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The ranking mechanism of "League of Legends Mobile Game" has been greatly changed, and the ranking supplement is about to become history

This morning, the "League of Legends Mobile Game" official finally released the news of changes to the mobile game qualifying mechanism. This change will revolve around the high-level qualifying mechanism to optimize the qualifying experience for this part of the population. Let's take a quick look.

The ranking mechanism of "League of Legends Mobile Game" has been greatly changed, and the ranking supplement is about to become history

There are three main points in this change, the first of which is the removal of the diamond segmentation score mechanism. Hidden points This kind of thing has always existed since the end of the swim, because after losing consecutively or winning consecutively, entering a segment that does not match their hidden scores, they must enter a state of supplementary points, and the points lost in a round are significantly higher than the winning points. In the future, this situation will no longer exist, if the hidden score is lower than the current segment, the points deducted for a game will become consistent with the points won, for example, if you lose a deduction of 10 points, then winning a game will also add at least 10 points.

The ranking mechanism of "League of Legends Mobile Game" has been greatly changed, and the ranking supplement is about to become history

The second is that the weekly Hex energy acquisition limit is doubled, and the amount of energy acquisition is greatly increased. The existence of the Hex ability system itself is to allow the liver emperors to be able to rely on the liver to score, and this time the upper limit of the acquisition is doubled, so that the liver emperors can score more easily. As for the great increase in the amount of acquisition, this means that players will get more Hex abilities when they play well, such as getting S scores or MVP, etc. Incidentally, the mechanism of the auxiliary bit in the current mobile game has been changed, only need to rub two assists to ensure that you can get the S score, players who want to quickly score may wish to try the auxiliary bit.

The ranking mechanism of "League of Legends Mobile Game" has been greatly changed, and the ranking supplement is about to become history

The last one is about a change in the teaming algorithm. In future qualifying matches, players of the same level will try their best to put players together to play, for example, if they are diamonds, then the opponent must be the same diamond, and there will be no first segment or a higher segment. But correspondingly, the world spent when matching will be greatly increased, which is still quite troublesome for old players who only want to play quickly.

The ranking mechanism of "League of Legends Mobile Game" has been greatly changed, and the ranking supplement is about to become history

I think the change to delete this part is still very good, play a plus 10 points, lose a double this kind of thing can not stand anyone. But can you not patronize high-end players, ordinary players also need to take care of, this magical matching mechanism is what is going on, want to play well will lose, do not want to play well but will win, high-end players and ordinary players can have a good game experience is the top priority. So what do you think of the changes in "League of Legends Mobile Game"?

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