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Light encounter: Stumble on the love of fighting don't back props, as if burnt? Designed to be unreasonable

Light encounter: Stumble on the love of fighting don't back props, as if burnt? Designed to be unreasonable

preface:

Hello everyone, I'm Link. Share games, esports intelligence, raiders and more every day.

When I hung up, I accidentally looked at the screen and found two numbers (a white bucket and a tripping love bucket), carrying an umbrella, and a very obvious "dark yellow", like a sign of burnt when toasting bread. The "white bucket" that was originally as bright as the bright moon now looks particularly dirty, as if it has not been washed for a long time...

Today's topic: Tripping and fighting don't carry props, as if they are burned? Designed to be unreasonable

Light encounter: Stumble on the love of fighting don't back props, as if burnt? Designed to be unreasonable

Stumble on the love of fighting do not carry props

It's not just about stumbling, it's about white, light-colored cloaks. As shown in the picture, Link tried all the props (musical instruments, the traces will be lighter), especially the school bag props, the back marks are very heavy, with a dark spot. Of course, other colors of cloaks, the same situation, only white class, will be more obvious. When the back is on the back, there are only traces, and when you put the prop out, the back is a whole piece.

Light encounter: Stumble on the love of fighting don't back props, as if burnt? Designed to be unreasonable

It was as if it was charred

Almost all cloaks will have such "scorch marks". Player A bluntly said, like the effect of baking when ironing clothes. Don't mention how ugly it is. As a result, it is very embarrassing. When running the map, bring a prop that can bring help. For example, scenic spots punch cards, social props, you can chat with Xiao Black; when grilling steamed buns, bring a charging prop, you can automatically bake steamed buns... So had to carry a prop.

Light encounter: Stumble on the love of fighting don't back props, as if burnt? Designed to be unreasonable

Designed to be unreasonable

From the perspective of design, the props are on the back, and the "scorch marks" generated should be "shadows" in reality. That is, the prop is a normal projection. But obviously the design is unreasonable, this projection is too large, too serious (too deep). Link believes that there is a projection to appear more realistic, but can it be lighter? Especially after the props are released, there should be no projection on the back, but now it seems that it is a large focus mark.

Light encounter: Stumble on the love of fighting don't back props, as if burnt? Designed to be unreasonable

Summary for today:

The starting point of design is naturally good. It's just that the technology has a little bug when it is implemented. Bugs in light encounters are already a norm. Player A even said that if one day, we see a bug in the game again, we may miss it. In fact, there are some bugs, such as wearing molds, which bring convenience to players. Almost everyone uses it – the hidden land. The so-called escape is card modeling (wear mold).

Light encounter: Stumble on the love of fighting don't back props, as if burnt? Designed to be unreasonable

Each article is an idea and an opinion that represents Link himself only. Some stories, from the source of fan submissions, please do not enter the seat. Link welcomes everyone, rational exchange and sharing. Please respect each and every one, and those who disagree with you, meet each other because of the light, and warm each other. Remember to follow and share, Link thanks.

Light encounter: Stumble on the love of fighting don't back props, as if burnt? Designed to be unreasonable

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