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Touch Night Talk: What a painful realization

Touching the night talk, every day nonsense and game-related farts, ghost things, new things.

Touch Night Talk: What a painful realization

Xiao Luo deleted the figure again today

My colleagues have already talked about their feelings about playing Eldon's Ring of Law from different angles in the night talk column. Whether it's boss intensity, open-world design, or the shaping of NPCs' feelings, a "all-encompassing" masterpiece like this can always spark a variety of discussions. I remember that the last game that made everyone talk so much about it was back to "Collection! Animal Forest Friends"...

Due to the legal system, my "old man ring" road has been relatively smooth so far, and there are few tragic stories in "Bloodborne Curse" about being educated for 5 hours by the orphans of Coase because of skipping class and "shooting back". Of course, I still have some worries about skipping class in my heart, but fortunately, I have learned in advance that the "old man ring" gives players the opportunity to repeat their choices, so I don't feel too much pressure - single-player games, skipping class or something, just make up for it.

Touch Night Talk: What a painful realization

One of Rataen's moves by "Broken Star" reminds me of monster hunter' comet dragon...

But when I repeatedly mentioned the example of Kos's orphan, I also thought of another thing — what was the most impressive moment of the game?

Last weekend, the "Ask Pop Touch" column asked the question: Which game have you ever been "hurt"? In the discussion within the editorial department, a "emotionally hurt" premise was also added. At that time, my first reaction was the final song of "Cavalry on the Back of the Dragon 3", and the "black screen killing" sandwiched between the characters' dialogues vividly reflected the malicious intentions of the game producers, and also made me throw the handle in anger.

But in retrospect, my memories of "Cavalry on the Back of the Dragon 3", in addition to being repeatedly knocked down by the black screen, were so vague that I was surprised. It's not that I completely forgot about its characters, background, and plot, but that the impact of the black screen is so great that it dilutes the presence of other elements.

Of course, if you remove the filter of Yokoo Taro's personal style, "Cavalry on the Back of the Dragon 3" is really not a good game, and the poor graphics, poor gameplay, and perfunctory traces of the ubiquitous rush make it doomed to poke only a part of the core fans' soft underbelly. From this point of view, "black screen killing" is not entirely a bad thing for "Cavalry on Dragon's Back 3".

Touch Night Talk: What a painful realization

She hurt me deeply

This story makes me start to think of other games I like or dislike — what do I really remember about them? If I were to classify those memories, there must be scenes that were exquisitely designed and moved me, but there is no doubt that the details that "hurt" me and made me angry also occupy a large part. This is probably another sense of "hate lasts longer than love".

For example, the death of Alice in Final Fantasy 7 and the final boss battle in Resident Evil 5 can be said to have subverted my cognition that "such an important character should not be said to be gone"-if I lose my naïve attitude to the game at some point in time, some RPG games represented by Final Fantasy 7 are absolutely indispensable; and my resentment of the latter extends from the game to the outside of the game: a villain like Wesker who spends a lot of ink and ink and has a fairly three-dimensional image The developer degenerated him all the way into a large secondary two who destroyed mankind with his mouth shut, shaped like a lump of fried sauce noodles, and finally killed by a bazooka... Even if you must arrange for him to become the final boss, this is like a final boss should be treated!

Touch Night Talk: What a painful realization

He also hurt me deeply

In contrast, a situation like the Coase Orphan is more like a sense of relief after investing a lot of time and effort – although it abused me for 5 hours, I finally succeeded in "slaughtering the nightmare", and all the previous suffering process became a footnote to the final victory. I believe that those masters who can easily kill the Kos orphans with guns and poisoned knives should not feel that they have been hurt so much.

Perhaps because of this, in my mind, The Orphan of Kos does not reduce the presence of the other scenes in "Bloodborne Curse"--the little girl who let me do everything in my power but could not save it, the thirsty blood beast that often killed me in the early stages, Ludwig who turned into a monster but had a firm belief, lawrence, the magma freestyle master... They didn't drain me like the orphans of Kos, but they impressed me.

Touch Night Talk: What a painful realization

It hurt me, but it ultimately gave me a sense of accomplishment

What will impress me the most about The Eldon's Ring of Law? I can't answer this question until I clear it. However, in the tradition of the "Soul" series, it should be some story fragments that make me grumble, or the bosses that abused me to death and come back to life.

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