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[CF] Melee and throwing weapons are flashy, when will the original classics be reproduced

Hello friends, I am your spirit fox sister. After the mecha maze update, in addition to the challenge enhancement weapon with the ground icon- the mecha cracker, the melee enhancement and throwing enhancement with map elements in the new generation of challenge maps have also emerged, showing everyone their appearance and cool special effects.

[CF] Melee and throwing weapons are flashy, when will the original classics be reproduced

This kind of challenge melee enhancement weapon and throwing weapon bound to the map seems to have become the standard for new challenges: like the banana fan in the flame mountain before, grenade-bull demon king, and the magic flower grenade and mini abyss ice dragon in the previous flame mountain. However, although these weapons represent the characteristics of the map to a certain extent, they do not have much bright performance in the actual combat of the challenge mode.

[CF] Melee and throwing weapons are flashy, when will the original classics be reproduced

How can these melee and throwing weapons be changed to reach the strength of the previous classic weapons such as the Sky-Breaking Demon Sword and the Explosive Grenade?

power

Power is damage, not only the challenge mode, but also the most intuitive and fast way to express the strength of the prop in all modes. The New Generation Challenge Booster (hereinafter referred to as melee and throwing props) is undoubtedly very lacking in damage, even if it is directly enhanced to increase a certain amount of damage, it is much stronger than the current situation.

[CF] Melee and throwing weapons are flashy, when will the original classics be reproduced

The current challenge boosters switch slowly, throwing and attacking back and forth too long, and low damage. If players attack with these weapons, the time wasted during the intermediate fire window period is enough to make up for the main weapon. Challenge enhancement items do not require the destruction of the world, at least higher than the damage of the main weapon during the performance time, in order to have their existence value.

[CF] Melee and throwing weapons are flashy, when will the original classics be reproduced

Battery life

It is no less important than a factor of might. If the endurance can be achieved seamlessly, even if the power is unremarkable, it can shine in some areas. For example, the Sky-Breaking Demon Sword and the Divine Burster, these two props that can be called "infinite firepower", are loved by players precisely because they have achieved unlimited use of skills.

[CF] Melee and throwing weapons are flashy, when will the original classics be reproduced

Distance, range

The number of monsters in today's challenge map is like a raging tide, and it is precisely the need for some large-scale attacks to quickly clear the monsters. Boosters that aren't powerful enough to fight bosses can be turned into wide-range long-range damage, and can also unleash a unique advantage that the main weapon can't replace.

[CF] Melee and throwing weapons are flashy, when will the original classics be reproduced

epilogue

By counting, there are so many melee enhancements and throwing enhancements in Challenge mode, but very few can actually be applied by players to PVE combat. In the final analysis, it is the result of the lack of power of the props and the lack of endurance and AOE capabilities. It is necessary to solve this problem so that most of the props are no longer just "collectibles".

[CF] Melee and throwing weapons are flashy, when will the original classics be reproduced

How many challenge enhancement items are there in the warehouse?

(Palm Fire Kuzan)

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