Earlier, Dr. And everyone shared the article "How hot is the Eldon Ring of Law?" The developers of other games seem to be a bit red-eyed, not only introducing the various exaggerated achievements that "Eldon's French Ring" has achieved so far, but also the popularity of the game has even attracted peers to complain (eye red). Although the relevant posts have been deleted by the author, players are still engaged in heated discussions in the community, and the idea of one of the elder brothers has become a hot topic!

To understand the whole thing, we first need to know which people in the industry complained about The Eldon's Law Ring and what they complained about. Ahmed Salama, UX designer at Ubisoft's Stockholm studio, Blake Rebouche, senior mission designer at Horizon 2: Forbidden Lands in the West, and Rebecca Fernandez O'Shea, producer of Nixxes Studios, who is responsible for restarting the Tomb Raider series, respectively, point out that Old Ring's UX design is poor, the mission design is not good, and the PC version is not optimized and stable.
In response to the above three problems, the final PC version optimization problem does exist, "Eldon's Ring of Law" was first launched and even received a "mixed" evaluation, players have no objections, and the first two problems of the spit made players greatly dissatisfied. You also noticed that the work experience of Ahmed Salama, who started the above complaints, is very interesting, he is now working at Ubisoft, and he has previously participated in the production of "Battlefield 2042" and "Battlefield 5".
I believe that many people are thinking in their hearts: "The UX design of the projects you are involved in is not particularly good, what face is there to criticize the old man ring"? So the overseas player "gamboozino" came up with an interesting idea, that is, if Ubisoft came to develop "Eldon's Circle of Law", then what would the game become? Interestingly, he also made a homemade image depicting the game looked like for the Ubisoft version of Eldon's Ring of Law.
We saw that in the game screen, the original clean and refreshing of "Eldon's Ring of Law" is gone, and it is full of UI elements! The game map and minimap are full of question marks to guide the player to explore; the screen also marks the distance of important target locations, which is very humane; the upper left corner tells the player how to spend money to buy things, while the right side is a detailed mission guide; in order to take care of players without memory, there are various operation tips on the screen; the bottom is the skill icon bar, which is convenient for players to use quickly!
UX actually refers to the user experience, the design of the product to make users comfortable and convenient. Ubisoft's paradigm open world games do, as mentioned above, offer a variety of human designs on UX, as well as clear guidance on tasks, and games seem to be designed that way. From this perspective, Ahmed Salama and Blake Rebouche are right in their criticism that The Ring of Eldon is indeed "unfriendly" in some details. However, the Doctor believes that these designers may have ignored From Software's cultural heritage and game philosophy.
The doctor feels that whether it is UX design or task guidance, it is for the overall experience of the game. Eldon's Ring of Law follows the UX design and task design of previous soul works, which may seem contrary to today's UX design principles, but it can bring players the purest game fun. In other words, although there are indeed inconvenient places in the process of playing "Eldon's Law Ring" and the mission guidance is not clear, it is just fun. And some games are very user-friendly, taking care of players as infants and toddlers, but still not fun!
Due to the fact that Ubisoft's model (routine) open world games have been a bit much in recent years, the quality is uneven, because it has become the focus of this player's discussion. As for Guerilla Games being involved, it was quite unlucky. The Doctor remembers that in 2017, "Horizon: Dawn of Zero" was immediately suppressed by the full-score "The Legend of Zelda: Breath of the Wild"; and this year, "Horizon 2: Western Forbidden" was only launched shortly after the launch of "Elden's Ring of Law", and sales were affected to a certain extent. The developers are a little upset and completely understandable.
Of course, it's better to look at the problem holistically and objectively, and although both Ahmed Salama and Blake Rebouche were attacked and deleted, It's true that Eldon's Ring of Law isn't perfect, and the UX design and task design are really inconvenient for some people. When the doctor plays, he must have a notebook at hand, and he must consult the Raiders website at any time. However, as things stand, I'd rather have more games like Eldon's Circle of Law.
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