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New version of the preview: Frost impact directly weakens the 100-mile covenant, and the mink cicada is expected to rise again!

Hello everyone, I'm Dabaobei. Today we continue to preempt the content of the service, to focus on the analysis of the new version of the equipment adjustment, this adjustment of more equipment, involving a wider range of heroes.

【Defensive Equipment】

Frost shock

New version of the preview: Frost impact directly weakens the 100-mile covenant, and the mink cicada is expected to rise again!

The adjustment of the active skill is easy to understand, and it has a stun effect on enemies within 500 yards. Note that after the revision, the buffer time is no longer needed, but like the dizziness, it is directly released instantaneously. And if the opponent loses his attack speed/movement speed after the stun ends, he will add another 0.25 seconds of stun time.

Such a stable control effect, in the current version of the adaptation range is still relatively high, like Lian Po, Zhao Yun and other breakthrough heroes, out of this equipment can easily be full of control/damage.

At the same time, an ice armor passive has been added to this equipment, so what is the impact of this new passive effect?

For some ranged depletion/burst heroes, such passivity is a nightmare existence, and within the expendable range, hitting only one skill alone will not cause much effect, but requires you to hit more than one.

PS: For example, the Hundred Mile Covenant and the Dry General Mo Evil, the skill is thrown up and embarrassingly becomes 1 drop of blood, if the opposite 5 people all frost impact, then the two heroes directly cry.

A multi-stage damage skill like the Xi Shi Er skill can only offset the damage caused by the first stage.

After the opponent has an ice armor, you need to pay attention to the passive that the opponent has, and you need to try to use the general attack/small skill first. Knock out the opponent's ice armor so as not to offset the damage of key skills.

When the opponent consumes more lineups, such as when facing a lineup such as Mozi + Hundred Mile Shou covenant, you can consider this piece of equipment to offset the opponent's consumption damage. And with the adjustment of active equipment, the restraint of this type of lineup is much higher.

But this also raises the question of whether some heroes will suffer from the game experience when they face multiple pieces of equipment. The strength of this piece of equipment in the case of a team out of multiple pieces, the strength will not be a little too high.

If Marco Polo carries a stun, he can achieve double halo with a big move if he buys frost shock. Also, if the opposite single eruption is high, the Frost Shock can also avoid a lot of consumption and fatal damage.

Blood Devil's Wrath

New version of the preview: Frost impact directly weakens the 100-mile covenant, and the mink cicada is expected to rise again!

I think the adjustment of the Blood Demon is still more suitable, more inclined to the original intention of this equipment "attack and defense", otherwise it is easy to be completely used as a life-saving suit.

Blood Magic with the active skill's Health Reduction + Shield Effect makes it easy to make its health below 50%, at which time the Blood Demon's combat ability is the strongest.

But don't blindly follow the trend to go to the bleeding demon, this equipment passive trigger condition is "general attack", and requires the blessing of "extra life". That is to say, it is necessary to stack its own blood volume, and the cost performance of the blood demon can be maximized while the blood volume is high.

Under such a premise, the scope of adaptation has been fixed, such as Cheng Biting Jin, Xiahou Huan, Meat Mengtian, Pig Eight Commandments, which are more inclined to general attack and have a relatively high amount of blood, can consider stabilizing one piece, in order to improve their own combat means.

Like other heroes such as Mulan, who are more eating skills and are also warrior heroes, the amount of blood can not be stacked too much, or it is better to use it as a life-saving suit.

The patronage of the sages

New version of the preview: Frost impact directly weakens the 100-mile covenant, and the mink cicada is expected to rise again!

The price of the resurrection armor has increased by 20 gold, and the rest of the changes are not very large, but sometimes the 20 gold coins may be missing, resulting in the inability to exchange for the resurrection armor.

Let me see which unlucky egg has ever had this happen.

Primordial beads

New version of the preview: Frost impact directly weakens the 100-mile covenant, and the mink cicada is expected to rise again!

The price of this equipment is indeed a bit too high in the current version, and some auxiliary/blue LinkedIn males may not be able to produce a super equipment even if they play for 30 minutes, and more is still between c-bits/wild nuclei.

PS: After the price is reduced, this kind of situation will be avoided, which can give the hero more choice.

At the same time, this piece of equipment can be purchased directly after 20 minutes, eliminating the need to consume two resurrection armor. In fact, it doesn't matter if you buy this or not, you can directly upgrade the small god suit to the big god suit.

【Wild Knife Series】

Discard the scales of the short blade

New version of the preview: Frost impact directly weakens the 100-mile covenant, and the mink cicada is expected to rise again!

The damage to the line of soldiers is reduced by 25% in the first 4 minutes of the little yellow knife, and the new version of the powder knife and yellow knife are the same, and the situation of the wild knife in the early stage of the side may change. But you can ignore the protection of the other side's wild area, which also means that the spring of the early rhythmic wild is coming again, and you can focus on the invasion rhythm.

PS: Like Pei Hu, which is limited by the protection mechanism, it may turn into a powder knife in the future.

The Little Yellowknife also adds a bonus effect, but it needs to be combined into a Yellowknife/Pink Knife to trigger, and the crafting Yellowknife is a burning damage, while the Powder Knife increases its health.

Patrol Axe/Giant's Grip

New version of the preview: Frost impact directly weakens the 100-mile covenant, and the mink cicada is expected to rise again!

The Passivity of the Powder Knife has been changed from a ranged damage to a poke class like the Yellow Knife, which deals damage and slows down while hitting enemies. This attribute is still more suitable for some wild heroes, not only the damage has been replenished, but the ability to retain people has also increased to a certain extent, which solves the situation that some wild heroes are inefficient.

The change of its own reward passivity and hunting can refer to the Yellowknife, except that the reward effect is to increase health, and the rest is the same as the Yellowknife.

With the change of the equipment synthesis path, the spirit breath punishment is also replaced by the wild flame punishment, according to the current powder knife passive point of view, the wild flame is definitely better than the spirit breath, after all, the passive has already had a deceleration effect.

As we said above, the damage caused by the powder knife/yellow knife 4 minutes ago will be much reduced, which will affect the speed of the clear line, so it is still unknown whether this equipment can continue to go sideways and punish.

PS: You can consider not playing wild knives 4 minutes ago, and then do it after 4 minutes, anyway, the number of layers of powder knives /yellow knives needs to be stacked with kills and assists!

My guess is that it is definitely ok or out, but the intensity will definitely decrease, which is also to put the pink knife/yellow knife back into the equipment slot of the wild, rather than the blind blue knife/red knife.

But there is a question, this equipment is currently very similar to the Yellowknife passive, will it affect the Yellowknife's appearance space?

Dragon Scale Sword/Wrath of Fire

New version of the preview: Frost impact directly weakens the 100-mile covenant, and the mink cicada is expected to rise again!

The Yellowknife has not changed much, only the damage of hunting to wild monsters has been improved, and the efficiency of spawning will also increase.

And 4 minutes ago the reduction of damage to the line of soldiers we also said above, I will not introduce too much.

【Physics Equipment】

The Blade of Weeping Blood/The Blade of Sanctions

New version of the preview: Frost impact directly weakens the 100-mile covenant, and the mink cicada is expected to rise again!

The tweaks to both pieces of equipment are similar, adding a 500 maximum health stat, but both increase the price of the equipment by 60/30 coins.

In general, the cost performance of these two pieces of equipment has been improved, and 500 health points can also play a good role in their own life-saving ability.

With an increase of 500 health, a red agate was added to the synthetic pathway.

The power of the Guru

New version of the preview: Frost impact directly weakens the 100-mile covenant, and the mink cicada is expected to rise again!

The Power of the Grandmaster increased by 100 health points, and the overall change was not too big, but the price performance ratio was still somewhat improved, after all, the price did not change.

【Super God Suit】

New version of the preview: Frost impact directly weakens the 100-mile covenant, and the mink cicada is expected to rise again!

All 5 pieces of equipment were reduced by 830 gold due to the reduction in the price of the original beads.

The effect of the Lunar God has been changed, and within two seconds after the end of the golden body, it can increase the gradual decay of the movement speed and restore its own health, which will improve the mage's life-saving means. Compared with blood sucking, this effect will be more wide-ranging, and some great mages will usually die due to their short legs, and this embarrassing scene will be avoided after the revision.

The effect of the Rage Soul was also changed to be the same as that of the Blood Hand.

The same is true of Winter, with new ice armor and active skills changed from buffer to smooth hair. Compared to Frost Shock, the Winter Active Skill has a range of more than 100 yards and a more stable control effect.

The corona's movement speed has increased to 40%, which will help the shooter to go a little.

【Legal Equipment】

The Cloak of Broken Cocoons

New version of the preview: Frost impact directly weakens the 100-mile covenant, and the mink cicada is expected to rise again!

This is a new spell lifesaver that provides up to 20% damage reduction, but not too well suited.

With the exception of the Magic Thorn Hero, the rest of the Crispy Mage Heroes are not too close to the attacker, and the overall effect is not as good as the golden body.

The Fatan hero will be more suitable, but with the prophecy of the times, I think there will not be too many heroes in this equipment.

However, a hero like Sima Yi can consider one to improve his combat ability.

Pain masks

New version of the preview: Frost impact directly weakens the 100-mile covenant, and the mink cicada is expected to rise again!

In the case of constant damage, the duration of continuous damage is extended, and some affect the speed of some tool man heroes to clear the line and the passive trigger speed of Sunset.

This is equivalent to dealing damage every 0.75 seconds.

Prophecy of time

New version of the preview: Frost impact directly weakens the 100-mile covenant, and the mink cicada is expected to rise again!

The amount of health predicted by the time was reduced by 200 points, which also led to a slight reduction in its strength, but the overall impact was not very large, and the cost performance was still very high.

Breath of ice

New version of the preview: Frost impact directly weakens the 100-mile covenant, and the mink cicada is expected to rise again!

After the adjustment of the ice stick, it can deal an additional 120 to 400 spell damage at a speed lower than the initial movement speed, but the trigger conditions will be somewhat harsh, or it will require the slowdown effect caused by the hero itself to match the original slowdown of the ice stick.

PS: Sable Cicada currently passive only 50% slow down, with the ice stick can reach 70% slowdown, basically can easily trigger the ice stick passive, and the ice stick also has 5% cooldown reduction and 600 maximum life, I think it fits the current version of the mink cicada!

For example, heroes such as Jiang Ziya, Mi Yue, and Mink Cicada can basically cause damage with 1 to 2 skill hits, and the slowdown effect caused by the equipment itself can also facilitate their own better stickiness and limit the play of the opposing hero.

However, I don't think the suitability of this equipment is too high, many mages don't need some of this damage, and there are not too many equipment slots, maybe only when the tool person restricts the output of the opponent's standing shooter.

The Book of the Sages

New version of the preview: Frost impact directly weakens the 100-mile covenant, and the mink cicada is expected to rise again!

The attributes and passives of the Book of Sages have been adjusted, although the amount of health is reduced, but the damage that most mage heroes need is increased, and the overall attributes are more suitable.

The passive trigger method of the big book let's simply say that in the case of your skill/general attack hit within 8 seconds, the engraving will begin to stack automatically, which has nothing to do with the frequency of individual skill hits and the frequency of damage. If there is no skill/general attack for 8 seconds to continue hitting, the engraving will be classified as layer 0.

After this update, the priority of the big book may be much higher, and even the hat will be covered, so as to make up for the lack of damage caused by the hat update.

However, removing 1600 health will still have an impact on the life-saving ability of some mages, but the original intention of making this equipment is to become the ultimate equipment of all mage heroes like breaking the army and breaking dawn, and the specific effect will not be known until after it is launched.

Witchcraft staff

New version of the preview: Frost impact directly weakens the 100-mile covenant, and the mink cicada is expected to rise again!

This tweak increases the base spell attack on the Sorcery Staff by 60 points, but the Ap bonus for passive strikes is reduced by 0.1.

Overall, this piece of equipment is equivalent to reducing the damage in the later period, panning to the early stage, making it smoother in the whole period of damage. The way of synthesis has also changed, from elemental rods to large rods, and the vacuum period time of synthesis has also been reduced.

The Wrath of the Polymath

New version of the preview: Frost impact directly weakens the 100-mile covenant, and the mink cicada is expected to rise again!

Although the base spell attack has been increased by 20, the passive bonus has been directly reduced by 10%. We take the later 1000 points method to calculate, compared to the original bonus will be directly reduced by 100 points.

The priority of the hat may also be reduced a lot, and thus replaced by a new edition of the big book.

In fact, as early as several versions of the hat has been adjusted in this regard, but at that time there was no official service on the line.

The rest of the Legal equipment

New version of the preview: Frost impact directly weakens the 100-mile covenant, and the mink cicada is expected to rise again!

Because of the adjustment of the hat, the above four spell equipment have increased the attack by 20 points, and the strength of the hat will be slightly improved before it comes out, that is, in the early stage.

Like some heroes who do not have hats, such as Zhou Yu, Xi Shi, etc., the intensity will increase with the adjustment of these equipment.

【Summoner Skill Adjustment】

end

New version of the preview: Frost impact directly weakens the 100-mile covenant, and the mink cicada is expected to rise again!

In other words, this time the termination not only increases the damage, but if you successfully use this skill to kill the enemy, your final skill cooldown will also return 90%, which is only a 9-second cooldown.

And side heroes like Yang Jian, Cheng Yaojin, Yao, Nezha, and Arthur whose skills cd are short and do not eat flashes can consider carrying one stably in the later version, and their suppression on the side will be greatly improved, which is equivalent to one more killing skill than the other party.

At the same time, the setting that requires a level to unlock the skill is also removed, and any summoner level can be used at will after the revision.

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