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Korean media: What is the reason for the plunge in sales of "Dungeons and Dragons"? (Top)

【17173 news report, please indicate the source when reprinting】

A few days ago, a Self-media in South Korea published an article "What is the reason for the plunge in sales of dungeons and warriors?" ”。 The following is a translation of the relevant article, interested players can take a look.

"Dungeons & Dragons" was once the top action RPG game in South Korea, with a highest share of more than 4% in the ranking of Korean Internet cafes, and global sales exceeded 1 trillion won (equivalent to about 5.3 billion yuan).

But now, Dungeons & Dragons is slowly declining. Although, in the position of NEXON and Neople, the decline in South Korea's share is not a big problem. Based on 2018, 94% of Neople's sales are contributed by Chinese mainland. But what's going on? Chinese mainland Dungeons & Dragons also began to decline.

Korean media: What is the reason for the plunge in sales of "Dungeons and Dragons"? (Top)

Although, there is a reason for the decrease in the number of players. After all Chinese mainland adopt an anti-addiction system for teenagers. But is that really all there is to it? Starting in the second half of 2019, the number of Kryptonian players, as well as sales, continue to decrease! Until the second quarter of 2021, this downward trend has not stopped!

So why?

If you summarize NEXON, and what developer Neopl has to say, this may be the reason. "There is a problem with the direction of the current dungeon and the warriors!" As mentioned earlier, the seventh developer of Dungeons & Dragons developed the game into a game of luck.

Although in the beginning, such a change was once well received for the pleasure of getting equipment. However, over time, serious problems have emerged. Because too much luck has been added to improve the character's abilities, the pressure on players is increasing day by day. In addition, the player character's abilities have also been improved to the point where they can complete quests by output alone.

Korean media: What is the reason for the plunge in sales of "Dungeons and Dragons"? (Top)

In order to counter the invincible skills used by the increasingly strong player characters, the developers added a perverted BOSS that ignored the invincible skills in the game. That is to say, the ability of the character has become more important to avoid enemy attacks. As a result, Dungeons & Dragons today is more like an RPG than an action RPG.

This, of course, will make players unhappy. However, the development of the general supervisor at this time is still adding the content of relying on luck. Probably to add the same content to Chinese mainland Dungeons & Dragons. It is understood that the Chinese mainland version of "Dungeons and Warriors" and the Korean version of "Dungeons and Warriors" are only the same basic structure, and the rest are basically linked to money. I heard that there are also people who spend tens of billions (won) on kryptonite (10 billion won is equivalent to about 53.06 million yuan).

Therefore, it is natural to abandon the direction of action RPGs and develop in the direction of RPGs to make more money. That's why Chinese mainland Dungeons & Dragons began to waver. Because there are a lot of Chinese players who like the action RPG version of Dungeons & Dragons who left the game.

Korean media: What is the reason for the plunge in sales of "Dungeons and Dragons"? (Top)

In short, probably because Dungeons & Dragons made a lot of money Chinese mainland, Hanbok's induction kryptonite is not so powerful. However, Hanbok Dungeons & Dragons has stepped brush equipment. That is to say, as long as you brush the equipment in stage by stage, there will be an end. But here! Something went wrong again. Over time, the number of stages required to reach the top, and the amount of content that needs to be played, increases, leading to the idea that novice players will think that this is an impossible thing to do.

In this case, the new player will ask the old player.

New Player: So, what do new players like me do?

Veteran Player: Hmm... Follow the other players' butts. It's about paying some money and letting him take you.

New Player: I obviously want to play by myself!

New Players: If you call an old player to bring, how long does it take?

Old Player: A lifetime. Find someone to take you to the ultimate dungeon and brush some equipment out. Otherwise, upgrade on your own, when will you reach the top. When will you break through the luck system...

New Player: This?

Korean media: What is the reason for the plunge in sales of "Dungeons and Dragons"? (Top)

Hanbok Dungeons & Dragons is like that. Because there are too many steps, it will be very tiring if you develop the role yourself. But in contrast, letting others take you is not only inexpensive, but also simple and convenient.

In that case, is it necessary to make changes for the future of Dungeons & Dragons? However, the development director did not make changes. So, until the launch of the new quest in May 2021, the number of players has not come back much.

In this situation, by June 2021, Hanbok Dungeons & Dragons had been updated with balance-related updates. As I said before, the development director did not have time to think about anything else in order to create a role transfer "Zhiyuan Update". So, there is no balance related update at all? Moreover, it has not been updated for a month or two, but almost two years. In other words, the characters who have become stronger continue to be stronger, and the characters with structural problems have not been solved.

Korean media: What is the reason for the plunge in sales of "Dungeons and Dragons"? (Top)

So we are looking forward to this balance-related update in two years. However, this time the developer has only updated 10 characters. Dungeons & Dragons clearly has more than 60 characters. And even if only some of them are adjusted, it is not sincere, basically just modifying the skill damage.

Want to know why this is the case for developers?

Regardless of what the players think, the development team has not stopped modifying the updates related to the balance of the class in the past two years. The developer said that adding "transfers" to each role in turn, that is, "zhiyuan awakening", is adjusting the balance of roles. Of course, the development director who found that the atmosphere was not right at this time was urgently updated with the balance. Although for players, this update is far from enough.

Korean media: What is the reason for the plunge in sales of "Dungeons and Dragons"? (Top)

In this situation, a very serious thing happened. Dungeons & Dragons began to promote a new character, BLADE, who was more powerful than the existing characters. If you develop a "Blade Shadow" character, you will also provide mythical items! Obviously, even many old players do not have mythical props...

In other words, it is clear that the new role is being promoted. Mainly if players play Blade Shadow, most of the problems can be solved. And thanks to this profession, the share of Hanbok Dungeons & Dragons has increased a lot. Although the problem did not last long.

In this way, the development director began to degenerate. Until later, due to some operational events, the development director completely left the development team in August 2021. After that, NEXON invited Yin Mingzhen, the director of Neopole, to be the overall director of Dungeons & Dragons.

So, what is the origin of this development director, and has he revitalized Dungeons & Dragons? Follow up on 17173.

Korean media: What is the reason for the plunge in sales of "Dungeons and Dragons"? (Top)

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