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Hearthstone: Double Storm Inhalation? Start with a Tess, and the lineup is all about thinking!

Ever since The Tavern Wargames had a wargame partner, you have to say the happiest hero, I think Tess said second, no one dared to say first. Tess's skills can steal from her followers, and her wargame partners can steal other people's wargame partners. Because each hero's wargame partner is exclusive, the combination produces a wonderful chemical reaction, so Tess's only drawback at the moment is that the start is too slow. In particular, there are too many uncertainties in each round, resulting in them often struggling for too long at the fork in the road of choosing tactics, and finally because of greed for quality, they can't keep up with G.

Hearthstone: Double Storm Inhalation? Start with a Tess, and the lineup is all about thinking!

In fact, as soon as you play Tess, you have to determine what you want to play, as for the core wargame partners you want, you can always encounter that one when you play, and you can use it directly if you are prepared to steal it. Taking this one as an example, our seven opponents are: Kurt ruth, Master Nguyen, Captain Kulag of the Sky, Turkster, Brother-in-Law, and Acess and George.

Hearthstone: Double Storm Inhalation? Start with a Tess, and the lineup is all about thinking!

Master Nguyen and George's and Ya Xiji's wargame partners have almost zero effect on us, so don't just don't. The other heroes' wargame partners are considered to have some reinforcements, but they can't be used as the core, except for Kurtrush Ember, whose wargame companion is +1/+1 in the tavern when you buy a minion, so this can be directly locked tactic: Storm Inhalation Stream. And the Minions pool also contains demons.

Hearthstone: Double Storm Inhalation? Start with a Tess, and the lineup is all about thinking!

A brief introduction to the Storm Inhalation Stream, buying and selling companions multiple times in one turn, constantly refreshing the body of the companions in the tavern, and then using the effect of devouring the entourage attribute values in the tavern after the end of the 6 companions' hungry magic bat rounds, greatly increasing the size of the friendly companions. Provide considerable combat effectiveness.

At present, there are two heroes who can walk the storm and suck in the stream, one is The Kurtrose Ember, and the other is Nozdom, Andrzedom's wargame partner is to refresh the tavern and grow in stature, which is not the same as the Kurterus Ember.

Hearthstone: Double Storm Inhalation? Start with a Tess, and the lineup is all about thinking!

The above is the simple game idea of playing Tess, first think about whose wargame partners you want to steal, what genre to go, which wargame partners can stay in your hands for profit, and which need to immediately improve your combat effectiveness.

Since we chose to take the storm inhalation stream, we need to quickly increase to 5 books in the early stage, and then go three times in a row to find the hungry magic bat.

Hearthstone: Double Storm Inhalation? Start with a Tess, and the lineup is all about thinking!
Hearthstone: Double Storm Inhalation? Start with a Tess, and the lineup is all about thinking!

The second is the mid-term operation, which is very fragrant when encountering Sky Captain Kulag, Turkster, and brother-in-law. Captain Sky's wargame partner can restore your skill, and assuming it plays a wargame companion but doesn't sell it, we can steal three times all the time. Normal use can also directly steal a pair of opponents.

The brother-in-law's wargame partner can find a chess piece that you only have, which means that it is also a pair of discoveries.

Hearthstone: Double Storm Inhalation? Start with a Tess, and the lineup is all about thinking!

Once you meet an opponent who has the retinue you want, you can directly make up three consecutive runs. Coincidentally, this game against Kurt ruth Ember already has a wargame partner and a copper whisker in the 10-fee round, two of our necessary retinues. In the next round, our old hunter steals a wargame companion, then steals it twice with Captain Sky's Kulag Recovery Skill, throwing two triplexes directly.

Hearthstone: Double Storm Inhalation? Start with a Tess, and the lineup is all about thinking!

Two times in a row, we touched our last core, the hungry devil bat, and this one was successfully taken.

If there is a simultaneous appearance of Nozdom and Kurtulus Embers in the battle, the storm inhalation stream will be stronger, and with the recycling of the Demon Spirit and Hogg, a round of dozens of stature is the most basic. The opponent can't move a little faster than two rounds, and then slowly hoard some cards that can play the final round.

Has Tess learned her playing style?

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