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Glory of the King: From pure output + famous knives to anti-armor, what is the charm of playing wild?

Hello everyone, I'm Bells~

Now the glory of the king, almost all assassins, warriors, tank heroes will come out of the anti-armor, maybe the tank hero out of the anti-armor, everyone thinks there is no problem, but why the assassins and warriors are also out of the anti-armor, and not yet the kind of half-flesh out of the outfit play, but if you are out of the anti-armor and then out of the eternal night or witch, this is a half-flesh suit with physical defense and spell defense, this is easier to understand.

For example, the warrior hero is theoretically going to come out of the half-meat suit, you out of the anti-armor also out of the witch cloak, this is understandable way to dress, but not in this way, many warriors and assassins are only out of one anti-armor, other meat is not out, just an anti-armor.

Glory of the King: From pure output + famous knives to anti-armor, what is the charm of playing wild?

This is actually a problem in terms of outfitting, because if you want to produce meat, you will produce half meat, or you will not produce meat, with a pure output play, just like before, you are directly pure output, the last resurrection armor for the name knife, or pure output plus name knife, this is the previous way of playing, but you come out of an output suit, which is mixed with a counterattack armor, what is this?

Because everyone should know that whether it is in the past or now, in fact, the defensive significance of a single anti-armor is not great, because you will still be seconded. Why before everyone is pure output of the famous knife play, that is, a piece of meat will also be seconds, not as good as the famous knife has the invincible effect of that half a second can be used to operate, half a second don't look fleeting, but the player with fast hand speed can hit a set of skills in half a second.

Glory of the King: From pure output + famous knives to anti-armor, what is the charm of playing wild?

So before it was always a pure output plus name knife, why is it now pure output plus anti-armor? Many players think that the anti-armor is to make you have a better degree of frankness, not to be dropped by the opponent's seconds, not to be single-handedly will be dropped by the second, but the bell and everyone to tell the truth, in fact, the anti-armor is not used to prevent yourself from being seconds, nor is it used for defense.

You say the main defense, in fact, the ominous sign is better than the counterattack armor, which is why the shooter out of the physical defense armor will choose the ominous sign instead of the anti-armor, although less than 130 physical defense, but more than 1200 maximum health, and the opponent hit himself, will reduce the attack speed and 15% of the movement speed, on the physical defense, there is no equipment than the ominous sign.

Glory of the King: From pure output + famous knives to anti-armor, what is the charm of playing wild?

At this time, some players will ask, is the physical defense of 130 bad? To tell you about the bonus of a piece of equipment, you know whether it is good or not, 220 gold coins a piece of cloth armor, physical defense 90, you say that more than 130 physical defense can be good, so now the per capita anti-armor, many players think that it is the main defense, in fact, it is not, but there is another reason.

In fact, everyone really chooses to anti-armor, and the reason for the per capita anti-armor is that the anti-armor equipment has both offensive and defensive, you say that it is a defensive armor, it is a defensive suit, you say that it is an output suit, it may output higher than many output equipment, this is the true face of the counter-attack armor.

Glory of the King: From pure output + famous knives to anti-armor, what is the charm of playing wild?

In addition to 400 physical defenses, anti-armor also has 30 physical attack power, but its output is not in the direct attack damage bonus, but in the passive effect of anti-armor, counter-stabbing and rebounding.

The counter-stabbing effect is triggered when the physical damage received in 2 seconds exceeds 1000+10%, hitting 8% of the maximum health spell damage. If the bounce is hit by a physical attack, the base bounce 25% spell damage increases the damage of every 20 physical defense bounces by 1%, which means that the light anti-armor plus malicious bounce damage is 45%.

Not counting the bonus brought by other physical defenses, the opponent hits you with ten thousand health, you do nothing, counter-stab once, the opponent is also ten thousand health, the opponent will receive 4500 + 800 spell damage, that is, 5300 spell damage, you say this is not terrible, do you say should you go out anti-armor?

Glory of the King: From pure output + famous knives to anti-armor, what is the charm of playing wild?

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