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Spatial logic is a good thing, and hopefully you have too: Prison Thirteen

"Cell 13" is a puzzle game launched by Robert Culley, the game is set up with 13 large prisons, the player in the game to do is to let the protagonist escape from the prison, of course, the process is not so smooth, you need to use a variety of props and fully consider the particularity of the scene, combined with various factors to find the right escape path.

Spatial logic is a good thing, and hopefully you have too: Prison Thirteen

Robert Culley has launched similar games before, but Prison Thirteen takes it to the next level in terms of strategy tests. In fact, the picture of "Prison Thirteen" is not very exquisite, a few simple geometric figures constitute the game scene, the horizontal 3D view still looks like there is some sense of presence, speaking of horizontal perspective, in fact, this is the developer wants to show players the cross-section of the prison, of course, this approach does make the game look more attractive.

Spatial logic is a good thing, and hopefully you have too: Prison Thirteen
Spatial logic is a good thing, and hopefully you have too: Prison Thirteen

The protagonist of the game is a small eyeball, the spherical figure allows it to roll at will, the player only needs to press the left and right buttons here to make it roll up, and there is no other operation. Since it is "Prison Thirteen", it means that there are only thirteen levels, so the number of levels to increase the process time of the game, then the difficulty will not let go of the player, the scene in the game will become larger and larger as the level progresses, more and more complex, to make the small eyeball smoothly will become quite difficult.

Spatial logic is a good thing, and hopefully you have too: Prison Thirteen
Spatial logic is a good thing, and hopefully you have too: Prison Thirteen

The puzzle gameplay of the game is not to let us look for any clues, but to find a way out by observing the structure of the scene, and this route is the only one. Along the way we need to use a variety of prop mechanisms, such as portals are the most common mechanism, interestingly these portals in addition to the main character, we can also push and flip it, it is because of the addition of such attributes, resulting in the difficulty of the game increased a lot, many times we need to adjust the position and direction of these portals to open the way.

Spatial logic is a good thing, and hopefully you have too: Prison Thirteen
Spatial logic is a good thing, and hopefully you have too: Prison Thirteen

Not only that, but the mechanics principles are also applied in the game, such as you need to fall into the portal from a high place, gravity acceleration will cause the protagonist to fly out of the other end, in order to cross some gullies and obstacles, and so on. In addition, there are some switch buttons added here, only if these switches are triggered to open the door on the way forward or move the steps, but how to trigger these switches requires us to think carefully.

Spatial logic is a good thing, and hopefully you have too: Prison Thirteen
Spatial logic is a good thing, and hopefully you have too: Prison Thirteen

There are no paid items in the game, and there is no difficulty reduction setting, but there are some checkpoints set up here, when we advance to a certain stage in a scene, the system will automatically record it, if the subsequent challenge accidentally falls into a dead end, then we can choose to start over from the nearest checkpoint, that is, as long as the player has enough time, then we will definitely be able to escape from these thirteen prisons.

Spatial logic is a good thing, and hopefully you have too: Prison Thirteen
Spatial logic is a good thing, and hopefully you have too: Prison Thirteen

In fact, after saying so much, I think everyone should also know something about this game, in fact, this puzzle game is more of a test of the player's spatial logic thinking, although the screen is not so delicate and magnificent, but it is more challenging, if you have confidence in your own puzzle thinking, you may wish to lead the small eyeballs to escape from these thirteen prisons.

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