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Glory of kings: Chang'e is restrained by extreme heroes, planning emergency callbacks, and halving the effect of true injury

Chang'e is the unpopular mage in the glory of the king, the hero strength ceiling is relatively high, not friendly to players who can not play, due to the impact of the skill mechanism, even if it is the "national service" Chang'e, in the restraint lineup does not dare to play easily, in order to alleviate this extreme restraint problem, planning to adjust Chang'e in the near future.

Glory of kings: Chang'e is restrained by extreme heroes, planning emergency callbacks, and halving the effect of true injury

Originally, Chang'e's survivability was adjusted, weakening the shield surcharge, and also increasing some health, but the adjustment was cancelled shortly after the experience suit test, in fact, most of it was because Chang'e players opposed the adjustment, and the original intention of the plan was to alleviate the restraint relationship, but for Chang'e, the native players are more aware of the pros and cons.

Since Chang'e's passive skill belongs to the shield value effect, the damage will use the shield instead of health consumption, so in order to make Chang'e not exceed the standard too much, it will reduce the health value to the minimum, but the real injury and specific heroes can directly ignore the shield, so whether it is early or late, the threat to Chang'e is very large.

Glory of kings: Chang'e is restrained by extreme heroes, planning emergency callbacks, and halving the effect of true injury

There are not many heroes who can restrain Chang'e, but the restraint intensity is too high, as a mage based on skill output, both consciousness and operation are needed, the operation difficulty of the hero is relatively high, it is very unfriendly to novice players, and the combination of skills will produce high burst damage, so players who do not understand the skill mechanism will often bring the illusion of no output.

Glory of kings: Chang'e is restrained by extreme heroes, planning emergency callbacks, and halving the effect of true injury

The main restraint hero Lü Bu, there are many real wounded warriors, but like Lü Bu has a hero with innocent wounds, so the threat of the warrior to Chang'e will be relatively large, in the case of a set of skills in the later stage of blood is not much, Chang'e's most rhythm lies in the advantage of the game, through the early strength of the continuous snowball, in order to cause economic difference to the opponent, once Chang'e will play, can lead his teammates to play suppression.

Glory of kings: Chang'e is restrained by extreme heroes, planning emergency callbacks, and halving the effect of true injury

The specific restraint hero is Garo, after the hero passive bonus, the skill general attack can additionally cause equal damage to the hero shield, that is to say, Garo's attack on Chang'e is 2 times the output, the headwind bureau Chang'e should give priority to development, because after forming an economic gap with the opponent, Chang'e's damage will be much lower, not to mention that the hero skill is biased towards a single effect, the headwind group battle is very weak, and the advantages are still good, unlike the general crisp C position has a certain degree of frankness, the two skills clear the line fast, with one or three skills to accelerate, It is easy to dodge enemy development when taking the line.

The hero brushing effect is high, and the punishment brushing field is also very fast, but many mage players below the King's Bureau only know how to clear the military line, and then go directly to the tower to wait for the next wave of troops, do not know the wandering support, Chang'e only eats the economy of one military line in the middle road is completely insufficient.

Glory of kings: Chang'e is restrained by extreme heroes, planning emergency callbacks, and halving the effect of true injury

The plan has shown that it will alleviate Chang'e's extreme restraint problem, so the restraint hero will be weakened, then the threat of the outbreak type of hero to Chang'e will increase, the low win rate is mainly because of the gap opened by novice players, the peak game still has a 52% win rate, in the full ranking segment, Chang'e's win rate is only 46.93%, the appearance rate is only 2.5%, you can imagine how poor the performance of the low segment Chang'e is.

Glory of kings: Chang'e is restrained by extreme heroes, planning emergency callbacks, and halving the effect of true injury

The king's official evaluation of Chang'e, there is control, with its own mana shield, damage explosion and continuous output, these four are difficult not to agree, but the "label" suitable for novices is reversed, the planning has now been regressed in the experience suit in the adjustment to the formal suit consistency, the follow-up will greatly enhance Chang'e, the hero with the real injury effect will halve its effect.

Figure | network

Wen | game fish

Typography | game fish

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