room for exploration.

The design of the creeps in the game is basically repetitive from beginning to end. The enemy's attack moves are also relatively single, a bit of a heap of monsters. Fortunately, the production of the game BOSS is more conscientious, whether it is the appearance or skill, the style is very different, so that the color of the game has recovered a lot.

Flaws are not hidden, it is worth experiencing

Although the shortcomings of the game are more obvious, it is also true that it is refreshing to play. If you're a gamer who loves action games, the dark style, violent aesthetic, and fluid and exciting way of fighting in the game are well worth a try.

But if you're after a wealth of exploratory content, as well as a picture quality party, the current high price, you need to consider it.

The detailed scores are as follows:

Screen: 6.5 minutes

Sound: 7.5 points

Operation: 8.5 points

Plot: 7.5 points

Content: 7 mins

Overall score: 7.4

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