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Forgotten Us Game Appreciation: A real-time tactical strategy game worth checking out

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"In modern warfare, you will die meaninglessly like a dog" – this quote comes from Hemingway, and for most players, this sentence first meets at the beginning of Battlefield 1, the battlefield is not a place of compassion and conscience, whether a person carries dazzling glory or dirty inferiority, most of them will end up in the same puddle full of sludge, blood and tears mixed together. Just like the most touching sentence in Chosin Lake, there is no hero who cannot die, there is no hero who cannot freeze to death, only the glory of soldiers.

Forgotten Us Game Appreciation: A real-time tactical strategy game worth checking out

But the story we're going to learn today is not about the glory of the soldiers, and his opening is even the story of two deserters, who objected to the Nazis' unscrupulous killing and chose to flee in order to uphold their beliefs. This story attempts to awaken everyone's conscience on the battlefield filled with smoke, saturate the warmth of the past with resistance to the brutal Nazis, replace the cruelty of the battlefield with the civilian hero's own sense of morality and honor, and also use the hero to call each squad member in the game, and under the player's operation, each character can also complete a nearly impossible task, but combined with the cruelty on the battlefield, rational players are more inclined to treat him as a game, rather than a work worthy of emotional substitution.

Forgotten Us Game Appreciation: A real-time tactical strategy game worth checking out

"Forgotten Us" adopts a strategy similar to shadow tactics, players use the uniqueness of each character to carry out strategic cooperation, so as to achieve the purpose of passing, this special way of playing is actually a kind of destructive destruction of the sense of game substitution, players are accustomed to racking their brains how to use various resources to pass the level, rather than a deeper understanding of the story in the game, the game through the story to try to let the player feel the cruelty of war, the brutality of the Nazis and the greatness and nobility of the people's heroes, However, in the eyes of players, this kind of strategic game decryption gameplay requires a lot of rational thinking intervention, so that the story content interspersed in the game becomes dispensable, and the player is no longer a substitute but a passerby, which is a common disease of this type of game and an inevitable flaw.

Forgotten Us Game Appreciation: A real-time tactical strategy game worth checking out

The shortcomings of the game type make the sense of substitution of the game defective, but for the player's feelings, the people's righteousness appears to be a big defeat, but the willow is dark, countless failed attempts let the player have a feeling of pity for each hero, the end of the game, the seven heroes each have their own ending, there are good ends, there are desolate people, there are also dead and unbuyable, for a long time each character's personality and habits are deeply implanted in the player's memory, so that when the hero he finally sees his favorite and admired hero is not good, the five tastes are mixed, The sense of substitution of the game has appeared a dramatic scene, which should move the player's dust, but a few strokes have shined, and I have to say that the program effect is full.

Forgotten Us Game Appreciation: A real-time tactical strategy game worth checking out

The emotional color of the game can be described as yin and yang, so is there any new content in the old way of playing? This kind of strategic game has a unified goal and way, entering the scene - lurking - dodging the enemy's line of sight - using skills to lure - kill. Every link is very rigorous, any mistake will lead to the failure of the game, so in order to make the game not so rotten, the game focuses on the introduction of a battle mode, the player can choose any hero, pull out the gun to fight, lurking into a frontal conflict, is a wonderful point to watch. The player kills each enemy by moving positions, and the strategy game becomes an action game, and the consequent disadvantage is that the player can only control one hero, and the other characters cannot cooperate but can only lurk. And because the upper limit of the action game is high, in order to avoid players in the game at the beginning of the game directly open the battle mode to kill the four sides, the game set a noise mode, once fired, all the enemies on the map will hear the sound, and move closer to the player, the lack of bullets so that the player can not quickly kill every enemy, so the battle mode can only be used for harvesting after the battlefield rather than the shortcut to pass the level.

Forgotten Us Game Appreciation: A real-time tactical strategy game worth checking out

At the same time, the game also implicitly sets the combat effectiveness of each character, for example, at the beginning, the player can use a strong man and an old man, in the event of a frontal conflict, the strong man can kill the opponent after the stalemate, and the old man will be knocked down after the stalemate, and each character will not be killed by a single blow in battle, but has its own amount of health, which gives the player a high degree of fault tolerance (although being injured often means being found, followed by a crossfire, But in some cases, it is also possible to lose a certain amount of health to kill the enemy, and then hide as soon as possible to find another way to clear the level.

Forgotten Us Game Appreciation: A real-time tactical strategy game worth checking out

On the other hand, in order to enhance the player's sense of substitution, the game also added many special collections, most of which are Nazi leaflets and resistance letters, this method is not surprising, in "This is My War" has been used many times, through or face or letter, or slogan to enhance the atmosphere of the game, but the difference is that this is my war belongs to a real-time strategy, the player's slight mistake will lead to irreversible death, And forgotten us is a sophisticated strategy, failure is not because of the player's operational errors, but the wrong route chosen, if you make a metaphor, "This is my war" is like a lighted fuse, do not know when it will explode, and "Forgotten Us" is a precision alarm clock, can only move forward step by step, and at the exact time. Therefore, the collection does not bring us a sense of urgency of war, but becomes an after-dinner pastime.

Forgotten Us Game Appreciation: A real-time tactical strategy game worth checking out

On the other hand, some of the skills in the game are too powerful, such as the whistle of the old man, the range is wide, the role is strong, whether it is to guide the enemy or secretly kill is essential, plus the old man can be disguised as a Nazi officer, and the whistle cooperation is more like a tiger, random action plus a visual difference can be assassinated, and the enemy IQ in the game is worrying, the comrade-in-arms who are still in front of them a second, in the blink of an eye, there will be no doubts, and the sound effect of being assassinated is obviously very large, Comrades who are close at hand will also be deaf as deaf, and this kind of content makes the player's sense of substitution go down to another level, which makes people laugh.

Forgotten Us Game Appreciation: A real-time tactical strategy game worth checking out

But overall, the content of the game can be seen with care, the explosion of shells, the flying mud and sand scattered, the shouts of soldiers, the reprimands of officers, the game is trying to create a real battlefield, and hope that players can truly feel the smoke. But unfortunately, the way of the game and the sense of substitution are very different, keen on the game content will inevitably not be substituted into the game, and the substitution of the game will appear in the eyes of the card, which seems to become a dead loop, so we can only choose to use an objective and fine attitude to look at the game, and hope that he can make us truly feel the fun of solving puzzles, rather than reflecting on the war.

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