laitimes

"Smell of Ice and Fire" and "Taste of Soul" in "Eldon's Ring of Law"

The release of the Eldon Law Ring on February 25 can be described as an earth-shattering event in the game industry, and the major media have given high praise, players either stay up late or get up early, waiting to go to the gap place to start their journey.

In the early publicity, the FromSoftware Society (hereinafter referred to as FS Society) repeatedly emphasized that in the process of game development in Eldon's French Ring, it was fortunate to have the famous writer George W. Bush. R.R. Martin was involved in the production of part of the plot.

"Smell of Ice and Fire" and "Taste of Soul" in "Eldon's Ring of Law"

(Scenes that everyone has seen)

Coincidentally, this winter vacation, I finished all eight TV series of "Game of Thrones" (yes, all watched, the next 7 and 8 are indeed garbled, not fine spray), but also for Martin's book "A Song of Ice and Fire".

So can Martin's addition bring a certain "ice and fire flavor" to the old man ring?

"Smell of Ice and Fire" and "Taste of Soul" in "Eldon's Ring of Law"

(Strong and powerful)

In my opinion, "soul taste" and "ice and fire taste" are not inherently compatible. Although "A Song of Ice and Fire" is a fantasy novel, its content pays more attention to documentary, and the appearance of fantasy elements such as dragons and ghosts is smaller than the dispute between humans in the Seven Kingdoms.

As action games, the Eldon Ring and the Dark Souls series need to have an exaggerated boss design, and the humanoid bosses in them all have at least a more prominent identity than the player. This means that in this political system of the Ring of Laws or Dark Souls worldview, many of the people in power have different models from ordinary people at first glance, and they come out with various reasons that allow players to reasonably crusade against them.

In short, it is basically impossible for players to see various strange bosses in the soul system game with their different followers and other bosses.

"Smell of Ice and Fire" and "Taste of Soul" in "Eldon's Ring of Law"

(Full Moon Queen, who is much taller than the Faded Man)

But compared to Dark Souls, the problems with the Ring's bosses didn't come entirely from the mental side, and the Faded Man wouldn't directly put all the bosses to death like his old predecessors, the undead.

Some of the high-ranking bosses can still survive the player's crusade, the King's City's Mongart lies on the ground and laments after being defeated by the player, and the Full Moon Queen of the Academy continues to hold the egg in her hand. The Faders only weakened the characters' own fighting power, and their original dominance was not affected. That is to say, the faded man is an alien spoiler, snatching the big Lune he wants, leaving the original mess waiting for the surviving bosses to end.

Of course, this also leaves the possibility for these people to make subsequent appearances, and after the player becomes the King of Eldon, they can maintain their original identity to help rule the chaotic world.

"Smell of Ice and Fire" and "Taste of Soul" in "Eldon's Ring of Law"

(How to connect the limbs can not be beaten, by the mouth stink bar)

Obviously, the group image of the ruling class in the French Ring world will not have a "taste of ice and fire", and will there be a power struggle similar to ice and fire in the branch line? The Eldon Ring is huge, with intricate branches and some conflicting with each other. When players smash and grab around in the game, they will always inadvertently encounter several NPCs.

It is worth mentioning that in the process of completing the side line, the player's actions of seizing castles and smashing and snatching can be justified due to being commissioned by NPCs. For example, lords of Hyde, such as the father and daughter of the lords of The City of Moren, in these two branches, the player is entrusted to retake the fortress of rebellion, which really makes me feel the attachment of the displaced people in the chaotic world to their own cities, full of "ice and fire".

"Smell of Ice and Fire" and "Taste of Soul" in "Eldon's Ring of Law"

(Hyde Knight (but not the Old Man's Ring))

However, most of the side lines are still just traditional soul plots, players meet the characters, help them, or be used by them, and finally they complete their own goals, even if these characters are entangled with complex forces, they are mostly just acting for their own wishes.

The plot of the Ring of Law inherits the consistent style of Dark Souls, that is, the player is always in a passive state, lack of choice, although there is always an option to hand over something or not to hand over, in fact, the result of choosing not to hand over is mostly to shelve the plot, and the player does not know what these options mean when they do not read spoilers. In other words, most of the choices made by players when walking the side line are blind or not.

At the same time, the open world gives players the freedom to choose their own journey route, so the branches of the Ring of Law are more likely to be missed than Dark Souls. Although it is more reasonable to meet the characters intermittently on the journey, the incomplete story line makes it difficult for players to understand the minds and purposes of the characters, and it is naturally difficult to join the "ice and fire" plot of the power and wit.

"Smell of Ice and Fire" and "Taste of Soul" in "Eldon's Ring of Law"

(In short, it is led by the nose by La Ni)

From the interview, it can be learned that Martin's position in the development of the French Ring is to write the background story and mythological system for the game.

My guess is that the development process probably first allowed Martin to plan and write a huge mythological system, and added a lot of power strife to it, and finally played a super mess for Miyazaki Hidetaka to end - taking the fader into the gap and starting his journey, the player can only experience the chaos after the end of the dispute. The soul system's consistent fragmented narrative allows players to learn the backstory only in sporadic dialogue.

"Smell of Ice and Fire" and "Taste of Soul" in "Eldon's Ring of Law"

(There are dogs in front)

Fortunately, the NPCs in this game speak much more friendly than Dark Souls, and they are no longer telling riddles like before.

The Giant Craftsman Igi advises the player not to approach the Kalia Walled City, telling the player the reason for the dispute between the Academy of Magic and the Kalia nobles. The Big Turtle of the Church of The Enchantment will also tell the story of the Queen of the Full Moon and Ladagan. This allows players to easily tease out the storyline of the Lienia area of the Lake, although there aren't too many complicated entanglements.

As for the story of the broken ring of law in the longer timeline (most likely the part that Martin is responsible for), according to the setting of the game, there are no NPCs who can tell the player these things directly, and players who want to know the complex and twisted plot must still reason by reading the item introduction.

I think that although the French Ring has a large, complex and full of "ice and fire" backstory, it has to be broken by the soul system's consistent fragment narrative style, and it is difficult for players to know the plot completely and accurately.

"Smell of Ice and Fire" and "Taste of Soul" in "Eldon's Ring of Law"

(Quotes)

In fact, it doesn't make sense to compare a game to a novel or a TV series.

In order to ensure the player's sense of involvement, the legal ring must be a single perspective and the timeline is chaotic, unable to join the complex and complete group portrait battle; and limited by the form of action games, the protagonist is set as a fader with no characteristics, destined to become a bystander of various stories rather than a mastermind.

The "taste of ice and fire" and the "taste of soul" are not compatible with each other, which makes it impossible for the "taste of ice and fire" of the Eldon Ring to be clearly reflected. However, the Falun does have a tendency to move closer to the "taste of ice and fire", which is manifested in the fact that the amount of text and the ease of understanding of the text are improved compared to dark souls, and the position of the plot in the game flow is also more important.

"Smell of Ice and Fire" and "Taste of Soul" in "Eldon's Ring of Law"

(The wolf named Robb must have been a bootleg.

In short, the Eldon Ring has a more reasonable and complex sectarian power setting than the Dark Souls, but in essence, it is still impossible for players to experience the conflict of forces and power disputes, and I think Martin's joining is more as a marketing strategy (and perhaps publicly funded star chasing) in order to expand the player community.

For veteran soul players, the main line level design of the Eldon Ring is full of souls, and it is basically satisfactory in all aspects (except optimization), which can be said to allow players to have a full soul addiction in the gap land of this "super large Miyazaki Hidego Theme Park".

"Smell of Ice and Fire" and "Taste of Soul" in "Eldon's Ring of Law"

(Love Simulation, Cuteness, Casual)

Text: The game time is 70 hours just reached the ciii of the giant mountain

Read on