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Buried in the red and white machine for 30 years! Deep "resentment" from programmers

In the 1990s, Namco released an adventure game on Nintendo's Red and White Machine, えりかとさとるの Dream Adventure. This text adventure game was actually developed by ATLUS, the atLUS that is known today for the True Goddess Rebirth and Persona series of games.

Buried in the red and white machine for 30 years! Deep "resentment" from programmers

えりかとさとるの梦 Adventure (hereinafter referred to as "Dream Adventure") is an adventure game (ADV Game) with text and dialogue options, which was very rare at the time to play two people at the same time. In terms of the red and white machine works at that time in 1988, "Dream Adventure" is a masterpiece in terms of audio-visual performance and plot completeness; especially ATLUS's custom reinforced sound source chip on the cassette, so that the musical performance of "Dream Adventure" surpasses most of the red and white machine works of the same period.

Buried in the red and white machine for 30 years! Deep "resentment" from programmers

"Dream Adventure" tells the story of a pair of twin siblings "えりか" and "さとる" in the dream world where anthropomorphic animals live, in order to return to the various adventure stories in real life, and the fairy tale atmosphere of the picture and story characters also show that this work is aimed at players of lower age groups. At the end of each chapter, a password will be provided so that players who cannot complete the plot in one go can play again next time.

Since the plot is of course presented in Japanese with a flat katakana presented without Kanji, and is not as popular as popular RPG games such as Dragon Quest or Final Fantasy that have a copy of the strategy book, Dream Adventure has almost no popularity among domestic players. Even in Japan, it's just a cassette in more than a thousand red and white game consoles. By the turn of the century, it was almost forgotten by the world.

Buried in the red and white machine for 30 years! Deep "resentment" from programmers

In 2004, about 16 years after the release of Dream Adventure, an anonymous netizen, in the nostalgic game version of 2ch, Japan's largest online discussion forum, revealed the existence of hidden information left by a self-described "Dream Adventure" game program, as well as ways to display it.

It is not unusual for game developers to hide Easter eggs or information in their works, but because the information content exposed is too extreme, sensational, and even obscene, it is far from the fairytale game content of Dream Adventure itself, so it has become one of the few "dark game urban legends" that have been accurately confirmed.

Buried in the red and white machine for 30 years! Deep "resentment" from programmers

To display these comments in Dream Adventure, the complexity of the program is far beyond the specifications of the general game cheats:

Complete the final chapter and enter the closing screen.

The end screen is kept in the state for 18 minutes, and the color end screen is turned to black and white.

After 18 minutes of closing, the black and white screen will turn reddish-brown.

After 55 minutes of continued placement, the background music is silenced.

At this time, when you press "A+B+SELECT+Left" of the 1P controller and "A+B+Right" of the 2P controller, different music will be played again.

Buried in the red and white machine for 30 years! Deep "resentment" from programmers

Then press the "B+SELECT+Right" of the 1P controller and the "B+Right+Down" of the 2P controller, and the end screen switches to the avatar of a character who claims to be "ひでむし", and he will begin to narrate a long list of surprising information that has nothing to do with the content of the game. The message left by this mysterious and resentful Mr. "ひでむし" after the ending scene of "Dream Adventure" is more explicit, so I will intercept a paragraph to give you a feeling of this resentment:

"ごとうきよはる"You are talking about you. Ah, roll me! Speaking of which, there are also people who are taken care of by them, mr. "おかだ" who specializes in simple work to do, I know your perverted habits, and until it is finished, I can't bear not to go to the bubble bath custom shop's "やまぎし君", now please feel free to cool down.

Half-hearted participation participation is "Iwata-kun", the loud and loud voice is not yelling, and the empress Yayoi oil is added. The most painful outline is "Fujimura dopyu", true feeling. My grudge is "Goto". In addition, "Takayama", "Kudosuki", "Makki", "Kaneko Aihara", "Self-conscious Angel" Satono", "Kai-kun", Landlord Miyako 谢啲啦.

"よこG", hard work, I dedicate this game to your wife's birthday. "かずむし", I am sorry that I rarely go home during this time. I love you Oh, I've loved you since a long time ago".

Buried in the red and white machine for 30 years! Deep "resentment" from programmers

In another 18 minutes or so, the game will jump back to the title screen of Dream Adventure, and this hidden message that is too dark to be black has been clarified, which of course caused a sensation among nostalgic gamers.

Dream Adventure has also become one of the oldest and most well-known examples of "game designers burying private information out of anger in their works." Considering that to see this information, the actual host was turned on for more than an hour after breaking the barrier, and multiple buttons on the two handlebars had to be pressed multiple times at the same time, and under normal circumstances, it is no wonder that after a full 16 years of no one noticed. It will be discovered because a player, in the process of reverse analysis of the game program, found that the article itself was written dead in the program.

But Mr. ひでむし in "Dream Adventure", even if you leave this large list of venting complaints (and thanks) articles, it is obviously not enough to vent your anger. Eight years later, in 2012, someone saw a scalp-tingling hint in the closing code of "Dream Adventure". These pre-written passwords are arranged as follows:

Buried in the red and white machine for 30 years! Deep "resentment" from programmers

And if you pick out the 5th, 10th, and 13th words of these passwords and rearrange them, they are:

Buried in the red and white machine for 30 years! Deep "resentment" from programmers

The numbers 5 and 10, pronounced as ご and とう in Japanese, respectively, are exactly the same numbers as ひでむし in the information that was first discovered, indicating that he hated Goto the most, plus 13, meaning "Goto is a betrayer"? How much resentment would leave behind such a one-, double, or even triple curse message?

No one knows who this mr. ひでむし, who has a deep hatred for his colleagues, really is. Even if anyone knew, no one had come forward to identify it in nearly 15 years since the first string of information in Dream Adventure was discovered. Some people think that he has already left the video game industry, but this is just unfounded speculation.

Buried in the red and white machine for 30 years! Deep "resentment" from programmers

To this day, some people still think that there may still be a fourth and fifth layer hidden in "Dream Adventure"... Countless hidden messages left by "ひでむし" have not yet been known to the world. While, there have been carefully researched players who have confirmed that entering certain specific passwords in the game will reveal brief private messages that are apparently left by different producers, none of them are as explosive as described in this article.

In any case, what we can be sure of is that no matter what era, the work pressure and emotional pressure of programmers are very huge!

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