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Glory of the King: Experience service update, two consecutive seasons to strengthen the wandering auxiliary position, can not be unpopular

Hello everyone, I'm Bells~

Wandering auxiliary this position, in the glory of the king has always been a cold position, whether it is a high or low rank, everyone is not willing to play the auxiliary, and even formed a kind of unspoken rule, that is, the last player to choose the hero will make up for the assist, because other positions have been selected by teammates, you do not choose the auxiliary there is no assistance, in the end or everyone is not willing to play the problem of assist.

And everyone is not willing to play the auxiliary, in the final analysis of the bell is the wandering auxiliary this position of the problem is too much, the hero mechanism leads to the Ban position are auxiliary, the auxiliary alone role is small, do are easy to be ignored things, resulting in everyone feel that the auxiliary is useless, the auxiliary is to see the teammate's face of such a position.

Glory of the King: Experience service update, two consecutive seasons to strengthen the wandering auxiliary position, can not be unpopular

Tianmei is also committed to changing this situation, that is, to make everyone pay more attention to the role of the wandering auxiliary bit and the position of the wandering in the player's heart. For example, before it was an auxiliary, now it is renamed Wandering, although changing a name looks a bit funny, but Tianmei is not as simple as changing a name.

For example, the adjustment of the auxiliary clothing is strengthened, the last few seasons, each season has, and it is all strengthened, the next season is no exception, the experience suit has given the general adjustment direction and strategy, to be honest, this adjustment makes the bells see the hope of the rise of the auxiliary bit.

Glory of the King: Experience service update, two consecutive seasons to strengthen the wandering auxiliary position, can not be unpopular

The first is that the price of all auxiliary equipment is reduced, and the price of all auxiliary equipment from the second level to the full level is reduced by 100 gold coins. This can make the original limited gold coin auxiliary armor can get out of the auxiliary armor faster, so as to improve yourself or help your teammates.

The second is the basic health of all auxiliary equipment, all auxiliary equipment, the second level of health bonus is all increased from 400 to 500, the full level auxiliary equipment is originally 800 maximum health bonus, after strengthening all increased to 1200 maximum health, although the increase in the number of auxiliary installation layers will reduce the health value slightly, from 5 to 10, but it is still a lot more health, equivalent to the comprehensive strengthening of the wandering assist.

Glory of the King: Experience service update, two consecutive seasons to strengthen the wandering auxiliary position, can not be unpopular

In addition to the enhancement of the auxiliary suit, the passive of the auxiliary suit has also been adjusted, the guerrilla effect removal time has been adjusted from 12 minutes to 10 minutes, two minutes earlier, that is, after 10 minutes, you will start to distribute the gold coin experience fairly with your teammates, then your development speed will be faster than before, and the medium-term equipment will not be particularly bad, such as some positions 12 minutes six god suits, you are only three sets, you can not play at all.

But in turn, the effect time of the gift effect is increased from the original 12 minutes to 15 minutes, and the effect of the gift is increased from giving you 4 gold coins and 4 experiences every 3 seconds to 5 gold coins and experience every 3 seconds, and the delay of the gift effect is actually only a slight balance, and the impact on the auxiliary is actually not large, let alone an excessive compensatory weakening.

Glory of the King: Experience service update, two consecutive seasons to strengthen the wandering auxiliary position, can not be unpopular

But these are not the main reasons why Bells feels that the auxiliary is not cold, in fact, the auxiliary is weak, so everyone does not play? Maybe the high segment or the top segment is like this, but for most players it is not.

Auxiliary no one plays, because the auxiliary of the bright moment is not much, such as other positions what output how much, consecutive defeat of several opponents, these highlight performance will make the player feel excited, the auxiliary almost nothing, so it is easy to cause everyone to feel that the auxiliary is useless, not as good as other positions, but in fact not, because in fact, the role of the auxiliary is very large from an objective point of view.

And the bell feels that the auxiliary will change from the unpopular, on the one hand, the current mage shooter and other positions are difficult to play and not fun, resulting in everyone going to other positions, including auxiliaries. The second is the addition of a lot of highlight performance titles, such as extreme rescue, key resistance, double shield, etc., followed by the calculation of the score, even including the field of vision, shield consumption and help to teammates, etc., these visual impacts are the key.

Glory of the King: Experience service update, two consecutive seasons to strengthen the wandering auxiliary position, can not be unpopular

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