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King of Games: Cards that can change control of monsters, what else do you know?

In the game king's game, there is such a card, they may not be highly damaged, but they must be extremely insulting. Their effect is to change the control of the monster, which is commonly known as "NTR", and many players are keen to use this method to solve some monsters that are difficult to solve in conventional methods. The cards we're going to introduce next have their own expertise in effectively blocking the opponent's unfolding, preventing kills, or breaking through the blockade. Let's take a look!

1. Great Arrest

King of Games: Cards that can change control of monsters, what else do you know?

As one of the most popular cards for switching control, mass arrest is naturally the favorite of many heavy pit players. The two-speed seizure of control has a considerable impact on most of the current deck development. This card is a big hit in changing control, and most of its uses are: to block the deployment by grabbing the opponent's key material, or to grab the terminal directly for some non-resistant terminals.

2. Mental operation

King of Games: Cards that can change control of monsters, what else do you know?

Like the Mass Arrest, it is the most versatile card for switching control at present, unlike the Mass Arrest, which will continue to take effect as long as it is present, the effect of the Elite Exercise is only one turn. However, the main purpose of Jingquan is to choose the opponent's terminal as their own material or to seize a monster that they cannot destroy to increase the damage, and you can also use this card to avoid some cards that only target the effect impedance of monsters, such as "Future No.0 Future Dragon Emperor Hope" and so on.

3. Enemy manipulator

King of Games: Cards that can change control of monsters, what else do you know?

In addition to seizing control of an opponent's monster by liberating a monster on its own field, the enemy manipulator also has an effect that transforms the opponent's representation. This effect can be targeted at "No.41 Mud Sleeping Monster Sleeper Tapir", which can be lifted "As long as this card is present in the monster area, the table side of the field indicates that the monster becomes a garrison indication, and the garrison indicates that the effect of the monster launch is invalidated." "The impact.

4. Flash knife machine - Black Widow grabs the anchor

King of Games: Cards that can change control of monsters, what else do you know?

This card is considered by many to be exclusive to Glitter Knife Ji, but in fact, this card can be activated as long as there are no monsters in their main monster area. In addition to invalidating the monster effect, you can also seize control when the number of magic cards in the graveyard is not less than three. The monsters that gain control here can be attacked and liberated, so they are more powerful in a sense.

5. Forced Transfer

King of Games: Cards that can change control of monsters, what else do you know?

The effect of this card is relatively chicken, first of all, it needs monsters on both sides of the field to be launched, and after launching, you can't choose to get the monster on the other side's field. The reason why this card first appeared in the deck was because of the prohibition of "heart change" and "robbery", and some enthusiasts who seized control of the monster chose to use this card to meet their needs. Over time, the card pool gradually deepened, and this card came out of our sight.

6. Heart changes

King of Games: Cards that can change control of monsters, what else do you know?

I mentioned this card when talking about forced transfer just now, so let's talk about it briefly. The effect of this card is too simple and rude, and the cost is extremely low, so when Konami just implemented the prohibition table, this card became the resident population inside. However, the card diagram of this card is very beautiful and suitable for emotional players to collect.

7. Galactic Eye Wave Dragon

King of Games: Cards that can change control of monsters, what else do you know?

The above are all magic trap cards, and the last one will introduce the popular monster in Z4: the Galactic Eye Wave Dragon. The monsters that have been seized control by this card have almost all become the material of the "Galactic Eye Aurora Wave Dragon", but it should be noted that after the effect of the Light Wave Dragon is activated, until the end of the round, its own monsters other than this card cannot directly attack.

King of Games: Cards that can change control of monsters, what else do you know?

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