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Where did the gun in Fading Light 2 go?

Where did the gun in Fading Light 2 go?

I remember getting the Lost Light 2 review code three days in advance on the grounds that I was "good at first-person shooters." Now that the game has been on sale for a full week, anyone who has played it can understand some of these misunderstandings: "Extinction 2" is a first-person game, but it is an RPG game, and the elements of the shooting have been weakened as much as possible by the production team.

In the normal flow of the game, I only found a homemade gun called "explosive rod", which needed to be hand-rubbed out using metal parts, and also needed a lot of materials to be manufactured and upgraded, to increase its lethality and ammunition capacity, and even to achieve the effect of silence.

Where did the gun in Fading Light 2 go?

This gun does not enjoy the treatment of the main weapon, but like a flying knife and explosives listed in the deputy's prop bar, when used with a left hand gun shooting right hand knife, there is a saying, but also quite cool, quite a feeling of playing "Shame".

Where did the gun in Fading Light 2 go?

All kinds of martial arts, this is the American jujutsu

However, the large amount of material invested in the blast pole is not commensurate with its actual combat strength. Compared to the crossbow weapons in the game, this gun has become a joke.

I helped as much as possible the Vigilante faction in the two camps in the game, and as a reward, I got a semi-automatic crossbow. This crossbow is the real main weapon, no material upgrades are required, and the materials for making crossbow arrows are easy to find; from the beginning, it comes with a five-round ballistic capacity; damage fluctuates with the protagonist's level, and later in the game it has a much higher power than the explosive rod; and it can also switch between different types of crossbow arrows to further increase damage or bring negative effects to enemies.

Where did the gun in Fading Light 2 go?

Players like me, who tend to do side quests and collect first, and then do main line missions, the level and crossbow damage is ridiculously high, and there is no shortage of materials to make crossbow arrows, and they must use the crossbow as a means of skipping class in some tricky battles.

Where did the gun in Fading Light 2 go?

"It is the greatest honor to be a vigilant dog."

But even such an artifact did not bring me a thrill similar to the "sudden protrusion" in "The Road to Survival". You know, from "Dead Island" to "Extinction", lagging behind the shooting experience of the same generation of FPS, it is almost worthy of the "traditional art" of the production team Techland.

The crossbow I have in my hand is no exception. Probably to take care of gamepad players, Extinction 2 designs auto-aiming for ranged weapons. This mechanism also takes effect when the key and mouse operation is put into effect, which directly causes my rat standard star to not match the actual landing point of the crossbow arrow, referring to where not to fight.

The precision aiming mechanism of traditional FPS, commonly known as "open mirror", was actually made into a skill on the skill tree in "Extinction 2", and it was necessary to press a specific key to trigger, I rubbed the entire keyboard, only to find that the opening button is corresponding to the Ctrl of the little thumb, this key can not be changed, not only counterintuitive, it is a bit anti-human.

Where did the gun in Fading Light 2 go?

The localization flaws in Jane always hurt me to not find the key corresponding to the skill

Despite the handful of ranged weapons available and the few shots, I never gave up on the prospect of finding a firearm during my 70-hour journey.

Zombie-themed survival games are mostly set in modern times, and guns are a common element of zombie-themed works. Firearms are the ultimate and most powerful means of solving problems for ordinary civilians, and a bullet through the head is enough to solve the problem of the average infected person, as the classic line of "The Road to Survival" states: "Treat infections, one bullet at a time". Zombie games without guns are like eating a hamburger without Coke, eating fries without ketchup, always feeling less.

Where did the gun in Fading Light 2 go?

"Relentless: treating infections, one bullet at a time"

Of course, this end-of-line approach requires the user to be aware: if the gun does not solve the problem at hand, the loud gunfire will attract more zombies, create more problems, and lead to further waste of limited ammunition. Extinction 1 has guns, and with this in mind, firing a gun will attract a "plague demon" who runs faster than the average infected person and has a stronger desire to attack, forcing me to weigh before using a firearm.

Where did the gun in Fading Light 2 go?

Unfortunately, the follow-up DLC of Extinction 1 is overpowered, and ammunition is still easily available

So where is the gun in Extinction 2? From side quests to passer-by dialogue, NPCs are always setting me in the background of popular science games, trying to convince me that there is no gun in this "thousand-year-old glorious history" of Villedo City.

Where did the gun in Fading Light 2 go?

More than a decade ago, the military confiscated all civilian firearms and ammunition out of the need to control the zombie epidemic and maintain stability, but it provoked a riot among the citizens, and the military resisted armedly, killing many civilians, which was called the "March Massacre" by the Weller people. Villedo was already in a state of lockdown and lost contact with the outside world, and the mutual killing of humans eventually depleted the stored ammunition, and according to a hidden tape, in order to prevent the citizens from snatching back the ammunition, the military even threw boxes of ammunition into the sea.

Where did the gun in Fading Light 2 go?

What a mess

Over time, most of Villedor's area became home to infected people, and the surviving Villedo could not produce molded guns and ammunition, and the original firearms became burning sticks. They began to tie the gun to the iron pipe and use it as a melee weapon, known as the "gun hammer", and the weapon introduction also wrote, "There was more than one way to use a gun to headshot."

Where did the gun in Fading Light 2 go?

What a terrible thing

However, the NPCs did not seem to want me to completely lose hope of using hot weapons, and once they had finished talking about the tragic massacre, they would suddenly bring up such an unverified "wild history": according to legend, a commander of the military had stored a large number of weapons and ammunition in a corner of the city, the commander died, and the whereabouts of the arms were also unknown.

As the first branch line and then the main line, it is precisely this "wild history" as the driving force for tirelessly looking for guns. But such foreshadowing was not recycled until the end of the main line mission, and I still can't find a single clue about this batch of arms.

Where did the gun in Fading Light 2 go?

I don't dare to make up my mind about the rationality of the setting of Extinction 2, and at most compare it to other works with apocalyptic themes. For example, the "Metro" series (specifically referred to as a game) is set in Russia after the nuclear war for two decades, and the people of Moscow are forced to escape into the subway to survive. Although there are no zombies, the wasteland on the ground is full of mutated monsters, no better than Villers.

Military bullets are powerful and have become the universal currency in the Subway worldview. Reluctant to use them, the well-armed people of Moscow gave full play to their subjective initiative and, in the case of a complete lag behind the people of Villedo, in the case of a completely backward range of activities and usable equipment, they produced a considerable number of earthen guns, air guns, and civilian bullets.

Where did the gun in Fading Light 2 go?

The airsoft "Tika" in Subway: Departing

Crafting bullets can choke, but making earth guns and air guns is not much more complicated than the vigilante crossbow. Throughout the city, only the protagonist has the ability to collect materials, rub the silenced explosive rod in his hand, maybe I can't play with the gun in my hand, I should blame Villers for being too angry.

But are Villedodo really so fracious? Techland's 26-minute demonstration of "Extinction 2" released at E3 2019 showed a rough but powerful home-made rifle called "The Scorpio". Enemies will use "Scorpion", players can also pick up the "Scorpion" dropped by dead enemies, and when they run out of ammunition, they can also use it as a melee weapon to smash people.

Where did the gun in Fading Light 2 go?
Where did the gun in Fading Light 2 go?

When I came to this scene in a real game experience, the enemy's equipment was replaced by bows and arrows, and the Scorpion did not even have a chance to appear on camera. Extinction 2 has multiple endings, and in the plot route I didn't choose, when the leader of this group of enemies is forced into a desperate situation, he will pull out a treasured pistol as a threat, but until he dies, the game mechanics will not let him give the gun to the protagonist.

Where did the gun in Fading Light 2 go?

At present, it seems that "Extinction 2" made the modeling of firearms, but for some reason, castrated the "Scorpion" and the associated gun system, deliberately rewriting the background settings for the game mechanics, and then using a large number of NPCs to strengthen the rationality of the settings.

In the "Developer Menu" discovered by the players who previously unwrapped the file, there are also legacy codes for guns, but there are really no guns that players can use except for the explosive rods and the Easter egg weapons obtained by several explosive rods.

Where did the gun in Fading Light 2 go?
Where did the gun in Fading Light 2 go?

The finger "gun" and the double-barreled shotgun that pays tribute to Doom are actually prototypes of explosive rods

From in-game to out-of-game, my fussy journey to find a gun should also end here. Naturally, I don't judge the gameplay experience of Extinction 2 based on the removal of guns, in fact, the parkour and melee combat experience in Lighting 2 are smoother than in the previous game, and still allow me to get happiness that I can't find in other games.

I just feel a little regret. After completing the level, I still have a lingering obsession with the arsenal that only lives in the rumors, and I have been thinking about how this arsenal will change the living conditions of the Weiler multiplayers and how the player's fighting style will change if this arsenal can be implemented in subsequent updates. Given the variety of events and DLC in the first generation of Extinction, the day I touched the gun in Villeroy should not be far away.

Where did the gun in Fading Light 2 go?

Could this game be the expression of polish conscience on the Second Amendment? —— CaesarZX

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