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Nvidia announces DLDSR technology: a high-quality experience for low-resolution users

Nvidia in the launch of the 20 series and 30 series graphics cards, the most important measure is to join the DLSS, this technology allows users to enjoy a higher frame rate when playing high-resolution games, while there is no loss of image quality, such as based on 4K resolution under the use of DLSS technology, can effectively increase the frame rate by more than 50%, and now DLSS has also evolved to DLSS 2.3, many games are not just to open DLSS so simple, but added different quality options for personalized choices.

Nvidia announces DLDSR technology: a high-quality experience for low-resolution users

However, if you are a user with a 20 series or 30 series graphics card, but the monitor with only 1080P resolution at home wants to enjoy higher image quality, in the past, Nvidia also provided supersampling technology such as FSR, but the frame rate loss is very serious, compared to the native 1080P frame rate loss of about 25%-30%. Now Nvidia has launched the DLDSR picture quality technology based on AI technology, which can improve the image quality with the help of NVIDIA's Tensor Core, and there is no change in frame rate.

In fact, DLDSR is also a supersampling technology, but it can be made more efficient with the help of NVIDIA's AI technology, for example, 2.25 times the DLDSR technology is equivalent to 4 times the picture quality of DSR technology, but the frame rate is completely different. NVIDIA also released a picture quality performance based on Prey, the native 1080P resolution is 145 frames, while the open DSR is only 108 frames, and the DLDSR still has a 143-frame performance performance, of course, the picture quality is a huge improvement over the native 1080P.

This upgrade is still quite useful for consumers who only have 1080P resolution monitors at home, but the picture quality is still different from the native 4K, but in terms of convenience, DLDSR is directly implanted into the driver, and it does not need the same cooperation from game manufacturers as DLSS.

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