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DNF Raiders: The gap is a bit large, the current 105 weapons lv1 damage entry statistics

Author: Brilvy

DNF Raiders: The gap is a bit large, the current 105 weapons lv1 damage entry statistics

Because the above paragraph has this numerical statistics post for everyone to understand

Note: Shadow Dance's dagger is rare Stat 1 and Stat 234 have different values except for the other weapon stats 1234

DNF Raiders: The gap is a bit large, the current 105 weapons lv1 damage entry statistics

The image above sorts the total values from highest to lowest

It's very simple, and you don't need to translate

It is the value of the strong effect given low

The value of the effect chicken ribs is given high

So don't be happy too soon, even if you know that the effect is really good, after all, you don't know how to calculate the new term

Let me give you two simple examples

The highest is the female big gun attribute is really not good

Compare before and after equipping weapons

DNF Raiders: The gap is a bit large, the current 105 weapons lv1 damage entry statistics
DNF Raiders: The gap is a bit large, the current 105 weapons lv1 damage entry statistics

That's really a visible chicken rib who has nothing to do with the rough fire.

The lowest is the Witch attribute is really explosive, but the value of each attribute is only 58 and only 232

Comparing the first 3504 and most of them are around 3000 is really ridiculously low

It is supposed to be necessary to touch the basic value of the standard weapon to judge, but the value of lv1 of the standard weapon was not found

ps: All the lv values of the equipment that were previously revealed were the same, but this time the basic values were different, and I don't know if the growth of each level is still the same

Also note

DNF Raiders: The gap is a bit large, the current 105 weapons lv1 damage entry statistics

Take spears and hand cannons, for example

DNF Raiders: The gap is a bit large, the current 105 weapons lv1 damage entry statistics
DNF Raiders: The gap is a bit large, the current 105 weapons lv1 damage entry statistics

You can see that 5% of the weapon penalty disappears

DNF Raiders: The gap is a bit large, the current 105 weapons lv1 damage entry statistics
DNF Raiders: The gap is a bit large, the current 105 weapons lv1 damage entry statistics

You can see that the 10% penalty becomes 5%

Data sources

[Miscellaneous] The official website of Hanbok updates the 105 weapons and equipment of most classes (translation update)

An introduction to each piece of gear can be found in The Reef Guy's post

[Share] Calculate the improvement of 105 weapon specialization skills

Digression without any other meaning Don't over-interpret it

Like me curating to teach you how to play games

DNF Raiders: The gap is a bit large, the current 105 weapons lv1 damage entry statistics

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