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Hearthstone: Wargame Buddies new tweaks, a Carre is gone, and Woking is still T0!

Early this morning I saw the water friends in the group discussing the news of the new patch, and I went to check it out. This patch is mainly aimed at tavern wargames wargame partners, such as the current version of the strong Queen Vatogel and Woking have weakened a little.

In fact, this knife is still comfortable to cut, because the cuts are relatively uneaten heroes. You see the current Queen Vatogle, from a book began to brush the body, even a strange fighting force is also very fierce, there is no operation. There is also the Lich, a must-have for the Demon Bureau. In the middle of the day, the figure of the small powder and the groundbreakers are swept away, and there is an extra dollar per round.

Let's talk about the changes in hero's gameplay after the adjustment of this wargame partner.

Hearthstone: Wargame Buddies new tweaks, a Carre is gone, and Woking is still T0!

Tamsim Sim, its gameplay is actually very similar to Woking. It is also to raise the Xenophore Dragon, and the mechanism of the Xenophore Dragon only increases its attack power, which determines that it is easy to become the companion with the lowest health. This will stabilize the other minions to eat their high attack power.

Hearthstone: Wargame Buddies new tweaks, a Carre is gone, and Woking is still T0!

After the adjustment, only four followers can eat, and the final circle will be less than two high attacks. So you can't just rely on it to play the later stage. Now it is best to rely on the transformation of the colorful dragon in the early stage, and fight as if there is no such skill in the later stage. Moreover, its wargame partner also added two points of blood, which was considered to enhance the suppression power in the early stage.

Hearthstone: Wargame Buddies new tweaks, a Carre is gone, and Woking is still T0!

Queen Vatogor. The passivity of the wargame partner is limited to three times, and there is no change in the early playing style, after all, the early stage is also brushed less than three times. From the middle stage, you can't bury your head in the brush, but try to find the second core: the bare teeth, the dismantler.

Hearthstone: Wargame Buddies new tweaks, a Carre is gone, and Woking is still T0!
Hearthstone: Wargame Buddies new tweaks, a Carre is gone, and Woking is still T0!

At the same time, due to the increase in core cards, we have one less battle position. In the medium term, it is recommended to start hoarding Raven + Xiao Huang, or highly venomous spiders and resurrection snakes, to ensure the frequency of many opponents.

Hearthstone: Wargame Buddies new tweaks, a Carre is gone, and Woking is still T0!

Previously, the Lich had a set of fighting styles, which was to choose to sell the first groundbreaker to prevent it from three companies. In this way, we have two wargame partners, and no matter how big the body is, it does not make sense. It is better to split into two and become two fighting forces. But now that there is a cap on the number of times, it is clear that the previous set does not apply. Now it is more suitable for the medium-term small brush, and then open the brush after finding the core of Uzur and The Hellfire.

Hearthstone: Wargame Buddies new tweaks, a Carre is gone, and Woking is still T0!

Woking has weakened the first and middle periods, but as long as the mechanism remains unchanged, Woking's later period is still very strong. A small powder body, transformed into a colorful dragon, and then upgraded, doubling the attack power. Finally, it was switched to Master Gardlin, and the attack power was copied to the other minions. Now with a few more rounds, you can prioritize the core minions when copying attack power. The strength should still be at T0 without changing.

Hearthstone: Wargame Buddies new tweaks, a Carre is gone, and Woking is still T0!

Elise's star-by-star companions have actually changed a lot. Previously, the map consumption mint was reduced by one coin, and the map could be reduced to 0 fees in the hand. The downside is that it starts slowly, and you want to be greedy for two turns before you can get a map with 0 fees. Now the start is faster, remember that the 2 fee of Elith star-by-star is enough to make it on T0. Now reduced to 1 fee, each turn stably finds a minion. On the contrary, it is more flexible, and everyone does not have to think about hoarding and reducing fees, and directly uses up the combat strength.

Overall, the changes to the tavern wargames are still good. Mechanistic heroes like Vatoguer and Woking and the Lich weaken their mechanics and increase their operations. Operational heroes like Elise Star-by-Star enhance its stability, and it is interesting to play a few games today, and everyone is carefully operating and does not dare to force the tavern level.

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