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Super Hex 2.0 Sit-Down Version T0 Raiden Xavier tore through the enemy line

Huya anchor Shen Chao repeatedly used the 6 Hex electric knife Xavier's playing style during the scoring period, and achieved a good eating effect, as an upgraded version of Hex 2.0, it is very different from the original version in terms of intensity and gameplay.

The original Hex gameplay

Super Hex 2.0 Sit-Down Version T0 Raiden Xavier tore through the enemy line

This is the original S6.5 Hex Strike Gameplay, from the American test suit, which was once the only mainstream gameplay of Hex. The core idea is 4 hyks with 4 strong attack warriors, from which 4 strong attacks provide High attack power to Xavier, coupled with endless + armor-piercing critical hits, playing a very high AD damage, which can quickly break through the front row and can also bounce off the rear row. Finally, 4 fights were put together as the main T in the front row, achieving the effect of both attack and defense.

Super Hex 2.0 Sit-Down Version T0 Raiden Xavier tore through the enemy line

Hex Bondage mainly plays shield to increase fault tolerance, magic damage is insignificant, and the real main bondage is the increased attack power of 4 strong attacks, because Xavier is a skill that is an AD bonus, and even if there is a transfer, it is preferred to do 6 strong attacks.

Hex 2.0 Play & Raiden Xavier

Super Hex 2.0 Sit-Down Version T0 Raiden Xavier tore through the enemy line

This set is an upgraded version of the 6 Hex gameplay, far more than the original lineup in terms of intensity, and in the current version is the answer to the T0 version, which is also the only solution to the Hex gameplay.

Super Hex 2.0 Sit-Down Version T0 Raiden Xavier tore through the enemy line

The idea of this lineup is completely different, mainly relying on the magic damage provided by 6 hex to hit the output, Xavier to do sheep knife + electric knife output, the electric knife can both reduce the magic resistance, but also rely on current damage with Xavier's flat A catapult, and it is easier to kill the crispy skin in the back row. The main damage is ALL AP, and because the electric knife is triggered frequently, it is difficult for enemies to resist the magic resistance.

Super Hex 2.0 Sit-Down Version T0 Raiden Xavier tore through the enemy line

The second key is the T position upgrade, with the bull head as the main T, not only a large control range, a long control time, and a very high degree of frankness. The Minotaur is the position that takes over from Sain, and the control time is the same as that of Sain, with 1 star hitting 2.5 seconds and 2 stars having as many as 3 seconds. And the bull's head also has displacement to flush the face, and the ghost book and the ice heart can be targeted at the back row. After the blow, there are also landing taunts, which can continue to attract fire. It is no exaggeration to say that the Bull head is the strongest T position in S6.5, and the cost performance is even better than the current Gallio, which is a significant enhancement to the lineup.

The lineup configuration is 6 hex + single hanging 5 fees, hanging Kirk or Jace, or pulling 9 levels on Gario to do 2 colossus can be. In the case of a transfer, it is also a priority to do 8 Hex, and there is no need to attack the warrior.

Recommended Equipment:

Super Hex 2.0 Sit-Down Version T0 Raiden Xavier tore through the enemy line

Sheep knives and electric knives are essential, and the third one can be made of mercury, giant kill, sheep knife, electric knife, and blade.

Super Hex 2.0 Sit-Down Version T0 Raiden Xavier tore through the enemy line

The bull head can rush to the back row to taunt, ice heart and ghost book are very cost-effective, at least one. The rest of the equipment is made of any meat suit, and it is enough to let the bull head open more skills.

Super Hex 2.0 Sit-Down Version T0 Raiden Xavier tore through the enemy line

In the later stage, the excess equipment is reinforced by the high-cost card, mainly depending on which 5-fee card comes out first, and basically does not pick the equipment. There is no 5 fee for you can also go to Wei to work temporarily.

Operation ideas:

Hex heroes are all low-fee cards, which are very suitable for transition and part-time work, and playing Hex is necessary to play a winning streak. The conventional transition method of the 2 stages is 2 Hex 2 Assassin 2 Fighting, it is best to make 4 Hex early, give the equipment to the magic ten, and the magic ten of the electric knife or sheep knife flow is very strong in the early stage. After pulling 3-2 to 6 people, Little D Yibo continued to maintain a winning streak, making 4 Hex work with Lucian, plus the plane to make up 2 gunmen.

Throughout the 2nd to 3 stages, it is necessary to play as many consecutive wins as possible, and it is also necessary to pull the population early and maintain the advantage of the equipment.

Super Hex 2.0 Sit-Down Version T0 Raiden Xavier tore through the enemy line

Hit 4-1 pull 7 population, level 7 big search a wave to find the bull head and Xavier, a wave of D out of 6 Hex, the lineup is initially formed, equipment to give can be transformed to eat consecutive wins. Re-deposit the money, pull 8 people between 4-5 and 5-1, search another wave, give 4 fee cards to 2 stars, and find 5 fee cards to reinforce by the way.

If you can get Jace or Kirkko, it will be completely formed, if not, you will first go to Wei to get 2 law enforcement officers. In the later stage, if you pull 9 people, you can use Wei + Toad to do 4 fighting, or Kirk + Victor, or Upper Gario to do 2 Colossus, Shangshuang Jies one after the other and so on. If you play exclusive Hex, it is best to get stuck in the 8-level continuous search, and get the best 3 stars in Xavier.

epilogue:

The above is one of the few T0 lineups in the S6.5 version, the comprehensive upper score value is very high, and it has a high upper and lower limit, which is invincible once it is formed.

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