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The original intention of the role-playing game is a story that you will interpret

You listen, you see, you grow. This is a world created for you. No matter how many times you talk about it, Japanese RPGs are still so fascinating.

The original intention of the role-playing game is a story that you will interpret

In the process of the development of video games, a variety of genres were born, and in order to distinguish them, the definition of game classification was born, and according to different gameplay, games are usually divided into six categories: action, adventure, simulation, role-playing, casual and other. Under these six categories, there are countless sub-categories, which are like a tree full of fruit, and countless game works mature on this tree. In the six categories, some prepare a thrilling battle, some prepare countless puzzles; some let you experience "real life" in the virtual world; some are ready to let you relax; and some want to tell a story about you - it is a role-playing game (RPG), as the protagonist, this story is prepared for you.

The original intention of the role-playing game is a story that you will interpret

As a unique classification RPG game, it can satisfy your adventure fantasy of sword and magic, so that you can witness the ups and downs of one story after another, from realistic cold cruelty to romantic and poetic wind and snow, and you are the protagonist of all this. Today, the game tree with different classifications has blossomed, and RPG has a new ripe fruit under the branch; there are ARPGs that combine action game experiences, and CRPGs that have evolved with the development of computers. But when it comes to this grand genre of gaming, Dungeons & Dragons, published in 1974, is not an exaggeration, as it single-handedly made board games popular and had a profound impact on early video game design.

The unique gameplay rules brought by DND have allowed creators to try to develop similar games, and the three major works of "Genesis", "Witchcraft" and "Magic Gate", the originators of European and American RPGs, were born in this era background. Interestingly, "Witchcraft", a game that causes some headaches for European and American players because of its difficulty, has been loved by Japanese players on the other side of the ocean because of the story of the Demon King and the Brave, so that in the later stage, the Japanese side even bought the copyright of the "Witchcraft" game and developed its own works.

Under the influence of RPG games with DND core rules such as "Witchcraft", Japan began its own creative path, and with Enix's bold self-breakthrough, "Dragon Quest", which was born on the home console platform FC in 1986, took a real step in the development of JRPG. The work was run by Yuji Horii, Koichi Akiyama was responsible for composing the game music, and manga artist Akira Toriyama was responsible for character setting. Changing the European and American style RPG characters are just the feeling of the characters, with a set of carefully arranged scripts, so that players can truly become the protagonist and experience this vivid adventure story. This game with a very high level of sound and picture performance has established the status of Japanese RPG. A year later, Square, who had not yet lost after a defeat, re-entered the gaming world with a Final Fantasy. Final Fantasy's innovation in turn-based battle modes, the strategy gameplay brought by multi-character and multi-class provided more playability, coupled with the fascinating grasp and design of the plot, once brought great pressure to Enix at that time.

The original intention of the role-playing game is a story that you will interpret

Dragon Quest and Final Fantasy

Naturally, Dragon Quest and Final Fantasy became national-level works under the Japanese RPG, and the glory days of JRPG began with these two works and the competition between the two companies. Of course, in 1990, Nintendo developed the game home console Super Famicom (SFC), the improvement of hardware performance, for the game's expressiveness to bring a greater stage, breaking through a major obstacle JRPG has truly entered the Belle Époque. In addition to the sequels to the Dragon Quest and Final Fantasy series, the first "Legendary Series" "Fantasy Legends", which ranked third in the development of JRPG, was released in 1995; although the designers jumped ship, the manual combat system they left behind can be said to open a new door to the JRPG game battle system, and the 48MB capacity also represents the high quality behind Fantasy Legends. Although the work was at the end of SFC's life when it was released, resulting in the final sales of only 400,000 units, the industry's praise gave its publisher Namco see the great potential of the series.

The original intention of the role-playing game is a story that you will interpret

On the other hand, square and Enix's battle was also in full swing in the SFC era, but the "Timeless Wheel", which was released in 1995, became a masterpiece in the history of JRPG, which was impeccable in the history of JRPG, the team from "Dragon Quest" plus the father of "Final Fantasy" Hironobu Sakaguchi, this fantastic production lineup is strongly built with the expressiveness of SFC, bringing countless players a adventure story with 13 strange endings and wonderful processes.

Today, the glorious era of JRPG has quietly passed, in the current work and life occupied most of the time, people's primary entertainment method has gradually changed from the host to the mobile device, the portability of mobile phones has always been the existence of the host is difficult to compare, mobile games have therefore developed rapidly beyond the speed of traditional game platforms. Under the temptation of huge economic benefits, some mobile games have begun to become "kryptonite", and the tasks that cannot be done every day and the content that cannot be played without "groups" make the experience of the game, which should bring relaxation, into a pain. People can't help but miss those simple play days many years ago.

The original intention of the role-playing game is a story that you will interpret

This scene eventually became a memory

In such an environment, there is also such a work that chooses not to take the road of homogenization, and after learning and truly experiencing "Another Eden: The Cat Beyond Time and Space", it is difficult not to feel that it is a work that stands out from the crowd. This mobile game, co-produced by Masayoshi Kato and Yasunori Mitsuda, is naturally known as the spiritual sequel to Chrono Trigger because of the collaboration between the two producers many years ago.

The original intention of the role-playing game is a story that you will interpret

In the homogenization of mobile games and the increasing worship of gold, "Another Eden" still chooses to become a game that pursues the heart of mobile games alone, and uses its own strength to take players into its world. As a Japanese RPG, Masato Kato's script coupled with the music of Yasunori Mitsuda has constructed an adventure story that "transcends time and space" for "The Other Eden", the protagonist and his partners span tens of thousands of years of time and space from the past to the future, the exquisite plot arrangement and the right soundtrack, this magnificent epic of "crossing the future, saving the past" is launched, and its charm also bursts out.

The original intention of the role-playing game is a story that you will interpret

While inheriting the traditional Japanese RPG game style, "Another Eden" did not fall into the stereotype of the traditional JRPG, and had a special design for the more critical battle parts in the gameplay, so that the player would not be a boring turn attack after entering the battle, but could be connected by connecting the actions of different rounds, by arranging different character skills, adjusting resource control, paving the way for the subsequent outbreak output, this choice space can greatly exceed the output ability generated by a single round of attack. Bring better options for customs clearance.

Most of today's mobile games have the limitation of "physical strength", which not only forces the "experience pause button", but also another way to generate income. But "Another Eden" chose to focus on bringing players pure gaming pleasure, and it was its true intention to open and experience anytime, anywhere. Therefore, there is almost no limited-time event in The Other Eden, there is no stamina limit that will quickly "press pause" for you, and there is no kryptonite content on the screen, except for some red and green tickets that prevent the game from being "cleared overnight", it is indeed a game that can experience the whole content at any time.

Since the launch of the national service, the content of "The Other Eden" has not been stingy, under the update of many versions, whether it is a new plot or gameplay, the supplement of the setting content has been greatly expanded, and more and more content has enriched this colorful world and participated in new adventures. These plots not only include the main line, but also include various side lines and other content, and it is worth mentioning that "Another Eden: Cat Beyond Time and Space" will also be linked with other works to launch exclusive plot content.

The original intention of the role-playing game is a story that you will interpret

Linkage, for most games, linkage is a benefit for all players, two different works can be integrated into the same stage by chance, presenting players with unique content across the two works, such as plot, characters and props rewards and other content, but for the vast majority of gamers, the activities that can get linkage roles and rewards in the game are often outdated and timeless. Those linkage character activities will be out of print at the end of the game, and the players who enter the pit will naturally lose the opportunity to obtain the linkage role, and this irreparable regret is more or less a blow. But "Another Eden" also does not take this benefit as a limited-time event for only some old players and some new players, it is one of the few games in the mobile game industry that will provide permanent linkage content, once it is online permanently, do not worry about missing any linkage content, the task never expires, the script is always readable, whether it is an impromptu aftertaste or a decision to experience it seriously, you can open it at any time. At the same time, the object of the linkage has not been discounted because it is a permanent linkage, and in the few previous linkages of "The Other Eden", the linkage with "Persona 5: Royal Edition (P5R)" can be called the conscience textbook of mobile game linkage. The concerto designed for the event is excellent, completely designed with the outstanding aesthetic style of P5R, coupled with the wonderful jazz soundtrack, the already popular P5R has also crossed over to "Another Eden" to stage a "stealing battle" for you.

The original intention of the role-playing game is a story that you will interpret

Now, the "Another Eden" national costume ushered in a new linkage, the legendary series works from the classic will be launched on the national costume with new concerto content, and there will be classic characters of the legendary series in the concerto [The Four Domes of the Tail of Time].

The original intention of the role-playing game is a story that you will interpret

As an established work, the Legend series is mentioned in the above chronicle brief, since its first work was released, under the management of Namco, the Legend series has grown to 20 full-length game works, including various sequels, comics, animation and radio dramas, which are still very popular in the JRPG industry with high quality despite their independent content. Linked with "Another Eden: Cat Beyond Time and Space", so that national service players can also perform this adventure through time and space with the classic characters of the Legend series - a line of people in another world, dreaming of chasing kittens. Guided by the Tail of Light, the Four Domes of Stars have a fantastic encounter with those who hate darkness and stand on the other side.

The original intention of the role-playing game is a story that you will interpret

In this linkage content, "Kress", "Yully", "Mira", "Violet" will all appear, in addition to "Minte", "Ya Que", "Maggie" will also appear in the plot.

Kress is the protagonist of Fantasy Legend and the most orthodox hero of the Legends series. Kind-hearted, very considerate of others, cheerful, confident, strong, and at the same time mastered exquisite sword fighting skills. In his own adventure, he and his companions span 150 years of time and space, defeating the Demon King and guarding the world. After meeting Mint, Kress has someone he is willing to spend his life guarding. Mint is the heroine of Fantasy Legend, and after being rescued by Kress, the girl's heart has belonged since then, but due to shyness, Kress and Mint are always not frank enough. Yaque is a magician who ventures together as a companion of the two.

Yuli is from The Legend of Twilight, has a strong sense of justice, and is a civilian hero who saves the world with his companions regardless of blood.

Mira is the heroine of Infinite Legends, calm and unworldly, as the protagonist of the series released on the 15th anniversary of the series, is a personality character who is different from the heroic personality of previous works.

Violet is the first protagonist of Berserk Legends, with inhuman powers, and her personality-filled appearance attracts many fans. Maggie Lu also comes from this work, is a witch, and the character often behaves as interestingly as a cross-talk actor.

The original intention of the role-playing game is a story that you will interpret

Instead of adding two actionable linkage characters to the previous P5R linkage, the Legend series linkage allows players to meet four new partners. "Kress", "Yully", "Mira", "Violet", they will become companions after completing the story mission. In addition to exclusive skills, you can also use the "Arcane Meaning" to strike a super powerful blow in a specific state. Their participation will also allow the adventure to have more new discoveries and experiences. Not only the characters themselves, but also the linkage of the concerto plot content, is also very interesting, for the characters from different works of the plot portrayal, even in the world of "Another Eden", these distinct characters still maintain their own way of doing things, which also makes this concerto become vivid and full.

The original intention of the role-playing game is a story that you will interpret

With this linkage, two new small ways of playing also joined, through the [Small Theater] you can unlock the legend series of linked characters and the interesting story of the protagonist group, in the plot map adventure, the lower right corner will display the "Small Theater Icon", after clicking will occur a special full voice dialogue event;

【Cooking】Gameplay Improves cooking proficiency by obtaining recipes, and consumes cooking materials in places that display "Cooking Icons" on the map, and can restore health/mana after success, but only increase proficiency after failure. If you don't have a bento on your body, you can also get a bento. This gameplay comes from the Legends series, and although there is an extra step in "Another Eden" to choose the "Cooker", you can basically feel the familiar taste from the Legends series.

The legendary series of the old classic IP, the encounter with the "Another Eden: Cat Beyond Time and Space" that inherits the blood of the Benge Japanese RPG, two works spanning centuries in reality, and the encounter across thousands of years staged in the game, what kind of story will it be? When entering this concerto, watching several characters from the legendary series look at the castle in the distance at the edge of the cliff makes people think.

As a mobile game, it can open the experience anytime and anywhere, which is its meaning, the gameplay classification is the cornerstone of the game, and the production constitutes the soul of the game. Therefore, Krypton's low consumption, no need to spend a lot of time repeating tasks, with a rich plot content, excellent production level, interesting combat plot, diverse gameplay experience, these advantages constitute "The Other Eden", it is difficult to imagine that it was born from modern times.

Therefore, in such a mobile game that continues the original intention of Japanese RPGs, we can feel the sincerity shown by the old game producers of "Another Eden: Cat Beyond Time and Space". In the previous era when you could lie down and make money by changing skins, such an adventure story told to you and interpreted by you was not forgotten by those people, from the original intention of the role-playing game.

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