
Some time ago, when thinking about the content selection of solo travel, I thought about taking stock of all aspects of solo travel in 2021, and my vague intuition is that the environment faced by domestic solo tours and buyout games, the popularity and sales achieved are far better than in previous years.
But it's a regular thing for editors to goo and choose topics, whether it's because I don't think the topic is of high attention, or because I'm worried that I won't be able to explore meaningful conclusions and opinions in the end, or that every year someone talks about "the first year", which makes me start to doubt my intuition, in short, I left things behind.
Today, the Weibo number @ national tour sales list released the 2021 domestic buyout game sales annual list, I finally found the support of data for my intuition: 2021's "Forever Doom", "Ghost Valley Eight Wilds", "Dyson Ball" set a record for sales, under the leadership of these three products that advanced into The Steam's annual sales list, the total sales of domestic buyout games in the whole year were 2.79 billion, an increase of 335.9% year-on-year, the highest peak in 10 years. (Full list and analysis at the end of the article)
As the ceiling of the domestic buyout game in 2021, "Forever Doom" ranks top 12 in the steam sales annual list with 7 million sales and 1.4 billion sales.
Steam's "Ghost Valley Eight Wilds" sold 3.9 million and 250 million sales, while Steam and Wegame's Dyson Ball Project sold 1.9 million and sold 160 million for the whole year.
Although in addition to these three products, Top4, the pixel-style ARPG "The Land of the Wind" that pays tribute to the Earth Adventure series has gone down from the order of 560,000, but the Top5 "Ancient Network Overseas Edition" has achieved 70% praise at home and abroad with differentiated sales of 260 yuan in the outer area and 85 yuan in the national area, and up to 130 million yuan in sales.
Similarly, the classic IP sequel "Paladin 7" in the Top7 won 70 million sales with sales of 500,000 yuan and a price of 128 yuan. Top6's wonderful optical illusion puzzle game "Caged Dream" has achieved 520,000 sales on PC and mobile double-ended sales, of which 200,000 are on TapTap.
Released in November, "Myth of empire", which was accidentally removed, also achieved 310,000 sales and 33 million sales in a very short period of time.
Similar sales Top9 is "Shadow Torch City" from Sony China Stars, I was impressed by this game, Tigames "super 2A level" Galaxy Castlevania on PS, Steam and Epic a total of 300,000 sales, 35 million sales.
Top 10 from Yujun Odin's "Three Kingdoms 8" also has 300,000 sales and 35 million sales.
When the list came to the Top10, sales suddenly dropped below the order of 10 million, and it was already all domestic solo tours that issued Steam separately. However, there is also a special case in this, I wrote before, "Destiny Qiyu 2", with 250,000 sales of 21 million sales.
The previously popular Feiyan Islands "Bright Memory Unlimited" also achieved 9.2 million sales with 150,000 sales.
In the statistics of @ National Tour Sales List, we can see that the sales of "Forever Doomed" alone are close to the sum of the revenue of the National Tour market in the past three years, which undoubtedly shows that the efficiency of the head manufacturer to create a buyout system and the achievements that can ultimately be obtained are far beyond the reach of independent games, and the driving effect is extremely obvious.
On the other hand, even in addition to "Eternal Destruction", "Ghost Valley Eight Wilds" and "Dyson Ball Plan" have once again broken the ceiling of domestic solo travel. From "Aixi", "Invisible Guardian", "Taiwu Painted Scroll" and other excellent solo tours along the way, the quality of domestic solo tours and buyout games is getting higher and higher, and the market environment facing them is indeed getting better and better, and more players have begun to have the correct copyright awareness and are willing to pay for a favorite game.
Looking to the future, domestic solo travel can more and more go out of the circle with excellent creativity and excellent gameplay - whether it is the recently released PV "Showa Mikoku Monogatari Monogatari", or the "Most" years ago, there is a hidden trend that it will become a hit. The mysterious party game "Animal Party", which ranks second in steam's single popularity, is also very noteworthy, and I think it will be another domestic solo tour that can reach the height of "Dyson Ball Project" and is welcomed in the player community at home and abroad.
In recent years, the highly popular "Black Myth Wukong" can be said to be the most anticipated game masterpiece by domestic players, even if each of its real machine demonstrations will set off an uproar in the game circle, the tone on some domestic forums is still pessimistic, and even sneering - "spending so much effort to create such a masterpiece will definitely lose money" and other games come out to see how many people pay."
Judging from the current trend, as long as the final quality and real-time demonstration of "Black Myth Wukong" are not much different, it will definitely succeed, and it will be the first domestic AAA masterpiece created by the choice of every player who loves the game in China.
All in all, our gamers and industry are improving, everything is moving in a good way, and I always look forward to the future.
(Full list and analysis)