The skills of Ayaren Shenli have been changed, and the core skill "Shinri Liu Jinghua" has changed almost all from skill settings, to skill multipliers, and then to cooldown, and the most direct impact of this adjustment is to change the lineup, operation methods, and role positioning of Ayajin Shenli.
However, unexpectedly, the special martial arts of the Ayato of the gods have not been adjusted, so, from the current point of view, is there a problem with the new special martial arts [Wave Chaos Moon Bai Jingjin]?

The answer is yes! Let's first look at the skill effect of "Wave Chaos Moon Bai Jingjin": (1) Increases elemental damage by 12%. (2) When a teammate (explicitly mentions "other characters") hits a general attack, the character is given 1 layer of "Wave Spike", and up to 5 layers are stacked. (3) Opening E consumes all the "wave spikes", and each layer of wave spikes increases the general attack damage by 8%.
This skill has not changed since the beginning, but the problem lies here!
This is a weapon tailored to the skill mechanics and character positioning of the Ayajin V1 version of Shinri. In the V1 version, Aya's E skill enhancement lasts for 6 seconds, but the cooldown is up to 20 seconds, and there is a special setting: the general attack of teammates can reduce the cooldown of Aya's E skill of Shenri, "every 2 seconds to reduce the cooldown".
The big move of Ayajin Shinri is a large-scale field skill, which continues to cause water elemental damage in the field, similar to Ganyu's big move, which can increase the general attack speed of teammates.
It can be clearly seen from here that the initial positioning of Ayajin Shinri is to take into account both the main C and the sub-C (more main C), and the applicable lineup is the double C team, that is, in addition to the Shinri Ayato, there should also be another main C character with ordinary attacks as the main output means.
In this positioning, there is no problem with the weapon of "Wave Chaos Moon Bai Jingjin", in actual combat, it is nothing more than after the teammate Pu attack output, Shenli opens the E strike output, and after Shenli finishes the output, then change the teammate Pu attack output...
But now it's different! In the V2 version, Aya's E skill was changed to "Enhanced for 6 seconds, cooldown for 12 seconds", and the setting of "Teammate General Attack CD" was removed.
So the question is: the V2 version of the Shenli Aya team basically does not have the cycle problem of output cycle (refer to Walnut's E skill combat experience), so why use teammates to play general attack?
Obviously, this weapon is more suitable for the V1 version of the Shinri Ayajin, while the fit with the V2 version of the Shinri Ayajin has decreased.
It is speculated that the weapon may be adjusted later, but it is also possible to introduce a teammate who is assisted by the general attack (for example, the general attack superimposes a certain bonus state for the teammate) to trigger the weapon effect and provide a bonus for the Shinri Aya.
In the V2 version, another adjustment is the exclusive sacred relic of the Ayajin in the gods, Laixin Yuxiang. 2 sets + 18% attack damage, 4 sets of general attack 36% probability to trigger the bonus, according to the "attack power * 70%", if the bonus is not triggered, the next time the probability increased by 20%.
Compared with the V1 version, the adjustment is not large, mainly because the multiplier rate has been raised from the original "attack power * 60%" to "attack power * 70%", it seems that the production team is not very satisfied with this set of holy relics.
summary
On the whole, after the adjustment of Ayajin's skills, [Wave Chaos Moon Bai Jingjin] has already had a problem with the role of fit, it is impossible to change a role to fight a general attack, right? However, it is not a big problem, there are at least 2 adjustments in the back, or continue to wait for the news.
The new holy relics are difficult to say, mainly involving a probability problem, it is difficult to characterize this set of holy relics.