Yesterday evening, the official released the Genting Game 12.5 version update announcement, this update content is still quite a lot, according to the convention we are still based on the lineup situation brief analysis.

Deacon Deacon Delavin can still dominate Genting The average Delavin strength gets buff
The first is the recent popularity of the Genting arena of DeLevin, almost once played the Game of Genting into a half of the Game of Delai, in fact, the difficulty of obtaining VIP DeLevin is indeed not small, but due to the relatively high intensity, most players will not hesitate to choose to transform VIP DeLevin once they are prostituted.
First of all, some changes to the normal Dryvin, the attack range has been increased from 3 to 4, with 25% armor penetration, the skill attack benefit increased from 150/160/400% to 170/180/400%, and the skill base damage weakened from 150/200/500 to 120/150/400.
VIP DeLevin still retains an unlimited attack range, and the armor is weakened from 50% to 25%, because the ordinary DeLevin has already come with 25% of the armor, so the armor breaking is maintained. Nothing else matters, the important thing is not to walk!
The only thing that can be regarded as a change is the skill damage, and De Levine, who makes the killing sword, actually increases the damage of 2 fees, and not doing the killing sword is a small weakening.
In addition, some pieces that may appear in the Delavin lineup, such as the FireMan of the Deacons series, increase the base damage from 120/160/210 to 135/175/235, and the bonus damage of the second skill is increased from 150/225/300 to 165/225/300.
In fact, the fire man will hit a general attack because of the card skill cooldown even if he has a blue BUFF, so the strength as the main C is still slightly more general, and the frequency of skill release is still not fast enough.
The Duration of the Bron skill was increased from 1.75/2.25/8 to 2/2.75/8, which is a significant control time increase.
Zeli's attack damage increased from 80 to 85. What else would make you turn down a VIP Zeli?
The base damage of the Tedamir skill was weakened from 60/90/150 to 50/75/100, and the strength of the Barbarian Lord C was really average, and it had to be cut, and it was even more useless.
Ember Skill Attack Damage gain increased from 150/200/300 to 175/200/300%. Zeli needs to hang a single card.
Kasha attack speed increased from 1.1 to 1.2.
Bondage and Hex had little impact on The DeLavin's squad, with the exception of bouncer bondage being slightly strengthened, with the initial shield value increasing from 150/350/700/1200 to 200/400/800/2000.
The drug squad has been weakened again, and Renata is a veritable Gua Sha Queen
Even if the previous version has moved a large knife to the poison fight, the poison fight can still kill the four parties after the big fight, which depends on the mechanism of the bounty to collect rice, so that the poison fight lineup does have the opportunity of the big success, and it is still quite inexplicable.
First and foremost is Renata's weakening, reducing skill damage from 45/70/240 to 40/65/220. In fact, it was enough to scratch before it was weakened, and it was more about the damage superimposed by the accumulation of time, and now continue to cut.
Wei skill damage is weakened from 150/225/450 to 120/200/450, and the third damage is weakened from 300/400/900 to 250/350/900, Wei can be said to be the strongest four-fee front row single card in the current version, and it should indeed be cut, the god of war.
Tam's skill's damage to immune control targets increased from 35% to 50%, this increase can be described as huge, mainly for Colossus chess pieces and watermarked pieces, because the version of alchemy, Sindra, Tam is not less, the front row with watermark is still quite critical, this improvement on Tam's watermark or the output of the front row of the Colossus is not small.
Lexer Armor and Magic Resistance increased from 40 to 45, Resistance Steal was removed, healing effect increased from 150/250/400 to 150/200/350, spell strength benefits were added, and the amount of healing increased to 250/350/500 when cast on the same target. This change has little impact on the early strength of Lexel, mainly because the later stage will not make you feel that this card is quite powerful.
The changes on Hex are not small, first of all, the combat mage spell strength has been reduced from 30/45/60 to 25/35/50, and Poison Fighter still likes this Hex.
The Alchemy Technology Front was upgraded from the Silver Level to the Gold Level.
Echo of Luden, damage reduced from 135/200/275 to 100/150/200. This is indeed too strong, and the blessing for the short blue strip hero is simply unimaginable.
The duration of the stun on the shackles was reduced from 4 to 3 seconds.
The Yodel are on the rise!
In fact, the strength of the Yodel people before the update was not low, but it was really eating Hex, and the 12.5 version gave almost all the Yodel pieces care.
Nar's throwing distance increased by one block, this improvement is not small, what is more uncomfortable than short?
Kutch's skill damage increased from 200/260/333 to 220/275/350, and Master C damage was significantly increased!
Lulu skill bonus health increased from 325/350/375 to 350/370/390. It is also a small improvement, but the quantitative change produces a qualitative change, the previous version has just strengthened the late-night wave ratio, this amplitude of the all-round improvement, Jodel is afraid that he can play a lot of peers.
There hasn't been much change on Hex, and the only thing that may affect Luden may be the weakening, but this is not the Yodel core Hex, but overall Hex is still very strong against the Yodel.
On the bondage, the Gunner Bond is slightly strengthened, but it has little to do with the Yodel, only the High Gunner is strengthened, and the additional damage is increased from 10/25/40/60 to 10/25/45/80.
In addition, the Yodel's best five-fee pendant foreign aid Kinks also has a loss boost, and the armor and magic resistance have been increased from 40 to 45.
Rise of the Syndicate Sniper!
To say what is the most embarrassing thing about Digha sniper is that Ash is too short! Skills are generally not available in the back row, so the new version has been enhanced to a certain extent, the number of arrows of the skill has been increased from 6/7/8 to 8/8/8, and the skill distance has been increased from attack range to +1 attack range.
The main C reinforcement is enough to make this lineup have a significant improvement, in addition to the other sniper embers mentioned earlier, Zeli's small reinforcements, as well as The small reinforcements of Bronn and the small reinforcements of bodyguard bondage, etc. have also benefited a lot from this lineup.
Morgana's skill shield value has been adjusted from 425/550/750 to 475/575/675, increasing by 1 or 2 stars to weaken three stars.
The mana of the Beaver has been increased from 0/50 to 30/50, and the activation speed of the Green Dragon Sword has increased a little, and it is impossible to make the Blue BUFF Green Dragon Sword can also be considered. The angle between the orbs was adjusted from 20 to 10, which means that the orbs are more concentrated, and the targets that are a little farther away from the front row have higher damage, but the range is slightly smaller.
Xena's skill attack damage gain is reduced from 160 to 150%, and skill damage is reduced from 80/125/200 to 80/120/180.
On Hex, because the syndicate sniper dacheng is actually to seven digga, plus the version of the gold shovel can not close the diga turn, so eat Hex more, do not send Diga transfer can directly determine the upper limit of this lineup.
Although the version of the White Devil Chess pieces is still a bit different from the S6, it is definitely a good thing for Diga sniper who will originally hang the White Devil Bondage, and the shield health enhancement has increased from 25/40/60/100% to 25/45/70/100%. Increased from 20/35/50/75 to 25/45/70/100.
Hex Wheel Mom strengthened slightly
Hex's knife in the previous version was indeed a bit harsh, and the new version of the classic was weakened after the pullback, and the shield value was increased from 100/150/300/600 to 120/170/340/600. It's not too big, but it's ok.
Wheel Mom boosted the attack speed from 0.7 to 0.8, and the start was no longer constipated.
Arista skill damage reduced from 200/350/1200 to 150/250/1000. The main thing is that the impact of playing control is not large.
Gawain IV's attack speed is reduced from 0.65 to 0.6, and mana is reduced from 60/100 to 50/100. Morton Fear duration reduced from 2/2.5/3.5 to 2/2.5/3 and damage from 200/300/400 to 190/300/450. The impact is not large.
Lucian's skill damage increased from 175/275/300 to 185/295/315, health increased from 650 to 700, and Armor Resistance increased from 25 to 30. This is a veritable working emperor, right?
In addition, the changes on Hex, the shock slamming increased from the silver level to the gold level, the cooldown was reduced from 7 seconds to 6 seconds, it didn't make much sense, and the lineup of the strong attack warriors as the main bondage didn't seem to have it, right?
Crusher damage reduced from 2/3/4 to 1.5/2.5/4%. Does the designer think this Hex is not weak enough? The most outrageous thing is actually magic damage, and the high attack speed lineup is very small, in addition to the wheel mother, who else?
Forest Trinket Replica health increased from 250 to 300. Basically, it is also exclusive to the wheel mother.
Inventor line lineup overall knife
The first is the bet on rats, where the Tucci skill attack benefit is reduced from 125/135/150% to 125/130/140%. Base damage adjusted from 25/50/75 to 30/50/70. Direct knife to the damage, but okay, not so impactful, but after all, gambling on rats has been a bit too popular lately.
Ike mana decreased from 80/120 to 60/120. Startup becomes slower.
EZ attack damage weakened from 50 to 45. The working emperor really should have a knife.
Arrelia, Knife Girl's attack damage was reduced from 90 to 85. This is a continuous weakening.
The lineup of inventors who are truly extremely successful is also weakened, and after summoning the Dragon, all the pieces can be attacked with a critical attack, and the skill needs to be a magic explosion or a pearl lotus hex. And critical hit damage increased from 10% to 25%. Mechanical Dragon's lightning damage increased from 500 to 600.
Simply put, it is to adjust the mechanical dragon's critical hit and endless interaction, before Jace with endless summon dragon damage can not understand.
other
There are many more changes that Hex did not mention earlier, and most of the general-purpose ones are mentioned here.
Source Plan Implant III health is weakened from 450 to 350.
Double Trouble Bonus Attack Damage, Mana Strength, and Double Resistance weakened from 40/50/65 to 30/40/50.
Triple Effort bonus health is reduced from 233/333/433 to 133/233/333.
EDM weakened from 90/135/180 to 60/100/160.
Four-fee group, the number of four-fee heroes increased from 3 to 4.
The Duration of the Light Spirit Wind Banishment was reduced from 10 seconds to 8 seconds, and the Despicable Wind was indeed too despicable!
Bright Sun Burn 30 seconds maximum health burn weakened from 120% to 90%.
Light Ion damage is reduced from 300% max mana to 275%.
The Second Strike of the Bright Night Blade has been rescaled from 25% to 30%.
The new Five Fees Group, Prismatics, provides five random Five Fee Heroes that will only appear in the third Hex.
The Toilet Artifact Zhongya Paradox Mana strength increased from 45 to 50, armor demon resistance increased from 35 to 50, and damage immunity time increased from 2.5 to 3 seconds.
The toilet artifact collector's chance of dropping gold has increased from 50% to 60%.
Dominance only occurs when you win 2 or more rounds in a row.
The Golden Gift entry appears in the second Hex, and the Treasure Chest 1 and 2 appear only in the first Hex.
The power of the short soldier will no longer activate the dark devil, the scholar, the sniper god, the white devil and other fetters on the field, which is very good, the short soldier sniper has become history.
The maximum health gain of The Gario Skill has been increased from 5% to 6%. The official instructions of the Book of Heraldry are somewhat complicated, to put it bluntly, you want to rely on the activation of the bondage to obtain the difficulty of customized emblems, it is recommended not to stay, directly open, out of what to play.
Finally, the mantis was not affected in any way, and the blue reduction mutation was still a must-play level!