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At the beginning of the new year, the three chip giants focused on resolution expansion technology

With the end of the CES 2022 exhibition, the new technologies and new products of several major chip giants have been officially unveiled. Recently, it was reported that NVIDIA will release the Game Ready driver on January 14, which adds deep learning dynamic super resolution technology (DLDSR); in simple terms, it is to add AI capabilities on the basis of DSR, and the hardware is supported by the Tensor core of NVIDIA GPU.

At the beginning of the new year, the three chip giants focused on resolution expansion technology

At CES 2022, AMD released a new feature based on FidelityFX super-resolution called RSR (Radeon Super-Resolution). The company confirmed that the technology will come with the new driver in the first quarter, without relying on the software implementation of the game developer.

The deep learning dynamic super-resolution technology (DLDSR) announced by NVIDIA is actually an improvement to the DSR, adding an AI layer driven by the NVIDIA Tensor kernel, which also means that this function will be exclusive to the RTX 20/30 series graphics cards.

At the beginning of the new year, the three chip giants focused on resolution expansion technology

DLDSR has improved the DSR by adding an AI network that requires fewer input pixels, making the image quality of the DLDSR 2.25X comparable to that of the DSR 4X, but with higher performance. DLDSR can be used in most games on GeForce RTX GPUs.

At the beginning of the new year, the three chip giants focused on resolution expansion technology

According to the official introduction, the Game Ready driver on January 14 used AI to update the NVIDIA DSR feature.

At the beginning of the new year, the three chip giants focused on resolution expansion technology

It is worth mentioning that whether it is NVIDIA's own DLSS technology or AMD's FSR, RSR technology, and even Intel's announced XeSS technology is through the rendering of low-resolution images, and then increased to the native resolution output of the screen, but the DSR, DLDSR technology principle is the opposite, will be higher, more detailed resolution rendering of the game, and then intelligently reduce the result to the resolution of the display. This sampling method improves image quality by enhancing detail, smoothing edges, and reducing flicker.

How, are you looking forward to the actual game experience after the NVIDIA related driver release update on January 14?!

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