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Gone with the Wind 2: Countless bugs are the biggest obstacles on the road to parkour

Although the "Fading Light" series is a common zombie apocalyptic survival, the unique parkour system has improved the fluency of the game and the changes in combat, making this series stand out from many zombie games. The original sales were excellent, and the sequel, Gone with the Wind 2, was finally released after 7 years of development.

Gone with the Wind 2: Countless bugs are the biggest obstacles on the road to parkour

The game's plot tells the story of a highly contagious virus that broke out in the Middle East, and the epidemic that had been controlled was once again broken out because of human greed. This time, on a global scale, human civilization has fallen, leaving only a small number of survivors and a large number of zombies. In order to find an antidote to the virus, the international organization GRE used children as experiments, and the protagonist Aiden and his sister Mia were both members of the experiments. Later, the laboratory is attacked by a mob, and Aiden and Mia are separated, which becomes an indelible nightmare in Aiden's heart, so he spends his life searching for his lost sister.

Gone with the Wind 2: Countless bugs are the biggest obstacles on the road to parkour

Gone with the Wind is a first-person action-adventure game where players climb up and down a deserted city to dodge zombies and search for resources in the ruins. In order to avoid zombies, the surviving humans built their homes on rooftops, which also made the game's cityscape very different from other games, and this design also made it easier for players to move between rooftops, improving the use of parkour systems. Parkour and the combat system are inseparable, parkour action can enhance the strength of the attack, after the attack can also use parkour to avoid enemies. Parkour action is very diverse, climbing over obstacles is only basic, follow-up can also learn to fly over the wall and use the enemy as a springboard, exaggerated moves, in the later stages of the game can also get gliders and grappling hooks, so that parkour gameplay is more abundant.

Gone with the Wind 2: Countless bugs are the biggest obstacles on the road to parkour

There are many combat methods, including melee and ranged combat, but there are not many ranged weapons, which are not the main means of combat. Melee weapons are divided into sharp and blunt weapons, sharp weapons are used against enemies without armor, and blunt weapons can deal higher damage to armored enemies. Weapons have a level and quality distinction, high level damage, high quality weapons, there will be more transformation of the column. Modified weapons have additional effects, such as electric shock or combustion, and the modification can also repair the durability of the weapon, and the exaggerated indigenous weapons have become a major selling point of the game. In addition, there are expendable weapons that can play a role in various situations, throwing knives can paralyze the enemy's movements; gasoline bombs can cause large-scale sustained damage; C4, mines, etc. can be used to perform large-scale damage at one time.

Gone with the Wind 2: Countless bugs are the biggest obstacles on the road to parkour

Complex parkour moves and high-damage attack skills need to be unlocked through upgrades, and high experience points can be obtained by completing missions. Usually, you can also gain experience points in open world parkour or fight with enemies. The tasks in the game are divided into: main line, side line, random, challenge these four kinds, the main line task can promote the plot, the side task to make up for a more complete world view, random task can earn synthetic materials, challenge can get parkour and combat experience. The main quest has a divergent route, the player's decision will affect the subsequent direction of the game, and the survival of the characters and the development of each faction are in the hands of the player. In addition to the missions, the game also provides a lot of areas to explore, with night shops and abandoned apartment-style small exploration locations with rich currency or crafting materials. The GRE Research Facility and the Undead Haunting Point are inhibitors that can be used to upgrade the health and stamina limit.

The change of day and night in the game will affect the player's game experience, daytime and night have a very different style, because zombies are afraid of ultraviolet rays, so the threat of zombies during the day is low, and special zombies are hidden indoors. At night, the group of demons begins to dance, and the speed and aggression of the zombies increase dramatically, but indoor exploration can be carried out at this moment, and the density of zombies will be much lower than that of the daytime. In addition, at night, because of the higher danger, there will be an additional bonus for experience points, which is a reward mechanism. The game supports 4-player online cooperation, and the progress of the mission cannot be shared, so after returning to the original world, all tasks need to be re-done, but the level and equipment can be brought back to their own world.

Gone with the Wind 2: Countless bugs are the biggest obstacles on the road to parkour

After introducing the gameplay, here is my experience after 55 hours of level.

Gone with the Wind 2 is an ambitious but unpolished game. The game inherits the excellent feel of the first generation in the design of combat and parkour, and has both smoothness and coolness. The sound effect of the battle is solid, the enemy will have a corresponding reaction after being hit, and the severed limb system can also see the scene of flesh and blood, which greatly increases the overall coolness. The layered map provides a free space for parkour lovers to play freely, turning the most criticized running map in the open world into a part of the game. However, the upgrade of props requires too much material, so that players cannot experience the fun of each prop. Parkour was too chicken in the early stages, and even the most basic skating bases needed to be acquired through skills, which slowed down the fun of parkour.

Gone with the Wind 2: Countless bugs are the biggest obstacles on the road to parkour

This game is very good in the creation of a world atmosphere, from the architectural landscape to the characters dressed are exuding a sense of the end of the world, side quests can meet all kinds of people, can see that human beings do everything, just to survive, there are many moral problems, let the player think about the right and wrong in the end of the world. However, the main line of tasks is not like this, may be because of the relationship between the divergent plot, the main line of the feeling is a tiger tail. Many of the conflicts laid out in the first half of the game, the player without participation, with a few words hastily concluded. The protagonist's purpose is to find his sister, but almost all the tasks in the game are inter-factional struggles, and it always feels like the main plot has not progressed at all.

The biggest problem is the game's mistakes, "Fading Light 2" although not like "Cyberpunk 2077" or "Battlefield 2042", the direct impact, but it is really very destructive to the game experience, slight stuttering, interface display problems, serious will lead to the scrapping of the archive, or the need to reinstall the game.

Gone with the Wind 2: Countless bugs are the biggest obstacles on the road to parkour

"Fading Light 2" is like the original name of the game, it is a fading light, the game has an excellent skeleton, but a large number of bugs cover the dazzling light, I hope that the patch update can be launched as soon as possible, otherwise this light will soon be obscured by other games.

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