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DNF Hanbok Magazine: 105 Weapons Root Weapon and Decisive Battle Weapon Gap Trial

Author: Magical Girl QB

Know beforehand

The content of the Hanbok Magazine column is mainly from the perspective of Hanbok, for reference only!

1) This article is not based on a precise form of calculation based on strict data

2) Since the new injury calculation formula is not disclosed, it is preset as an additive, linear growth form.

Although in the case of high-level attributes, it will reduce the growth amplitude by a certain amount, but the multiplication attribute has another technical attack attribute, so the preset is that the addition form is not bad.

Linear growth should also be the most efficient formula in this form.

If you do not take linearity, when it is set to the form of logarithmic function, the damage growth rate will be lower when it grows to a high level, which will greatly reduce its growth value, so the linear growth model is taken this time.

3) The equipment level is calculated from the 61 level benchmark

DNF Hanbok Magazine: 105 Weapons Root Weapon and Decisive Battle Weapon Gap Trial

Due to the presence of captions for the top/bracelet/earrings, it is assumed that the equipment level can exceed level 61.

4) Due to the limited information that has been disclosed, and there may be further adjustments when it is actually updated, it is again emphasized that it is only for reference.

1. Calculation of root cause weapons

DNF Hanbok Magazine: 105 Weapons Root Weapon and Decisive Battle Weapon Gap Trial

On the official website, there are cases of damage bonuses for root weapons.

Since there is no level 1 damage bonus, there is a need to reverse it, and the part was completed by calculator author Dawnclass, thanks to this

However, in the inverse calculation, there is an additional increase of 93 every 10 levels, and after the author's verification of 94, is it rounded downwards?

In summary, after the above reversal, the level 1 damage of the root weapon is added to 312

The sum of the 4 attributes level 1 is 1248.

In addition, the terms of the 3,4 attributes are meaningless, so they are carried out

Entry 1 is 10% technical attack, and entry 2 is counted as 15% after counting the three senses active

The two are multiplied and added to the 26.5% bonus

At this point, the difference between the base bonus of the Root Weapon and the Decisive Weapon is 126.5%, in this case, the Decisive Weapon needs to have more than 1234 damage bonuses and more than 26.5% skill bonus to surpass the Root Weapon.

In addition, when the weapon is changed when the three senses are released, the gap can be further narrowed, and for the convenience of calculation, this time a 25% skill bonus is taken.

2. Total damage calculation

As can be seen from the preceding paragraph, the root weapon attribute level 1 benchmark is 312, and is not limited to weapons, some armor level 1 damage bonuses published in the magazine are also lower than other parts, it seems that no special treatment is given to the equipment of some parts, and even because the weapon's technical attack bonus is higher, a relatively low damage bonus is given.

Therefore, in this calculation, the level 61 damage bonus for all parts is regarded as the same level, and according to the backward formula of the previous item, the single attribute damage bonus value of the root weapon level 61 is 1656.

(Every 3 levels of loop = 8 + 15 + 16 = 39, 61 levels * 20 = 780, an additional 94 per 10 levels, counted 6 times - >564, a total of 1334, and then add 1 level attribute 312 = 1656)

At this time, the sum of 4 attributes adds up to 6624, and 12 pieces total 79488.

In fact, according to the press conference, the mythical single-part attribute is the same level as the 105-level epic equipment that grows to the maximum, or even higher, so the upward evidence is 80000.

As a matter of hand, the sum of the 12 pieces of the 1-level benchmark is about 30,000

3. Poor damage to the decisive weapon

1) Male Street Fighter

DNF Hanbok Magazine: 105 Weapons Root Weapon and Decisive Battle Weapon Gap Trial

Of the weapons that have been made public, the highest level 1 bonus is male Street Fighter

The initial damage bonus is 3972, which is 2724 more than the Root Weapon

However, according to the information that has been made public, as the equipment level increases, the damage bonus will also increase, so therefore

The question is what percentage of 2724 is in the 61-level benchmark.

Compared with the 80,000 benchmark above, 2724 is a 3.4% increase

That is, at this time, the root weapon efficiency is 125%, and the decisive battle is 103.4%..

In addition, the weapon has only 3 damage increase entries.

And because the maximum number of abnormal states applicable to the reduction of the Berserk Fist CD is 3, the CD reduction is 30% / the cooling efficiency is 42.9%,

At this point, a 43% increase in damage efficiency is required for the Single Berserker Fist to increase the damage efficiency by 20.9%, while the Berserk Fist needs to achieve a 48% increase when equipping the Root Weapon.

As far as I know, this 48% increase in demand is quite high, and this skill is not a stone, how to pile it up

Also because its bonus is not attack power, but cooldown, so this claw seems to be quite high damage bonus is just inflated.

In fact, items with cooldown bonus generally follow the law of damage: cooldown = 1:2...

In addition, since 1, 2, and 4 are all functional terms, they are negligible

+) For ease of understanding, add an additional level 1 benchmark calculation case

Assuming that the Damage Bonus growth of the Decisive Battle Weapon is higher than that of the Root Weapon, then start from the Level 1 Benchmark?

At this point, when the increase in the amount of the base gap is increased by about 200% to 9.1%, there is still a gap of 14.5%, which means that the 34% improvement of a single skill needs to be met to be leveled.

2) Berserker

DNF Hanbok Magazine: 105 Weapons Root Weapon and Decisive Battle Weapon Gap Trial

Berserker This is generally rated as the most practical, not much to say, first look at the damage increase, is 3036, compared to the root weapon, more than 1788.

Converts to a 2.2% increase, while 2 skill attack damage +44% translates to 22.3%

Compared to equipping the Root Weapon, its skill improvement rate needs to reach +51%.

When counting on switched weapons, these 2 skills still need to be improved by 50%.

Without counting the switched weapons, a 51% single skill boost rate is generally difficult to achieve.

However, there seems to be a lot of inheritable attributes at level 105 that can be used, and if you invest heavily, it is not impossible to achieve...?

However, even if there is this hope, it still depends on whether only 1 skill is satisfied, or 2 skills can be satisfied.

+) Conventionally, doubling and doubling the growth rate again, at this time, the 6% increase rate is taken into account, and the difference between the 2 skills needs to be filled is 18%

At this point, a single skill only needs to reach a 41% increase to meet.

Do you feel that it can still be used all of a sudden?

But isn't there a passive penalty that doesn't count...?

4. A brief summary

1) No matter what class, when choosing a decisive weapon, it can well meet the performance needs in actual combat.

2) If you have other 105 equipment in addition to weapons, put it in the calculator to see, it is better than putting the root cause.

3) If someone feels that this skill has been enhanced very high after doing so, it is 90% likely that the skill is not because the skill is strong, but because it has taken the bonus from other skills.

Conclusion) The choice to use the decisive weapon is the freedom of all adventurers, and the choice not to form is my freedom.

DNF Hanbok Magazine: 105 Weapons Root Weapon and Decisive Battle Weapon Gap Trial

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