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【Contributions from Battlefield Creators】Sharing of Experience in Command Theory (Part 1)

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The Pinnacle S5 playoffs will officially begin on February 13, and the league conductor plays an important role in the playoffs of the strong-power showdown.

Xiao Ya received many positive contributions from commanders about Tiberia's experience, and this issue brings you a sharing of the basic theory of command created by the enthusiastic player - "Red Alert OL" field creator Da Meow (Part 1)

【Contributions from Battlefield Creators】Sharing of Experience in Command Theory (Part 1)

Eat melon big meow

1

Classification of classes

There are only two classes: ranged and melee. There are four types of each class. Differentiation can be made by strategy.

【Contributions from Battlefield Creators】Sharing of Experience in Command Theory (Part 1)
【Contributions from Battlefield Creators】Sharing of Experience in Command Theory (Part 1)

Air strikes are ranged classes

The long-range troops are ranked from near to far, helicopters, assaults, snipers, and siege vehicles. In the face of bombing, the furthest troops suffered the greatest blows. So the siege vehicles concentrated on bombing damage.

Moreover, the long-range troops, according to the different attack distance and skills, also have different orders for the order of shots. Compared to the occasional skill damage and peace A of the bombardment, the three-layer piercing of the assault, and the 2-3 layer of anti-tank sharing of the mass platoon and the unique layer superposition buff of the defense of the defense buff and the attack to defense buff, 1 siege vehicle basically bears all the bombing long-range special damage in the mixed team by the flesh, especially the farthest station of Mendoza, that is really, it is difficult for the siege car not to hang.

However, since the emergence of a new chariot mech and the influence of the Buck Defense Hero, the output and damage effect of the siege vehicle have risen slightly, the output in the assembly is not chicken ribs, the use of the attack vehicle has also been newly positioned, before S4, Meow does not advocate attacking the car, but since the opening of the third-order Taineng since S5, the difference between the attributes of the big guy and the general public has begun to open up, and the effect of the attack car has gradually been strengthened. Under certain conditions, attack vehicles are still OK, but the mixed formation has been used for too long, and siege vehicles need a new opportunity, a new platoon mode. As of press time, the effect of the attack vehicle has gradually been highlighted.

Ground support is a melee class

Although the attack range is generally 1, due to the difference in exclusive skills, there are also different shot orders in the turn-based game of Red Alert. However, compared with the long-range class, the output round of the basic melee class is more stable, and the position is also in the order of anti-tank, minecart, main battle, and bombing.

Therefore, under the S4 classic double-decker anti-Tank platoon, many people can see that the minecarts in the third row have greater battle damage than other minecarts, because the reason why the station is in the third row, the mixed formation has three layers of penetration, and the kitchen knife team has the impact of bombing pieces.

2

Class standing

【Contributions from Battlefield Creators】Sharing of Experience in Command Theory (Part 1)

Many people do not know the red police assembly position, the order of station: anti-tank, mine car, main battle, bombing, helicopter, assault, sniper, siege vehicle. The same class is ranked according to the rank, the lower level is in the front, the high level is in the back, and the same platoon is divided into stations.

Many mixed war reports can see that when the siege vehicle is completely annihilated, the first to be attacked is sniper, followed by a surprise attack. That's what the standing causes. Different levels of the same class, the low level is in the front, and the high level is in the back. With the same level of the same army, the advanced ones are in the front, and the ones who are advanced and the ones who are assembled later are in the back.

The defender strictly abides by this rule, but after testing, the attacking party assembly position will sometimes break this rule, which also includes the class level rules, order rules, etc. At this time, the attacking side tries to maintain the advanced assembly first to control the position is more secure. If anyone has a more certain rule discovery, I hope you can contact and discuss.

For the position of the battle, the red alert has a more complex principle, there are students who can model together to discuss Ha, that battle mechanism can theoretically become an animated model, the class position and attack method is more intuitive.

Many war reports cannot be understood, which is also the reason for the evolution of the position. The core calculation of the Red Alert and the war report display are two different calculations. Everyone sees the data of the secondary calculation, which is not very accurate, and many coefficients and probabilities are not displayed.

3

Strategy settings

When I talked about strategy when I talked about the classification of arms earlier, let's talk about the small details of strategy by the way. In principle, in addition to the tank class (main battle, anti-tank), Meow is recommended to bomb, minecart and long-range class point double commander strategy (pictured).

【Contributions from Battlefield Creators】Sharing of Experience in Command Theory (Part 1)

Dual Commander Strategy

Of course, except for the big guys of the whole class, the five strategies of the big guys of the whole arms can generally choose to do sniper and assault as infantry strategy, bombing and main battle defense tan to do melee strategy, minecarts and main battle defense tan to do melee strategy, helicopters and main battle defense tan to do long-range output strategy, bombing and main battle anti-tan to do melee output strategy Several choices, it is recommended that multi-service big guys in addition to the main battle anti-tank main output strategy point full of tank attributes, other classes can choose to do double commander strategy to meet the assembly requirements.

For players with a single class or less than 3 classes, minecarts and bombers try to point together as strategy as possible for ranged output to increase the commander strategy composition. Because in general, within a rally, 5 people can fill the strategic points, but the popular mixed formation, generally long-range troops can not reach 5, even if you have a siege vehicle, a sniper, a surprise a helicopter, that is only four people, the superposition effect is 90%. Tanks, only tanks, need to point blood defense double strategic points (as shown in the figure below), and do not need to waste excess strategic points to point remote. Therefore, other bombing and minecart point dual strategies are the most convenient to make up long-range strategic buffs.

【Contributions from Battlefield Creators】Sharing of Experience in Command Theory (Part 1)

Blood defense double strategic point

4

Some simple platooning principles

The mixed formation cannot produce a double platoon of long-range troops

【Contributions from Battlefield Creators】Sharing of Experience in Command Theory (Part 1)

Theoretically, there are no double platoons of the long-range troops of the mixed formation and the same class of troops. Due to the dual effects of the bombing attack mechanism and the turn-based position, bombing has a group damage-like effect on ranged classes. Sending out a double platoon in the same class is tantamount to increasing the impact of the bombing attack on the target and thus leading to an increase in battle damage.

In addition to the bombing effect described above, another reason is that assault infantry mech skills will affect each other due to changes in damage values.

Sniping is because accurate hunting requires a turn of aiming, and the same row of sniper shots for the same target is likely to lead to a certain amount of output waste.

Of course, the above restrictions are limited to mixed formations, and the output of remote teams is another scenario and concept.

About the auxiliary use of minecarts

Minecart "Crack Burst Attack" skill can be triggered by 10% of individual expeditions. So you send a soldier, which is 100% of the expedition. Just as effective. This question, Meow, had been rigorously tested a year and a half ago.

Moreover, the damage bonus of 5 stars and 7 stars of minecarts is not much different. Of course, it may also be the reason why the ghost base debuff is at most to 0 bases affects the test results. Anyway, the 8-star third-order blood defense is high, and it is certain that I can carry this the most. Minecart reflective bunker skill, basic slag, you on the five-star minecart, as long as the protection is in place, low battle damage, then buff effect, the difference is not much.

And the minecart effect persists after death, calculated by turns, as long as the number of troops is within the effective number range, the double minecart is stacked with buff for 15 turns, that is, in the first 20 rounds, as long as the double mine will be 15 layers of buff, the next 30 rounds, the minecart is only in the form of the third layer of shield. Regarding how to use minecarts better, let's see the wisdom of the wise.

If it is necessary to say that the minecart accounts for 10% of the total assembly, then the impact on the number of minecarts is another factor - the number of minecart assembly requirements caused by the buff limit of the minecart mech. The new minecart mech increases the skills of the minecart, and the new calculation method deduces that the impact on the anti-tank is still OK, but the number of minecarts in the assembly is increased. At this moment is the process of making trade-offs, this buff is not fragrant, most of the time look at the commander's platoon ideas.

【Contributions from Battlefield Creators】Sharing of Experience in Command Theory (Part 1)

Affected by the length, the content of this issue to the commanders is the first part, the next one will be launched in the near future, please commanders pay attention to the official follow-up news, the playoffs are about to open, here also wish all commanders in the first battle of the Year of the Tiger to achieve good results!

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