Hello everyone, I am the new author of China Stan Lee, dedicated to the study of the glory of the king of the game mechanism, to take you to understand the details of the hero's mechanism, equipment blind spots, I hope that after reading my article, you can have a deeper understanding of the game mechanism! What we want to know about today is Irene, the hero.

Erin locates the shooter, mainly for spell output, and then the regular content (new contact with this hero in real combat for ten minutes or only what you can understand after reading the skill introduction) will not be introduced, focusing on the details of the mechanism
passive
Irene's passivity is to get a rapid flight and enhanced general attack that consumes energy when full of energy, the meaning of rapid flight is to increase the movement speed of a fixed value, the specific movement speed bonus is (350 + 50 * hero level), the bonus is affected by the change of the percentage movement speed, at the same time, Irene's panel movement speed limit is 1200, that is, even if the unequipped Irene, at level 10, the rapid flight state can also have a super high movement speed of 1200 (the second picture can see that Irene is in a rapid flight state), Therefore, if Irene can maintain the combat state, she can basically have the best maneuverability under the premise of no displacement, so for Irene, the movement speed bonus of the equipment is not a too useful attribute in the middle and late stages
Irene's Enhanced General Attack Hit Unit can get a layer of energy, but Irene cannot recover energy through the General Attack during the Rapid Flight State, and Irene will also have stiffness when strengthening the General Attack, so it is not a waste of energy to confirm that the Enhanced General Attack is over after the rapid flight is over. Meanwhile, Irene's general attack can be critical hit, but the critical hit damage multiplier is low, around 125%, which is not impressive.
skill
Irene's one skill, the Laurel Leaf Arrow, has no deceleration effect, will and will only be blocked by enemy heroes, and a deceleration ring appears in the center of the arrow's disappearance, similar to Li Bai's 2 skill, only units touching the deceleration ring will be slowed down and damaged by the deceleration ring, and ordinary displacements will also be damaged and slowed down after the deceleration ring.
Erin's two skills can get the imprints required for two layers of big moves (one of the imprint sources is the increase in the imprint that triggers the immediate return to full energy under energy dissatisfaction, so the use of two skills under full energy will only get one imprint, I think the reply judgment should be slightly modified or the two skills are not in line with the description), and lift the slowdown and immune slowdown within three seconds, grasping the timing of use can make the pursuit and escape very smooth.
Erin's big move will record the number of layers of the big move when released and release it accordingly, during which the imprint obtained by using the second skill cannot be used in the current big move, this problem is not big in the middle and late stages, but it also has a certain impact.
All in all, Irene as a magic shot, there are a lot of details that need to pay attention to the mechanism, I hope that my article can help you notice some points that have not been noticed before, so as to consider the appropriate way to play, the first time to post, I hope you like!