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Final Fantasy: Origins – A new journey that sets sail again

As early as last year's E3 SE exhibition, the Japanese veteran game manufacturer Square Enix and KOEI TECMO under the team of team NINJA revealed the news, this inheritance of the golden sign of the work will meet with us in the new era, I believe you have long known from the title, this series is called "Final Fantasy", and it is the "Final Fantasy: Origins" that will officially meet with us. (Hereinafter referred to as Final Fantasy Origins).

Final Fantasy: Origins – A new journey that sets sail again

This review is based on the Final Fantasy Origins demo version on PS5, the demo version provides the content of the first three chapters of the official version, and here I am also very grateful to the game production team for letting me experience the more diversified game modes of the old game series of Final Fantasy.

Final Fantasy: Origins – A new journey that sets sail again

I'm not going to give you the news about the origin of Final Fantasy in this article, first of all, the demo version only provides the first three battle maps, the plot only reveals the tip of the iceberg, and the official version is coming, so urgent to interpret the plot is not a good choice.

So without further ado, let's get started.

Soul series? King series

As early as last year' E3 exhibition not long after the end of the show, some players thought that this game will be a game with a "soul" flavor, "soul" naturally refers to the "Demon Souls" and "Dark Souls" series produced by the veteran Japanese game manufacturer Fromm Software, the series producer Hidetaka Miyazaki with a unique game understanding (very very unique) in the world players to gain a large number of loyal "believers".

Final Fantasy: Origins – A new journey that sets sail again

Not only believers, the excellent design of the soul series has spawned a large number of soul-like games, the release of "Ren Wang" in 2017 and the sequel "Ren Wang 2" in 2020 are in my opinion the best soul-like games on the market, Ren Wang has increased the sense of blow and combat gameplay in addition to retaining the deep narrative style and combat rhythm of the Soul series, and the design of many weapons is unique, such as the heavy split of the initial sword and the stabbing and throwing of the spear. Combining different weapons later in the game can delve into a variety of handsome combos to send bosses back to the west.

Final Fantasy: Origins – A new journey that sets sail again
Final Fantasy: Origins – A new journey that sets sail again

Eat me a spear

The production team that makes Renwang is the production team team TEAM NINJA of Final Fantasy Origin mentioned at the beginning of this article, so it is normal for players to feel that Final Fantasy Origin has a "soul" flavor, but compared to the "soul" flavor, in the game we feel more is the excellent blow feel from Renwang and the combat gameplay with Final Fantasy's own characteristics, compared to the orthodox soul series game "Eldon Ring", Renwang's system is obviously more suitable for Final Fantasy Origin, and my feeling of playing it is indeed the same.

[pagesplitxx] [pagetitle] Highlights a cool word for the combat system (part 1)[/pagetitle]

Highlight a cool word battle system

After talking about the game style that everyone pays more attention to, let's talk about the combat system. The combat in this game is really very emotional for me to play, whether it is a super handsome combos after skillfully using a certain weapon, or a continuous execution after the "Light Revelation" in the crowd of thousands of troops, the word "cool" is revealed everywhere. Thanks to the excellent production of Final Fantasy 14, it can be seen that many places in this game have borrowed its advantages, including but not limited to a weapon corresponding to a class, and two basic classes can be advanced to an upper class after reaching certain conditions, so that players can transition more smoothly to the deeper gameplay of the game.

Final Fantasy: Origins – A new journey that sets sail again
Final Fantasy: Origins – A new journey that sets sail again

In the game we will use up to a dozen weapons and classes to save this land, each class has a different feel, a total of three kinds of physical attributes of slashing, sudden, crushing and wind, fire, water, earth four element attributes, most of the monsters have weakness attributes, once the attribute restraint battle will be much easier, on the way to the wilderness it is recommended that players use different weapon combinations to get the best game experience. Blind onslaught is not advisable.

Final Fantasy: Origins – A new journey that sets sail again

Juhe cut the world's first!

The interaction of water elemental spells with terrain in the staff

Although there are more than a dozen classes, players who want to play in a different class do not need to retreat "cultivation" for a long time to catch up. Monsters will be reset after death or resonance with the Rubik's Cube (the save point in the game is also a supply station), but the experience does not disappear with death, coupled with the difficulty options that can be adjusted at any time, so that this game does not give you the frustration of the card level, and can experience the thrill of pursuing combos and brushing equipment as quickly as possible.

Final Fantasy: Origins – A new journey that sets sail again

The three maps in the current demo version, the first map also assumes the function of teaching after all, so it is slightly mediocre and excusable, the second and third maps really show the high quality of the production team, the second cave map has rich ARPG elements such as the dark passage, the third map is more fun to play with the ballista, the damage is not high, but the attack of the monster brings more uncertainty to the battle, and the player can easily deal with the action route in advance or calculate the time.

Final Fantasy: Origins – A new journey that sets sail again
Final Fantasy: Origins – A new journey that sets sail again

[pagesplitxx] [pagetitle] Highlights a cool word combat system (part 2) [/pagetitle]

Final Fantasy has never been a one-man story, the teammates of this game are equally powerful, they follow the player's instructions in battle to release powerful combination skills, and the player can quickly cut the BREAK value to quickly play the execution, in the boss battle players can even touch the fish appropriately, and sure enough, none of the Light Warriors are simple. In the official version, you can also online with friends to experience the thrill of brushing, Final Fantasy Origin supports up to three people online, you can switch the class at any time under the setting of a variety of classes to make the online have more playability.

Final Fantasy: Origins – A new journey that sets sail again

The game initially accompanies you with two good friends

Final Fantasy: Origins – A new journey that sets sail again

Since we are talking about BREAK, the most classic system of Final Fantasy, we must also mention the execution and defense system of this game. This game can use the "soul burst" execution technique after emptying the monster's BREAK value, which can increase the upper limit of mana while handsomely killing enemies, but if the player does not pay attention to his BREAK value, it will be easy to fall into a dangerous situation (then you will not know who executed whom).

Crystallization explosions are too Final Fantasy flavorful

The defense system is another important system in the game, ordinary defense in the consumption of BREAK value at the same time will also drop a little health, but the opening teaching of the game mentioned a perfect defense called soul shield, although maintaining the soul shield will quickly consume BREAK value, but after the success of the defense in addition to the perfect block damage, there is also the effect of increasing the maximum mana value and restoring the mana value, some skills can be converted after the player uses the soul shield perfect defense can be converted after the attack is counterattacked, Staged a play by Murong Gusu of Gusu," "Returning the Other's Body in the Way of the Other". "Soul Burst" and "Soul Shield" aptly integrate the classic system of BREAK into the new mode Final Fantasy Origin.

Final Fantasy: Origins – A new journey that sets sail again

The in-game tutorial is explained in more detail

By the way, the fireball monster in the first map is the best companion for practicing perfect defense, and it can trigger its self-detonation mechanism after counterattacking the attack, which is the so-called "soldier without blood blade" and "subduing people with virtue", which is really wonderful.

There are also three stages of power magic and the light revelation state that consumes a lot of mana to increase the damage to the BREAK value, etc. are not mentioned, plus the unique gameplay of various transfers, and in terms of playability in combat, Final Fantasy Origin will definitely not disappoint you.

[pagesplitxx] [pagetitle] does not show the picture performance [/pagetitle]

It doesn't stand out in the picture

After the battle system of the big book, let's take a look at the picture performance of this game. The picture performance of this work is indeed not very good, and it can even be said to be "poor". The bright places in the scene are particularly bright, the dark places are particularly dark, the contrast is too obvious, and there is no sense of harmony and unity.

Final Fantasy: Origins – A new journey that sets sail again

If the dark cave in the second cave map has this contrast with the fluorescent mushroom, it does not matter, the first and third two castles have this situation, and the excessive exposure at the junction of the sunlight gives the player a blinding experience.

Final Fantasy: Origins – A new journey that sets sail again

In addition to the problem of screen brightness and darkness, frame drop is also a problem that should not be underestimated, the game frame drop can almost be called a common thing, in the explosion, player charge spell, monster spell under the continuous bombardment, it can once drop to about forty frames, in addition to the character expression in the cutscenes is also slightly stiff, although the expression stiffness in ARPG is not a big problem, but the background map in the game is not fine enough is a big problem, in the PS5 of the competition screen lost competitiveness with other games.

Final Fantasy: Origins – A new journey that sets sail again

Along with the monster explosion is my frame rate

[pagesplitxx] [pagetitle] Some personal impressions after the trial [/pagetitle]

Some personal impressions after the trial

In recent years, Final Fantasy has been looking for changes to broaden its game audience, from FF14's MMORPG to FF15's real-time combat, as well as FF7 remakes that break through the traditional characteristic turn-based system, have achieved good results, and Final Fantasy Origins is a big step towards ARPG, whether successful or not, I pay my respect to such an established game company, after all, they can live out in their comfort zone.

Final Fantasy: Origins – A new journey that sets sail again

The Final Fantasy 7 remake has received critical acclaim from players at home and abroad

Final Fantasy: Origins – A new journey that sets sail again

The new version of Final Fantasy 14 is also about to be updated

But since the production team chose this difficult road, I believe they have also made preparations for direct evaluation, for the origin of Final Fantasy, I personally am very fond of it, whether it is the plot of "Light Warrior who saves the world", or the very playable brush brush system and combat mechanism, I have given a very high evaluation. But it is undeniable that the poor picture performance is therefore more difficult to compare with the eye, in today's frame number picture quality is getting higher and higher, and even light chase has become the standard era, such a picture performance is really a bit "can't get a hand", can not attract more new players, old players will also affect the evaluation of this work.

Final Fantasy: Origins – A new journey that sets sail again

If you are still hesitating, if you are afraid that this is a "benevolent king in the skin of Final Fantasy", then you can rest assured that although there are many visual senses, the core is still Final Fantasy, but the form of expression has changed. Players who are dissuaded by the screen may wish to try it from the demo version, after all, such an excellent combat performance is also worth playing.

Who can refuse to become a warrior of light (worker boy of light)."

Final Fantasy: Origins – A new journey that sets sail again

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