Dog Head Diary
I smelled experience in the toilet
08
March
Tuesday
He tried to seduce me with Atapi
But Q cannot stack the number of layers of the tarp
So I didn't go
—Nessus
"Is it easy to beat a dog's head and wrist?"
"Is it easy for a dog to fight a sword demon?"
The answer of the water friends of the dog head bar is that the dog head is easy to fight!
In the League of Legends player group, the game idea is becoming more and more mature and clear today, and the discussion of gamers has also progressed from how a hero should play, to which heroes have unreasonable values, or how a hero should play.

This also extends to a lot of player groups who love a hero.
Among them, the most special, the most quality, the most river crab, if the dog-headed player thinks that he is second, no one should dare to recognize the first.
There is a saying that the other heroes are discussing how to kill the line single, and only the brother who plays the dog's head is discussing how to smell the experience. Due to the overly weak line period of the dog head, the dog head player cares more about how to let the dog head smoothly pass the first three levels, do not seek Q soldiers, can smell the experience, it is already a big victory.
It can be said that the water friends of the dog head bar, it is precisely because of this low sense of satisfaction of the desire to line, the special smelling experience skills explored, so that the dog head bar culture is completely out of the circle.
Sorry, not a dog's head, it's the desert grim reaper!
Desert Death, a Q skill has unlimited growth skills, as an ordinary League of Legends player, I also felt at the beginning that no matter how difficult the dog head line is, it must be Q soldier stack passive, and it is from the first soldier to start Q, that is called the dog head. But until I entered the dog's head, my understanding of the hero of the dog's head was too superficial.
The CD of low-level Q is too long, even if the first few levels can Q to the soldiers, but there will be a huge risk, the idea of the dog head bar brother is to give up the weakest right to make up the knife in the line period of the dog head, pursue the lowest experience right, and wait until the level is high and then use the Q skill to quickly stack passive.
Therefore, the strategy of the dog head bar brother is simply summarized: find a place to smell the experience - no injury upgrade - level six and then find the opportunity to kill alone
In the beginning, the scientific result of the dog's head bar was that it found several very hidden locations on the road, and could smell all the experience of the first wave of soldiers. But the Internet is relentless, it will share your cheats with your companions, quickly share them with your enemies. All the other single hero players with numerical inverse values and infinite strength on the line have also begun to learn to use a variety of different methods to deal with this mixed experience dog head.
So starting from the experience of smelling, a single toilet seat on the road has extended a new game of ideas.
The Sword Demon Wrist Hao and the like began to grab the grass on the road, squatting in the toilet early to wait for the rabbit. But the dog-headed bar players are smart and right. The travel rate and the addition of the first level W, combined with the way the Qin King circled the pillar, let the weak dog head on the line and the strong hero on the line eat experience together without eating soldiers.
But the law of conservation of energy does not end here, a good dog-headed player, not only patient enough, but also rational enough, can not disrupt the balance of the line of war. The line that should not be touched is not touched at once, and it is better to make up the knife less than to push the line down in front of the opposing tower.
The most outrageous thing is that the dog-headed player has been exploring, and has been racking his brains to find a way in a canyon with very simple rules and very few variables. After the stream of experience became known to the public, the dog-headed player created another stream of card soldiers.
The specific idea and process is like this, generally players who are more experienced in the head of the line dog will grab the road grass vision. Therefore, at this time, the dog's head did the opposite, directly from the upper half of the field to the middle of the enemy's second tower and the highland, and used his body to jam the main line. And it is matched with two armor talents and four red armor.
At most, the dog's head can hold the opposite three waves of lines, and the other party's single is impossible to use the same card line to deal with, 61 armor and four bottles of red medicine, is to fight with the dog's head to play the advantage of the hero does not have. (The opponent is the wrist sword demon or the Nuo hand to use cautiously, because it may be beaten to the level difference over the tower) And then the dog head can rely on the homeland guard to quickly go online after the card is finished and killed by the creeps, and when it is online, just the three major waves are under the tower, and the dog head can complete the transition of the first three levels relatively safely.
If you fight the wild more and more do not be afraid, the addition of the first level W, at least can make the enemy hero who resists the tower hand over the flash or even a life, and the dog head after resurrecting again can directly TP back to the line, and the soldiers who lose are much less than the conventional line.
This is the charm of doghead players, they do not pursue the details of the line single kill game, nor do they ask the designer to strengthen the dog's head with how many hot patches, nor are they afraid of the hero of the strength of the single quality inspector. Because they've been in the most reasonable and scientific way, get their favorite heroes into the lowest cadence they need.
Gamers become more and more mature, sometimes annoyed by missing a gun car, sometimes blaming themselves for an operational error, and sometimes scolding because of the anti-heaven value of some of the opposing heroes. But dog-headed players don't, they know the strengths and weaknesses of the hero they love, and they don't abandon him because of the version, and they choose to abandon him.
They will be satisfied with a little cleverness, eating a wave of experience, and proud of a clear idea of adding points and talent choices.
In my opinion, this is a spirit that belongs to the dog-headed player, not bowing to the version, not compromising on hero strength. Recognize yourself, step by step skillfully and steadily, and move forward. I think this way of slowly letting what you love glow is more romantic than getting up and hanging a cat and sweeping across the canyon.
Learned? If you learn, go to the line with life!
Start with the experience of smelling the first creep!