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Dark Souls PTSD patients should also try Eldon's Ring of Law

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You've probably heard games from From Software Studios, and the difficulty of them has left many players scratching their heads. Some people (like you) will say that their game requires a lot of patience to get started. Maybe you're not interested in this kind of game, maybe you've given up on it, and now you're curious to see if The Eldon's Ring of Law can change your mind. After all, part of the game is from the well-known fantasy writer George W. Bush. R· Written by R. Martin, and according to our review, Eldon's Ring of Law is one of The "easiest to get started" and "most difficult" of From Software.

As a Dark Souls PTSD recoverer, I suggest you give it a try.

Dark Souls PTSD patients should also try Eldon's Ring of Law

Do you expect Eldon's Ring of Law to be a spiritual sequel to The Elder Scrolls or The Legend of Zelda? Or did it pour you a basin of cold water so much that you regretted your pre-order? It can be revealed here that Eldon's Ring of Law has a lot in common with the above two games, but some of its own From Software elements may make you very interested.

While From Software games like Dark Souls and Bloodborne Curse are selling well, they certainly aren't as well received as Zelda: Breath of the Wild and Roll 5. However, in any case, the top players feel sorry for them, and they are in pain and happiness in these so-called super difficult games.

I don't know what you look like in front of the screen, but for years, these questions have made me stay away from this type of game. Of course, I haven't tried it, and I haven't played either Dark Souls 1 or Dark Souls 2 for long. It is precisely because they are notoriously difficult that I am afraid that they will become more and more difficult to fight in the future, and I feel that there will be no fun to speak of, so I retreated. But then I became more composed, and after experiencing severe depression during the pandemic, I opened Dark Souls 1 again and got a novel experience. Primitive skills don't represent anything, and there's no need for players to practice reflexes. In fact, the pace of "Dark Souls 1" is very slow, clear and cautious. Like I said, it takes patience. I haven't developed that patience for a while, but I do now. Maybe you have it in front of the screen.

Eldon's Ring of Law is similar to Dark Souls in many ways, but the graphics are more advanced and the range of explorations is broader. I still retain the habit of playing Dark Souls before, a giant axe and a shield to go around the world. The bosses I encountered were still tricky and scary, and I was forced to re-examine my own psychological defenses, and more importantly, my patience in observing the opponent's attack patterns, so that I could come up with tactics to fight back. The boss's blood bars in The Ring of Eldon are very thick, and they don't feel more like Bloodborne than Dark Souls, so if you don't have the help of teammates or any NPC helpers, you have to take a lot of patience to give the boss blood. Both of these mechanics of Eldon's Ring of Law can also be found in Previous From Software games, which can reduce the difficulty of playing.

Dark Souls PTSD patients should also try Eldon's Ring of Law

But Eldon's Ring of Law has a lot of mechanics that didn't exist in the previous Game of From Software. Dark Souls 1 feels like an open-world game, but many locations are closed due to story factors or are guarded by high-level bosses. Dark Souls' fast travel is limited, and you can't ride a horse. Like Zelda: Breath of the Wild, weapons are depleted, and players who want to find a blacksmith to repair them will have to hike all the way. Eldon's Ring of Law solves this problem, allowing players to move quickly and horses to ride.

Maintaining health bars is also easy. Fighting monsters in the open world can return a small amount of blood, so there is no need to return to the campfire (blessing) frequently to replenish blood. There are also small save points between the campfires, which are small stone sculptures scattered on the map. When playing the dungeon, some of the advantages in the open world that are conducive to health recovery will disappear, but the player can exit the boss battle or exit the dungeon at any time, and explore around before trying the challenge again, brushing experience upgrades.

That's another big plus of Eldon's Circle of Law: Like From Software's other games, there's almost no roadblock. Players do encounter some enemies that are too strong to fight, but you can always slip away and fight again when you are fully prepared. There are tons of discoveries and small dungeons to explore, as well as puzzles and small boss battles, which you can get equipment to make the game easier. Eldon's Ring of Law encourages and even rewards players to "escape" and try them when they become stronger and more capable, which is what From Software has always done, but I feel that it is more clear in this game.

Dark Souls PTSD patients should also try Eldon's Ring of Law

however! Bosses in the game can make players feel frustrated, especially when they see such a thick blood bar for the first time. There will always be a corresponding defeat technique for different bosses, and there will always be other players who will gradually explore some tricks. Moreover, you can always find friends to help you break the siege. For most people, bosses are the hardest part of the game, and it's all up to you to see if you can accept that.

For me, I like games like Dark Souls, but that travels quickly and has a system of collecting and crafting herbs. It also has the same black humor as Dark Souls. The world is full of strange people, both frightening and likable. This is an open-world game with a well-established character upgrade system, where players can choose from a variety of fighting styles, each with a highly effective and engaging effect.

Personally, I believe in your abilities. There is also a headache for players in Zelda: Breath of the Wild. And you know what? There are too many claims about Eldon's Ring of Law and from Software's other players to dissuade them, so don't be intimidated by such rumors. After all, you have a shield in your hand, or what tool is equally useful, depends on how you develop your character. You can also roll around in battle and dodge attacks. You stare at the enemy's blood bar, and the enemy will stare at your blood bar. Maintain their own blood volume while giving them blood. You're sure you can.

Translated | Wellin Tsin

Edit | Tonkaku Ramen

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