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15 team psychological games, detailed steps, that is, take and use, quickly improve team cohesion one, humor and optimism, everyone must have two, tacit understanding test three, exercise shorthand information ability four, psychological convergence training five, guess who he is six, cultivate trust and efficient authorization ability seven, rapid reaction training eight, unwind the game nine, pass hula hoop ten, life and death and a total of eleven, find the fulcrum twelve, communication journey thirteen, preemptive answer guess board fourteen, listen to the order report fifteen, human chair protracted battle

author:Tube yes

<h1 class = "pgc-h-arrow-right" > humor and optimism, everyone must have</h1> it

Rules of the Game:

According to the animals designated by the game party, learn their calls.

How to play:

1. Choose a game partner, the relationship between the two sides is preferably not familiar, which is conducive to maximizing the training effect.

2. Both sides of the game stare at each other's faces, and the gaze cannot be casually shifted elsewhere.

3. Imitate the call of the animal designated by the other party, and each sound lasts for at least 10 seconds.

Game Reviews:

This game will make people have different emotional understandings, and members will experience different emotions having different effects on events. Recognize this and your humor and optimism will be trained.

Positive emotions are a catalyst for people's creativity. Even in the most difficult times, we have to maintain humor and optimism. This game helps us to do just that. In the beginning, you will feel embarrassed. Many people can't stop laughing at the beginning, and it's normal to feel embarrassed when they think about what happens next. When I played this game in many places, I had a cold scene at the beginning, but at the end of the game, the whole class was full of laughter. No matter what kind of animal you're learning, and whether you're like it or not, your performance will be the beginning of positive emotions.

< h1 class = "pgc-h-arrow-right" > second, tacit understanding test</h1>

People lined up in groups and passed content to each other, but only using body language to test and train members' tacit understanding.

1. Divide the members participating in the game into several groups with a minimum of 5 people in each group.

2. The person at the end of each line looks at the topic, tells the player in front of him with physical movements, and then proceeds in turn.

3. The way to convey is: by the next team member to the front of a team member, layer by layer, the last person to be told to write what he understands on the whiteboard.

4. Finally, see which team's answers are more accurate and faster, and have all the team members summarize what their respective "told" content looks like.

5. The content of the topic is determined by the first person to convey the information, which can be idioms, numbers, sentences, etc.

6. Group discussion and research after the game: Which of the five people has the most role? Whose position is decisive? How are several steps of communication, communication, execution, inspection, feedback, etc. achieved? In which link did the information transmission error occur? How do mistakes occur? How should I avoid it?

The main purpose of this game is to test the tacit understanding between team members, and to make employees aware of the importance of teamwork, review errors and deficiencies in team work, and improve tacit understanding and cooperation.

15 team psychological games, detailed steps, that is, take and use, quickly improve team cohesion one, humor and optimism, everyone must have two, tacit understanding test three, exercise shorthand information ability four, psychological convergence training five, guess who he is six, cultivate trust and efficient authorization ability seven, rapid reaction training eight, unwind the game nine, pass hula hoop ten, life and death and a total of eleven, find the fulcrum twelve, communication journey thirteen, preemptive answer guess board fourteen, listen to the order report fifteen, human chair protracted battle

<h1 class= "pgc-h-arrow-right" > third, exercise shorthand information ability</h1>

The person being named first introduces himself, and when the second person introduces himself, he should repeat the information of the previous colleague to strengthen their understanding and sense of teamwork.

1. Team members sit in a circle, and the game's referee (team leader) casually points to a member and asks him to start introducing himself. The content covered includes two items: department and name.

2. In a clockwise direction, the second member introduces himself, but the way he introduces himself must be: I am who is behind so-and-so, which department I come from, and what name I am.

3. The introduction method of the third student is: I am who is behind so-and-so, who is behind so-and-so, which department I come from, please remember, my name is who who.

4. Pass it on in turn... The last student to introduce himself is to repeat the names and departments of all the previous participants.

This game is suitable for start-up teams, breaking the deadlock that everyone is not familiar with each other, accelerating the mutual understanding between members, so that everyone can complete the initial run-in as quickly as possible, at least impressively remember the names of colleagues.

<h1 class = "pgc-h-arrow-right" > fourth, psychological convergence training</h1>

All members do according to the password of the game host, and anyone can only follow the understanding of the instructions to do the next step, can not refer to other members, can not ask questions to the host.

1. Each member holds an A4 piece of paper in his hand and listens to the moderator issue a password: fold the paper horizontally in half; fold the paper vertically in half; tear off one or more corners of the folded paper in your hand; unfold the paper that has been folded in your hand and tear off the corners.

2. Compare with other game participants to see how the crease forms left by the unfolded paper in your hand are different, and the host records them in turn and finally counts the results.

Through this training, you can cultivate the tacit understanding of the members and discover similarities and differences. Playing this type of game in large quantities can establish the convergence psychology of team members, increase the distance between each other, and improve the degree of mental intelligence.

<h1 class= "pgc-h-arrow-right" > five, guess who he is</h1>

Through the form of business card stickers, let colleagues answer questions and guess the name on the business card behind them.

1. The game host sends each participant a business card sticker, and each person writes their name on it.

2. The host put away the business card stickers written by each person, disrupted the order, and then pasted the stickers on each person's back (note: each person cannot post his own name on the back), and the host cannot let the participants know which name they are pasting;

3. The game officially begins, and each person must go to another person to ask questions about whether the name behind it is or is not, to guess the name on the business card they have been pasted. For example: Is this person a woman? Does he like to sing? Is this person you? (If the number of participants is large, each person is limited to asking one question)

This game can increase the ability of employees to search and analyze information, and increase the familiarity between members, enhance the closeness between them, enhance the friendship of colleagues, and resolve the insecurity caused by strange psychology.

<h1 class="pgc-h-arrow-right" > six, cultivate trust and efficient delegation capabilities</h1>

Two people as a group, one of them wearing an eye mask and the other as a guide. The goal is for the person wearing the blindfold to get an apple placed in a designated position in front of them.

1. One person walks with an eye mask, and the other person moves forward hand in hand with him, in the process it is possible to indicate the general direction and position of the target with words;

2. One person walks with an eye mask on his side, but the two cannot have physical contact, and people who do not wear an eye mask cannot make verbal prompts.

3. One person walks with an eye mask on, and another person keeps a certain distance from him, similarly without using verbal prompts. In the process, the person wearing the blindfold must find a way to communicate with his peers and obtain information about the unknown target in front of him.

How to maintain communication is the fundamental guarantee for building trust and making employees aware of this. The above three schemes can be randomly assigned to use. The game embodies a trust-building process: teaching, guiding, building trust, empowering, and constantly giving guidance.

15 team psychological games, detailed steps, that is, take and use, quickly improve team cohesion one, humor and optimism, everyone must have two, tacit understanding test three, exercise shorthand information ability four, psychological convergence training five, guess who he is six, cultivate trust and efficient authorization ability seven, rapid reaction training eight, unwind the game nine, pass hula hoop ten, life and death and a total of eleven, find the fulcrum twelve, communication journey thirteen, preemptive answer guess board fourteen, listen to the order report fifteen, human chair protracted battle

<h1 class = "pgc-h-arrow-right" > seven, rapid reaction training</h1>

Play as the clock and display the specific time requested by the host as quickly as possible.

1. Divide the members into groups of three, and the game host tells the participants that they will now play as three different hands on the clock – the second hand, the minute hand, and the hour hand.

2. The host draws a large clock model on the whiteboard and marks the scale. Three members of each group stand in columns with their backs to the whiteboard, and can use boosters to play their roles, such as sticks of varying lengths.

3. The host casually says a moment, such as 4:25 minutes and 10 seconds, and the three participants must quickly make the correct pointer position (can not look back at the clock model), indicating that the wrong person or doing slow action will be punished.

This game can fully enliven the working atmosphere and enhance the responsiveness of employees.

< h1 class="pgc-h-arrow-right" > eight, unwinding game</h1>

Divide everyone into several groups, and the number of people in each group is 5-10 people. Which group of people untied arm in arm first, which group won.

1. Members of each group need to hold the hand of the person who is not adjacent to themselves by shaking hands at intervals.

2. Everyone's hands are held together with others, forming an interlaced set.

3. Everyone must move their position without letting go of their hands, and realize position interchange with others to unravel the set of this interlacing.

Let employees experience the importance of teamwork in this game, and when encountering very complex situations, as long as they can empathize and cooperate, they can quickly solve problems.

<h1 class="pgc-h-arrow-right" > nine, pass the hula hoop</h1>

Members are divided into several groups, each group of more than 10 people is appropriate, hula hoop to pass a round of the fastest win.

1. The members of each group hold hands in two large circles.

2. Select a member to rotate the hula hoop with his left arm, switch the right arm after three turns, and then pass it to the members on the back side after three turns, and rotate in turn.

3. The hula hoop finally reaches the group with the shortest time to reach the first spin, for the winner.

Through this game, make your employees realize that everyone is an important part of the team, and if one person drops the chain, the task of the entire team will fail, and the sense of responsibility of employees will be enhanced.

15 team psychological games, detailed steps, that is, take and use, quickly improve team cohesion one, humor and optimism, everyone must have two, tacit understanding test three, exercise shorthand information ability four, psychological convergence training five, guess who he is six, cultivate trust and efficient authorization ability seven, rapid reaction training eight, unwind the game nine, pass hula hoop ten, life and death and a total of eleven, find the fulcrum twelve, communication journey thirteen, preemptive answer guess board fourteen, listen to the order report fifteen, human chair protracted battle

<h1 class= "pgc-h-arrow-right" > ten, life and death</h1>

All members are grouped, and the two are in a group (the fat and thin groups are balanced). The size of the newspaper is constantly decreasing, but each team member must stand on the newspaper for a limited time, and the criterion is that the foot has not stepped out of the newspaper.

1. At the beginning of the game, the host starts the timer, each time for ten seconds, each team member must find a way to make two people stand inside this newspaper and hold out until the end of the timer. The group that could not hold on was immediately eliminated.

2. The game progresses to the second round, and the host folds the newspaper in front of the participants in half, which is the same as the rules of the first round, and the one who cannot pass is eliminated.

3. After that, the steps of the second round can be repeated continuously, and the time can be appropriately extended until the final winner is determined.

The game is mainly used to train the tacit understanding and willpower of the working group.

<h1 class= "pgc-h-arrow-right" > eleven, look for the fulcrum</h1>

Two people in pairs, fighting for their hands to always rest on each other's shoulders.

1. All members are divided into groups in groups of two, and the two members of each group need to shoulder each other.

2. Starting with any group of people, the two people chase each other, one escapes and the other chases after each other.

3. The person who escaped needs to quickly find another group and quickly put his hands on the other person's shoulders to indicate that he has succeeded in joining the company. The other extra member of the group then needs to leave quickly to evade the pursuers.

4. At the same time, he needs to find another place to live.

5. Finally, the person who is caught is subject to game punishment, such as performing a show.

Games are used to train the working group's ability to cooperate and the employees' ability to react to their thinking.

15 team psychological games, detailed steps, that is, take and use, quickly improve team cohesion one, humor and optimism, everyone must have two, tacit understanding test three, exercise shorthand information ability four, psychological convergence training five, guess who he is six, cultivate trust and efficient authorization ability seven, rapid reaction training eight, unwind the game nine, pass hula hoop ten, life and death and a total of eleven, find the fulcrum twelve, communication journey thirteen, preemptive answer guess board fourteen, listen to the order report fifteen, human chair protracted battle

< h1 class= "pgc-h-arrow-right" > a journey of communication</h1>

Set a secret language (non-verbal form), the two sides coordinate, one person directs the other person to reach the designated place, the first to arrive is the winner.

1. Two people in a group, one side to guide the way, one side to listen to the command of the action. The two sides agreed in advance on code words, such as turning to the right, blinking the right eye, etc.

2. The two sides arrive at the designated place in coordination and can be guided in code language at any time.

3. Before the game starts, the group members need to communicate with each other to exchange some code words (not to speak), such as corners or going up and down the stairs.

In the same game environment, the winner who takes the shortest time to reach the finish line is the winner. This game is a great test of the effectiveness and tacit understanding of communication between the two sides.

<h1 class="pgc-h-arrow-right" > thirteen, grab the guess board</h1>

The number of people participating in the game should preferably be no less than 10 people, and the members participating in the game are divided into two groups, and the answer to the question can only be guessed by means of non-question and answer.

1. Each of the two groups sends the first contestant to stand in the center, and a table needs to be placed between the two.

2. At this time, the host announces the question, and the answers of the two are exchanged and written on the cardboard of the hats above the two people's heads. They can only see the answer on each other's head, but they can't see their own.

3. The host shouts to start, and then starts the timer, and the two ask each other questions in a preemptive way, and can only ask questions about right and wrong. The way to decide on priority is to pat yourself on the table in front of you. For example: the red and blue team members are ready, the host shouts to start, the red team members first pat the table, compete for the priority of the question, he can ask the other party a question to guess the answer above his head, the party being asked can only answer "yes" or "no". Each team has one minute to ask questions (depending on the difficulty of the questions) and is given three chances to guess the answers. If you don't guess correctly three times, the question is automatically skipped; each person has only one chance to answer the question, and whether the answer is correct or wrong, another player must play after one minute, and this continues until all the questions are guessed.

In the end, the group that takes the shortest time wins.

15 team psychological games, detailed steps, that is, take and use, quickly improve team cohesion one, humor and optimism, everyone must have two, tacit understanding test three, exercise shorthand information ability four, psychological convergence training five, guess who he is six, cultivate trust and efficient authorization ability seven, rapid reaction training eight, unwind the game nine, pass hula hoop ten, life and death and a total of eleven, find the fulcrum twelve, communication journey thirteen, preemptive answer guess board fourteen, listen to the order report fifteen, human chair protracted battle

Through the game, to train the members' reaction ability, improve the personal quality of the team, and let the members develop good analytical judgment skills.

<h1 class= "pgc-h-arrow-right" > fourteen, the number of orders to report</h1>

All members are divided into two teams – the Red Team and the Blue Team. The two teams sat in two rows facing each other, and the host stood in the middle announcing the number of passwords. This number rule is determined randomly by the host.

1. If the host says "report odd numbers", then the people in this team will report 1, 3, 5, 7... The person who reports the error is out at any time.

2. In the process of reporting the number, the host can change the password at will, he can suddenly say "even number", then the participant needs to start reporting the even number after the number just now: 8, 10, 12, 14... Of course, passwords are not limited to one or two, but can also be "multiples of 7", "mantissa is not 3, 5" and so on.

3. At the end, there are fewer and fewer people left, until the members of one side are completely annihilated, and the final team wins and the game ends.

Train team members to react and increase team members' collective awareness in the process.

< h1 class = "pgc-h-arrow-right" > fifteen, human chair protracted battle</h1>

Acts as a human chair to train willpower.

1. Divide all members into small groups of not less than five people.

2. The latter member of each group places his hands on the shoulders of the previous member.

3. After the supervisor issues the instruction, the front member will sit on the lap of the member behind him.

4. After sitting down, the supervisor issued another instruction to let the employees shout out the corresponding slogans, such as "do not fear difficulties, create good results" and so on.

5. Finally, see which group lasts the longest - no members collapse, it is the final winner.

This game mainly exercises the team spirit of members to encourage and adhere to each other, and enhance team cohesion and combat effectiveness.

[This article is excerpted from "Give you a team, how can you manage 2"]

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