In the glory of the king, each hero has his own unique tricks, such as Charlotte is recognized by the player as the "gua sha master", but in fact, Charlotte is only a single damage gua sha, Charlotte's unlimited combos of damage, but let her become the strongest single king of the confrontation road. Mi Yue does not have strong control and outbreak, but continuous consumption and endurance can easily clear the confrontation road. Each hero has its own strengths and weaknesses, and recently, the S26 million warriors came out, hanging Arthur, crushing the white, and the fight was to replenish the blood.

Arthur is the most adaptable warrior in the current version of the lineup, and some players once joked that he was proficient in the five positions of play, and when he really made up the position, he found out that he would play only one Arthur, against Lu Arthur, auxiliary Arthur, playing Wild Arthur, and it was almost the development road and the middle Road Arthur. I have to say that Arthur's lineup adaptability is really strong, no matter which position, no matter what enemy he faces, Arthur has the strength to fight.
Arthur's advantage is very prominent, although there is no active displacement, but it has up to 30% of the movement speed bonus, and a skill of enhanced general attack, can make Arthur's enemy range greatly increased, as long as it is within arthur's attack range, the general attack can immediately burst into the face and silence the enemy. In addition, one of Arthur's skills can also use wild monsters to perform wall-piercing operations, and there is also no displacement.
White Up is the current version of the more popular tank side road, White Up has a high degree of frankness, group damage and blood return effect, passive skills will increase energy when damaged, increase their own movement speed and healing effect, and Lian Po's battle intention is very similar, but Lian Po improves the attack speed and injury-free effect. In general, the passive ability of a hero is complementary to his own skill characteristics.
A white skill can gain a maximum health of 2% of the health lost when it hits an enemy, which means that the lower the white health, the stronger the recovery effect obtained. A skill of white up is only 5 seconds, under the effect of cooldown reduction, a skill of white up takes only 3 seconds, plus there is a 20% probability of white up triggering the passive of a skill, as long as it cools up, white up almost becomes an undead existence.
Cheng Biting Jin is also a very inexplicable warrior hero in the current version, and many players feel that Cheng Biting Jin's damage is not high, and there is no thrill of killing when playing. In fact, you don't understand the passivity of Cheng Biting Gold, cheng Biting Jin will only be higher when the health value is lower. If you can ensure that the blood is not dead, then export the enemy like crazy, because Cheng Bitejin can get more than 600 attack damage bonuses when the blood is broken.
The 600 attack power bonus exceeds the power of 3 broken troops, except for Cheng Biting Jin, which is something that other tank warrior heroes can't do. Because most tank warriors will choose half meat, generally shadow tomahawks and pure firmaments, only heroes like Lü Bu will be able to come out. And Cheng bites gold even if it is pure meat, it can easily kill the crispy skin in a second when it is residual blood.
Recently, S26 "Universal Warrior" came out, hanging Arthur, crushing Bai Qi, with 40% life bonus, he is invincible, fighting the group of undead crazy iron. I believe that players who have played crazy iron know that downwind wild iron, headwind scrap iron. Therefore, many players feel that the wild iron can only play the downwind game, the headwind game has neither output nor can not withstand the damage, and the group evaporates instantly.
In fact, for players who are familiar with wild iron, wild iron is very strong in the early stage, even if it is a teammate against the wind, wild iron is still a downwind. Confrontation road grab two is very critical, once the wild iron is promoted to the second skill, with the creeps to save a wave of ability, can always press the opposite side to fight, and even to make the opposite hero soldiers dare not come out to eat. Once the wild iron has an advantage, the group really comes with a 40% life bonus, and the damage is high, which is very inexplicable.
How do you think crazy iron is performing? Welcome to leave a message in the comment area to discuss, please pay more attention, we will see you in the next issue.