laitimes

You call it Brothers Yeti? The snowman brothers and sisters are right

The Eskimos, also known as the Inuit, who eat meat, animal skins, and ice houses, are a minority living in extreme climatic environments, which can be said to be an excellent spokesperson for the snow, and there is an ancient game that also uses them as the protagonists, making players think that they also have excellent jumping power? Yes, you guessed it right, this game is Knocking on Ice Cubes.

Knocking on the ice cube, this is a more common name, the English name Ice Climber, some people call it the iceberg climber, the closest to the original meaning of the standard translation, but the recognition is lower, I believe few people can think of this game. In addition, I have seen some people call this game "Snowman Brothers", no matter what the name is, that clumsy and stupid funny performance, no matter how to play how to cry the game process is deeply rooted in the hearts of the people, but also really too early, this game is so old that we almost forgot how we called it in the first place.

Originally an original game on the Nintendo Red and White Machine in 1985, "Knocking on the Ice Cube" can be said to be the work of the elder of the Red and White Machine, and it is also the 42nd million-dollar masterpiece in terms of sales. For the red and white machine that sits on a million-dollar masterpiece, it may not be much, but from the perspective of action games, its sales not only beat some famous works such as "The Great Thief Wu YouWeimen" and "Bombing Superman", but even Square's highest-grossing "Final Fantasy III" on the red and white machine has also lost this game, so it is not to be underestimated A simple appearance, seemingly sketch pattern of the work.

The rules of playing ice cubes are very simple, the player has to operate the protagonist Bobo, using the characteristics of jumping and using the mallet to knock down the ice cubes to open the way, constantly standing on the ground higher, and continuing to climb up until the end. Each level is divided into two stages, the first stage is a pure open ascending passage, with a total of 8 floors, and there are numbered signs next to it, no matter what, the player just has to try his best to keep moving up.

After passing the high point of the first stage, directly enter the second stage of the level, at which time the soundtrack will change, this stage belongs to the greedy level, and it is like a boss level in the general definition of the current game. Because success or failure is to look at the results of this level, entering this stage will begin to countdown, in addition to continuing to climb up, there will be vegetables and fruits on the road for players to eat.

However, the ultimate goal of the second stage is to catch the big bird circling in the air, and this greedy section, regardless of the number of remaining ones, will end once it falls or the time is up. Finally, the scores obtained by this whole level will be counted, including how many ice cubes are knocked down, and the points will be counted, of which the big bird can get the most points, and as long as the big bird is not caught, you will see Bobo crying.

If all are killed, you will find that the level display will stay at the last level played last time, probably because you are very confident in the playability, and you can freely choose the level to start entering at the beginning of the game. Games like this one that can be freely selected from the beginning are almost extinct. The game provides a total of 32 levels for players to challenge, after which they will return to the first level scene, unlike the difficulty will increase.

Although the whole game process seems simple, for players who are accustomed to side-scrolling games, at first glance it seems to just jump up all the time, as if there are not too many difficult mechanisms to test the operation skills, but after actually playing, you will know how difficult it is to climb the mountain with a wooden mallet. In the snow, the friction coefficient of the general floor is super low, like an ice rink, not to mention the moving floating board, which will automatically go to the same direction of the floor (a bit like a moving sidewalk), and the moving things will become faster after the level.

In addition, the Eskimos jump high but jump not far, want to stand on each floor of the ground to grasp the jump angle and gap is very small, low fault tolerance, often seem to jump up but can not step on the floor, the operation response is also a little slow, the more you play, the more you feel that this is fundamentally discriminating against the player with the hand. When you first start playing, you will often slip around because you are not used to this kind of inertial movement, which in turn will lead to self-fall for no reason.

Qiu often encounters obstacles in the process of opening the road, such as detouring for ice that cannot be knocked out, and accidentally being hit by an ice cone condensed in the ceiling in the process will also be killed. In addition, each floor will have uninvited guests to stir up trouble, such as seals, birds, polar bears, etc., especially seals stamped with road level project certification seals, and ice cubes will be introduced for paving works, making it difficult to open a good road, if you do not jump on it as soon as possible, you will be replenished by new ice cubes. Various external factors often make it difficult to suffocate, and it is common to play until it is self-destructive and self-abandoned, and the rapid end of work is common.

Generally speaking, hand-wrecked players like me occasionally play a few times, as long as they can pass a few levels, or even catch a big bird once or twice. Because it is not easy, sometimes because of the catch of the big bird and clap the table applause, never expect to be able to play from the beginning to the 32nd level in one go, with my clumsy technology, playing at most 5 to 6 levels will be almost GAME OVER, the frustration of this game is no less than the underground exploration, demon village and other difficult games.

When I was a child, I didn't pay special attention, and when I grew up, I found that the official definition of 2P is a girl, and it looks like I am stupid to play alone, but everyone doesn't think so when they play together, after all, there is no harm without comparison.

To be stupid everyone together stupid, sometimes doubles will increase the difficulty, often because of the crowded together and both fell into the pit, anyway how to play can not go, but the reality of no matter how the days are still to live, the road of life is indeed not short game, even spacious a lot, playing will suddenly realize the true meaning of life from this game.

Looking back, it is not difficult to find that today's games pay more attention to storytelling and endurance, while previous games only paid more attention to game fun. In terms of purpose, knocking on the ice cube is a different way to reach the standard, even if until now even the big bird has not been caught a few times, it still brings a deep impression to the player.

The sharing of "Knocking on ice" has reached this point, although the technology has not improved much after so many years, I still hope to evoke everyone's clumsy childhood memories.

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