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Hidetaka Miyazaki: Demon Souls RE puts pressure on The Eldon's Ring of Law

Demon Souls: Remake was a remake of the classic game Demon Souls by Blue Dot Studios, and as one of the starting lineups for PS5 at the time, it was widely praised for its excellent graphics and visuals, and many even thought it set the standard for a new generation of console games.

Hidetaka Miyazaki: Demon Souls RE puts pressure on The Eldon's Ring of Law

In an interview with Edge magazine, From software producer Hidetaka Miyazaki said that although he has not yet played the PS5 platform's "Devil's Souls: Remake", "Eldon's Ring of Law" has felt the pressure it brings.

Asked if the graphics from Demon's Souls: Remake would put pressure on him and his team, Hidetaka Miyazaki replied, "Yes, I'm pretty sure our graphics crew is more stressful than anyone. But for Eldon's Ring of Law and all the other games we've made, graphics wasn't our first priority, and graphics were relatively low priority for us relative to other elements in development. ”

Hidetaka Miyazaki: Demon Souls RE puts pressure on The Eldon's Ring of Law

He later added: "That's why I've always been sorry for our graphics team, I know they worked really hard and put a lot of effort into making Eldon's Ring of Law, and they've been trying to bring everyone the best possible picture." ”

As for the reason why he didn't play the game, Hidetaka Miyazaki said: "It evokes a lot of old emotions and memories, which makes people feel a little overwhelmed. So I haven't played Demon Souls: Remake, but I'm very happy that it's got this new look and a whole new generation of graphics."

Hidetaka Miyazaki: Demon Souls RE puts pressure on The Eldon's Ring of Law

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